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Languages: English, Simplified Chinese, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《星塔星夜MONOBEHEVO》简评 [/h1] 本作是由iiloo个人独自开发,iiloo, DreamStep联合发行的一款3D休闲战斗游戏。本作中玩家将扮演模型有一些清凉的少女,身着泳装装备,手持伞形武器,通过武器击杀各式各样的敌人,游戏采取过关式玩法,各个场景的设计都比较有特点。 游戏只强调休闲娱乐,这是作者开发此款游戏的初衷。 因此本作的剧情可有可无,只需操作游戏中的少女,通过武器击杀敌人以及boss从而推进游戏进入下一关。当然,游戏加入了装备获取机制,玩家可以在游戏中获取服装和武器来装备自己,选择合适的武器来进行战斗弹反。其实本作的游戏目的已经达到了,就是休闲杀怪。 但是本作在战斗以及各个方面做的还是比较简陋粗糙的。首先,玩家操作少女利用武器击杀敌人,但敌人从旁边漏掉就会掉血,这个设定有些太强硬了,因为前期的武器很难一次性击杀所有敌人,因此造成血量大量丢失。还有游戏中的弹反机制做的很差,利用s键经常容易出现后退但不弹反的情况。最让人难受的是,本作作为3d战斗游戏,本作居然只能使用固定视角,无法随意转动视角,玩起来真是特别痛苦。 总之,目前并不推荐,目前更像是一个半成品游戏。希望作者好好优化游戏,让游戏变得更加人性化,游玩起来更加爽快。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
[h1]カワイイ系アクションゲーム[/h1] 日本語対応、コントローラー操作OK 主人公がちょっとどこぞの美少女プラモっぽいモデリングだけど 若干ぎこちないモーションだけどちゃんとアクションしている 日本語の翻訳はボロボロだけど操作説明ぐらいは読める ストーリー部分は難解 雑魚戦はリラックスしながら遊べる ボスはそこそこガードやらパリィしながらじゃないと無理! ちょっとだけソウルライクを感じる 何故か女の子を下視点から見るモードもある もうちょっと日本語や細かい所がアプデされればいいゲームになりそうな予感 [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code]For other Anime related reviews, please [url=https://store.steampowered.com/curator/40633543/]follow us at Discover Anime![/url][/code] 星塔星夜 MONOBEHEVO is a third person action game with elements of a runner and 90’s arcade style of game where you’re moving as an on-rails shooter in a way. With a mix and mash of a number of game types, 星塔星夜 MONOBEHEVO feels unique and also somewhat refreshing with it’s play style. You can’t pick a single genre to identify what the game is about without doing it injustice. https://steamcommunity.com/sharedfiles/filedetails/?id=2819450854 [h1]Stay In Your Lane[/h1] The gameplay has your character moving forwards to either fight you way through or dodging enemies along a number of lanes which you can choose to move onto. The character actions that you can do are limited to attack, parry and block. As you kill enemies you’ll collect currency which you can use at rest areas or at the end of a level to play some sort of gacha game that will either upgrade your character or heal her amongst other things. During the missions, the motion of your control is limited to moving front and back (to a certain extent) and left or right, which are limited to a number of lanes. There’s no free motion for your character as they are tied to the limited spaces. This however isn’t the case when you’re in a safe area, where you have full range of movement throughout the area. https://steamcommunity.com/sharedfiles/filedetails/?id=2819451708 [h1]Silky Smooth[/h1] The strongest point of the game no doubt being its visuals and art style, with emphasis clearly on the main character who is named Mono. Mono’s movements and animations are all very fluid and well made. The fluidity of the animations can be found on the enemies as well. Sure they don’t look as flash as Mono but there’s some variety of characteristics of the few enemy types. Even though there’s little enemy types, the few of them are very different from one another. Most enemies you can avoid without much penalty other than not earning as much from each kill. Only a single enemy apart from bosses actively attacks you, being the grape-like enemy that fires projectiles which you can parry back at them or other enemies. https://steamcommunity.com/sharedfiles/filedetails/?id=2819452569 [h1]Your Guess Is As Good As Mine[/h1] The weakest points in 星塔星夜 MONOBEHEVO are unquestionably the translations. With that being the case the story is affected even though there’s little of it. I can’t tell you for the life of me what it is about. Other parts affected by that is the instructions on explaining how the game plays. So expect to go through a bit of gameplay in order to understand the nuances of the mechanics. [h1]Final Thoughts[/h1] If that doesn’t deter you, and the visuals and fluidity in combat is more important to you then 星塔星夜 MONOBEHEVO is certainly one you should give a go. It manages to capture that on-rails 90s arcade feel with some colourfully neat artstyle to compliment the simple but yet interesting gameplay.
又一个美术和设定力过剩,做成游戏就麻爪的典型例子 除了基础操作以外的hint几乎没有,一路顺着高速吸到的七七八八不知道啥是啥 然后就是经典的脚本心知肚明,玩家一睁眼就是我是谁我在哪我要去做啥,虽然我知道选走躲砍,不过我还是多少需要点理由 动作设计不复杂但跟出怪机制并没有很契合,虽然和弹幕游戏一样漏点东西又不要命,但一顿操作猛如虎反馈没多少还是不免有点空虚 落枕视角,切摄像机位属于是用在了无关痛痒的地方 然后就是在这类游戏中执着寻找涩是不是搞错了什么,我觉得现在网友这么神通广大应该很少会有年一涩或者极度饥渴的真实案例,所以真不如匀点资源给别的方面 文本设计包含一般网友的内心闲聊,其实可以当做地味游戏的小亮点,可惜很多时候玩家无暇顾及这些kuso元素 同样是下班很累的人,觉得再花几个小时玩了一个不知道是玩了些啥的游戏,太空虚叻 哦对,音乐虽简单但狠不戳,之后会补買 因为沙币屎蒂姆的二极管评测系统,我没法给中评,在我打完或游戏出新内容前只能给红色大拇指了,我很遗憾,并不是玩了真粪游那种愤怒,只是在某聚魔论坛看到有点点期望但又失望罢了,然后希望这游戏我能坚持玩儿完。
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/Action] Greatly cute anime 3D modeling of the protagonist. Basically 1 direction beat'em up you can change the sight angle including "lower" one. Massive boss battle. [カワイイ]超キュート女の子の3DACT。下視点有 Mini-video >> https://twitter.com/hhfcurator/status/1533858475301687296
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 悬空的机械尾巴,尾巴上还带小耳朵,角色设定又酷又可爱,还很性感。美术是妥妥的OJBK。 玩法简单就是向前突突,帅气的打翻小怪兽。 很二次元,很中二,玩法和手感比较单薄。 好在价格不贵,流程不长。 岔路设定有点多余。 这游戏吧,大多时候在海平面,真就应了那句——胸一甩,奶四海!
it is a game that exists. Poggers.
The game won't start! Black screen after Unity splash screen. The developer is silent and does not fix the problem.
fun and relaxing to play
Cautiously optimistic, mild thumbs up: I have no clue what I'm doing most of the time, but I seem to be progressing so I must be doing [i]something[/i] right. Turns out that, and some nice scenery and animations (both of which apply mostly to the M.C.) are all I need now and then.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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