
Hand-craft your team of perfect Monsters and wage a one-man war against fate and the world in the Crown Nation! With a True Crossbreeding system, every Monster is entirely your own!
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Explore the beautiful, textured and detailed environments of The Crown Nation, solely brought to life by our environment artist Arex. Immerse yourself in the soundscape of Sin Eater by music directed by Onion_mu and the sound team. Breed over 1000 unique monster sprites lovingly crafted by RacieB with the most robust and polished true crossbreeding system implemented in a video game by Kyle Toom.
Game Director APE-AHAB, in partnership with Jason Walsh (the mastermind behind "Monster Crown") have a truly wild world and mind-bending story in the works for you to experience. Start your journey through the madness of Monster Crown: Sin Eater.
With over a thousand unique, hand-crafted Monster sprites, and hundreds of colors to choose from, you'll find the ace Monster that's right for you! And once you've found your favorites, use Monster Crossbreeding or perform Monster Fusion to reach new heights!
The game's storyline puts you in the shoes of Asur, a young farm boy who has aspired to be a Monster Tamer his whole life, just like his big brother. When his family is put in mortal danger, he must act to set things right, and change the Crown Nation forever.
Be sure to build yourself a powerful team of mighty companions. Turns out, Asur won't have much luck going it alone!

Certain Monsters also transform when exposed to certain elements. Be sure to try strange new items on your favorite Monsters — you never know what's going to happen!

With so many monsters, obtaining them all, their crossbreeds and their transformations (and the transformation's crossbreeds) is quite an undertaking, only serious collectors should attempt this!

Along the way, you'll explore towns packed with interesting characters. Another way Monster Crown: Sin Eater elevates the standard tropes is with branching dialogue and decisions that have a real impact on the game.

You'll travel the world and encounter Monsters roaming the wilds. Each one has a personality; some will flee from you, some will give chase, some — the more sinister Monsters — will stalk you from the shadows.

Think you have what it takes to make it in the Crown Nation? Download our free demo today to enjoy a taste of what we've got cooking.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very fun mons game. the breeding & fusion systems give you a ton of customization of your monsters.
[h2] Sizi Bir Yerden Gözüm Isırıyor – Monster Crown: Sin Eater [/h2] Pokémon’u uluslararası bir öneme taşıyan özgünlüğü ve her yaşa hitap etmesidir muhtemelen. Onun peşinden gelen benzerleri, serinin iyi yaptıklarını not alıp üzerine bir şeyler koymayı başaranlar. Monster Crown: Sin Eater, bu layığla yerine getiren bir oyun. Pokémon markası bu yıl 30. yılını kutluyor. Video oyunları başta olmak üzere diğer platformlardaki birçok içeriklerini de bu kutlamaya dahil ettiler. Switch için gelecek olan yeni Legends oyunu, Champions için gelen güncellemeler, yeni Pokémon kartları ve Pokémon Go’daki her hafta peşi sıra çıkan yenilikler bunun kanıtı. Bu arada son birkaç yıldır ülkemizde de tekrar eski popülaritesini yakalamayı başardı. Bunda markayı doğru yerlere çekmeyi başardılar sanırım. Uzunca bir güzelleme yaptım fakat konumuz Pokémon değil. Ona benzemeye çalışan, iyi yanlarını içine alıp üstüne daha fazlasını koymaya çalışan bir yapım: Monster Crown: Sin Eater‘dan bahsediyorum. Sıra tabanlı savaş ve JRPG türlerini bir araya getiren bu şahane pixel-art görselli oyun, temelinde aslında Pokémon’un adımlarını takip ediyor. [url=https://frpnet.net/incelemeler/sizi-bir-yerden-gozum-isiriyor-monster-crown-sin-eater]İncelemizin devamını okumak için web sitemize bekleriz[/url]
necesito una traducción al español para disfrutarlo por completo
Super fun game if you enjoy RPGs where collecting monsters is the main feature. Not only does it have an insane cast of cool, uniquely designed creatures it allows you to breed every single one into a cross breed taking on the type and color scheme of parents allowing for even more customization and collection. My personal favorite part is finding a monster I like then breed it with a whole bunch of high level monsters to create my perfect version of that monster to take on my mission. Exploration is also insanely fun in this game I always feel rewarded for exploring with either loot or new monsters
아니 1탄과 다르게 외계인 나와? 화성침공인가 독특한 설정임 ^^
i recommend if you have the extra money and dont mind if you only play like 10-20 hours and then never play again if you dont have that then no do not buy in my opinion because releasing a game like nexomon, cassette beast, and coromon with lower quality and charging over 30% more is wild ive been looking for more adult style monster capture game "tired of the geared to children cutesy monster games". This games story is adult its pretty dark so far. some of the dialog is pretty lame and boring though. i really want to like this game but the game play is so stale!!!!!!! like how do you have combat and yet your sprites dont move and you put cheap sprite attacks over them like that was gonna work and then you copy and past the same sprite attacks to most other monsters. YOU CANT CUT CORNERS AND THEN ASK FOR HIGHER PRICE!!! look at pokemon their sales have dropped significantly for this exact reason
Nostalgico y novedoso
Overall worth it. Need more DLC and better map direction guide.
It reminds me of the good ol days of Pokémon Gold and Silver... if the good ol days had super bad navigation, the game barely telling you on what to do next and barely finding out which new monster is new form of itself or the same ♥♥♥♥♥♥♥ monster you've seen over and over again because your constantly farming for the next level your going to. I mean ♥♥♥♥ you couldn't give any of the new players to your game a functioning ♥♥♥♥♥♥♥ map to tell them where to go next because there are so many big areas that branch off that don't actually continue the story? I was so confused the first time I played this game because I was wondering where to ♥♥♥♥♥♥♥ go next because the game barely tells you at all. God what bad game design. Not to mention this is NOT worth 25 dollars...
I really hope my opinion changes over the next few hours, but the truth is that I’m struggling not to drop the game. It’s an okay game… nothing more than that. I was in the mood for a monster tamer and ended up buying this one to give it a try. But honestly, I don’t think the game is worth it. The price is far too high for such a simple game with such simple visuals. I understand why people love pixel art — it has its own charm as an artistic style. But let’s be honest: there’s no real comparison between the amount of work (and therefore added value) involved in pixel art versus more modern graphics. The art direction itself also doesn’t appeal to me. Everything feels generic, the monsters lack charisma, and the sheer quantity of them overshadows the quality of their designs. As is often the case with games like this, it becomes very repetitive. I do like the idea of dungeons featuring “special” monsters at the end in the form of mini-bosses, but the truth is that you encounter such an absurd number of monsters that none of them actually ends up feeling special or unique. On top of that, many of the monsters feel like a clutter of on-screen information (especially when it comes to fusions!). The design ends up being visually confusing. Also the number of skills is surprisingly small. You keep seeing the exact same animations over and over again, both on your monsters and on enemy monsters. It becomes discouraging after a while. And look — my monsters are around level 45 on average, which isn’t super far into the game, but it’s not early either. Its enough to realize the problems - never seen any other monster tamer game so bad in this aspect as this one. Another thing is that the monsters don’t really evolve, which feels like a much less immersive design choice compared to actual evolutions. Evolution gives a much stronger and more satisfying sense of progression than simply replacing a creature with a stronger one. Evolving also makes you feel more attached to your monster, wich is cool. I get that in the lore of this game, attachment is not really what's at stake. Nonetheless, it is a monster collector's game. The dungeons are also extremely repetitive. In trying to avoid linearity, they end up becoming confusing because of the excessive number of possible paths. In practice, they only become “difficult” because they’re labyrinthine, not because there’s any real challenge involved. Finally, I do appreciate the game’s more mature tone. But I don’t think they handled that very well either. The protagonist’s dialogue feels one-dimensional, constantly centered around revenge and a kind of violence that comes across as cheap rather than impactful. I also think their attempt to move away from Pokémon-style elemental typing was terrible. First, because you can’t intuitively tell what “type” a monster is supposed to be based on its design, which just creates confusion. Second, since the types are based on vague adjectives rather than intuitive elemental identities, it’s difficult to understand who has advantages against whom. In practice, you end up winning battles without even understanding the game’s strengths and weaknesses system. On top of that, completely different monsters often share the exact same abilities, which makes no sense at all. Not even gonna mention how weird is the progression in this game. I had like level 43 monsters in my party before even killing the first boss. I just slaughtered the second boss after that. Overall, I feel like the game is filled with many small bad design decisions that, together, result in a pretty mediocre experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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