
Step into the critical role of a baggage security operative in Airport X-Ray Simulator. As part of the backbone of airport security, you are the last line of defense against prohibited or illegal items making their way onto an aircraft or into the airport.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the critical role of a baggage security operative in Airport X-Ray Simulator. As part of the backbone of airport security, you are the last line of defense against prohibited or illegal items making their way onto an aircraft or into the airport.
Please be aware before purchasing:
Airport X-Ray Simulator has a fairly high learning curve, and as such, it features a text-heavy tutorial that can take 10–15 minutes. The game’s mechanics can be quite complex, and mastering the ins and outs will take time.
In this immersive simulation, you handle checked luggage, using x-ray machines to identify potential threats. Bags come through on conveyors, and it’s up to you to spot and handle any suspicious items.


X-ray Screening: Inspect bags using an x-ray machine, identifying prohibited or illegal items.
Manual Searches: Remove bags from the conveyor and conduct thorough searches, interacting with and examining all objects inside.
Item Confiscation and Flagging: Confiscate prohibited items and flag illegal items for further action.
Substance Scanning: Utilize a substance scanner for items that are difficult to visually identify.
Passenger Information: Use your computer to check passenger details, permits for firearms or blades, and access your email.
Performance Summary: Receive daily summaries of your performance, providing detailed feedback and insights.
Earnings and Upgrades: Earn money based on your end-of-day summary, which can be used to purchase upgrades to improve your efficiency and capabilities.

Fun and Engaging Baggage Screening and Manual Inspection Mechanics.
A variety of items to identify, from everyday objects to potential threats.
Dynamic challenges and random events to keep gameplay engaging.
Detailed performance summaries and feedback.
In-depth passenger information system for checking permits and other details.
Immerse yourself in the high-stakes world of airport security and ensure the safety of countless passengers. Are you up to the challenge?
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I would like to recommend this game, there are several instances of AI generated "music" in the game, as well as a ChatGPT powered "supervisor" in the game. I cannot support any game that uses generative AI in the development process. Do better, game devs.
Идея интересная, но столкнулся с техническими проблемами. Например, при поднятии чемоданов текстуры становились серыми, хотя на ленте всё отображалось нормально. Из-за этого оформил возврат.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Russian, Turkish, Japanese, Simplified Chinese, Polish, Portuguese - Brazil, Dutch
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More of a neutral opinion. The game looks like a lot of fun when you understand the mechanics. The tutorial needs a lot of work. The first 5 mins of the game are reading through about 20 screens explaining the mechanics and controls. All well and good, but the game doesn't allow you to test these functions out until you've clicked through all the screens and started the actual game. The test bags before day 1 are a great idea. However, since I was fiddling with the X-Ray screen to figure out settings, the bags zipped right on by and completed the tutorial. I would recommend the Dev look at other similar games and use their methods of "Show don't Tell" during the game mechanics explanation. I'll come back to the game later when it has more polish.
> Go to work > Scan bags all day at the airport > Go back home > I need to relax, so I open a game > That game is Airport X-Ray Simulator 4/5. A bit too easy I suppose. Wish there was an option to shake the bag after picking up, so you wouldn't need to open it to scramble the things inside for a second x-ray :)
Good potential but need quite a bit more time in the oven to refine and rebalance the game play loop, and to fix a lot of janky interaction and bugs. Bugs: - Items kept falling through stuffs and go to the "recovery zone" - that's fine but the recovery zone is so far away and Sprint is a relatively expensive unlock!? - even then, sometime items would just glitch out and disappear or acted weirdly as you close the bag so now you get 'item missing' when the game literally glitch it out of existence. - the process flagged bag area extend slightly beyond the rack itself - and on some occasion, it just take unflagged bags with it... I don't think unflagged bags should be taken at all or the rack radius should just be things on the rack... Now for gameplay loop: - Having the Utilities Screen gated behind the first promotion is... fine I guess but - the promotions and earning system felt unbalanced and unsatisfying... - You seems to have little incentives for doing all the bags correctly (a summary screen to clearly shows how that contribute to your earning would be great) - You also seems to get punish for customizing and increasing bags volume per flight/day... - you get paid by day end and it seems to have little correlation with how much bag you processed that day - maybe more real-world 'accurate' but not 'gameplay fun'; so you are incentivize to just end the day as fast as possible - thereby reducing the number of bags per day - HOWEVER, because the first career progression require a copious amount (250) of bags processed, you ended up in with a very narrow sweet spot - too many per flight and you make money every slowly; too little and you waited forever to hit that 250 target since each flight has a delay that you can speed up a bit but not skip... - as such, I strongly think the game is not very balanced - also, the confiscation category in higher difficulty is extremely confusing - is this an aerosol? or cleaning product? or both? How about this paint? Or this spray that is both flammable and aerosol... Regardless, the potential is there, just need more time.
Too much work for nothing. I've been playing it on a normal level, but there's not enough time, all the bags have something and you can't scam/examine/process everything on time, when there's three flights and 12-15 bags each. Feels like you have a lot of work, instead of fun, and there's no real tutorial, you're just thrown in the game with lots to do and very little time. Oh, and the time you wait for the next flight is in real time, not the in-game time, so you lose like 30min of your day waiting, and the F button to accelerate doesn't always work. I truly wouldn't reccomend, there are better simulations to play, with more calibrated time and goals.
Not a bad game. Not great either. It felt like I had to scan absolutely everything individually, and I still missed stuff or marked things wrong. The conveyor scanner didn't help me much. The dog did help, but you definitely need to get him to 100% sniffer. I suggest getting on sale, and also tailoring you play based on how tedious you desire things to be. I preferred relaxed with no time limit so I could hand scan everything. I did enjoy the game, and 100% completed in 12 hours. I took my sweet time though, so your mileage may vary.
I really like this game. I can tell they put a lot of thought into everything. The game is very well explained and has a nice manual you can look at anytime. There a little radio to play music and you can move the room around and decorate it to how you like with the money you make. I play on my steam deck and it works great.
Tested this on my rog ally but controllers are janky could hardly rotate over all game is good
A very enjoyable game that has a lot of potential. I don't regret buying it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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