
The famous art collection of your family was stolen. By investing the profits of your coffee or tobacco plantations you might have the chance to save the heritage of your ancestors – but only if you manage your colonial enterprise wisely.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Great Art Race (originally Vermeer 2) is the final entry in the Vermeer resource management/simulation series. While it might seem dated and unremarkable at first glance, the game has its own charm and is surprisingly fun. I remember playing Vermeer 1 and Die Hanse on the Amiga, both from the same developer. In this installment, you compete to inherit your dying uncle’s fortune by recovering his lost artwork, scattered across museums post-WWI. Starting with limited funds, you build plantations, sell goods, and generate wealth through various means to buy paintings at auctions. You also take courses to avoid forgeries. There’s support for local multiplayer as well as AI opponents that come in different difficulty settings. It doesn’t explain much, but the basics are easy enough to pick up. If it’s your first time with this kind of strategy game, a quick YouTube search wouldn’t hurt. In the end, the niece or nephew with the most assets after two years claims the inheritance.
Was soll ich sagen, genauso wie damals Vermeer 2. Nur zu schade, dass es einem als Erwachsenen zu leicht fällt, die KI zu besiegen. Wäre mal Zeit für ein Remake +, dass die Spielmechaniken noch etwas komplizierter gestaltet, bzw. es nicht ermöglicht immer zu gewinnen.
I like that game rly much. Played it for ages with friends on hotseat. Its an economic simulation and strategy game. The first game comes in 1987 and is named Vermeer. This is a technically modernized new version which cames on the market in 2004 named Vermeer 2: The Great Art Race. Its up to 5 players and can be finished i some hours. There is no online version actually so its only multiplayer in hotseat sessions. Thats the only bad thing here. But u can play it via remote like Teamviewer in an online hotseat session. I can give a positive without any bad feeling in it.
Das Spiel ist Vermeer 2: The great Art Race, nicht Vermeer: Die Kunst zu erben. Ich erwähne das deshalb, weil das hier spielbare Vermeer 2 besser ist :) Es ist ein schönes Update des alten C64-Klassikers, prima spielbar, viel komfortabler, mit ein paar neuen Features.
Das Spiel spielt sich wie ein Brettspiel, nur halt am PC. Gleichzeitig ist das Spiel ein Strategiespiel, bei dem man viel einiges Kunst lernen kann. Man kann es alleine gegen den Computer spielen oder mit Freunden, mit denen man sich den PC teilt. Ich finde es sehr charmant.
Игра моего детства, очень удивился когда нашел её в стиме. До сих пор получаю удовольствие от неё )
If You liked Vermeer on Commodore 64 or Amiga, then that's great remake. With actual piantings and an art course for dummies. I really like ik.
The Great Art Race, developed by Ascaron Entertainment Ltd. and published by Assemble Entertainment, is a strategy-driven management game that revolves around an unusual but intriguing premise: competing to reclaim a scattered collection of valuable paintings across the globe. Set in the early 20th century, the game frames its objective through a light narrative involving inheritance and rivalry, but its real focus lies in how it blends economic planning with movement-based strategy. Rather than simply building an empire in one place, players are constantly on the move, navigating a world map in pursuit of both profit and opportunity. The gameplay is built around a dual-layer system that requires players to generate income while simultaneously positioning themselves to win auctions. Establishing plantations in different regions allows for the production of goods such as coffee or tobacco, which must then be transported to major cities for sale. This creates a steady economic backbone, but unlike more traditional tycoon games, it’s not something you can manage passively. Since actions are tied to your character’s location, every decision—from setting up production to selling goods—depends on careful planning of travel routes and timing. Movement becomes just as important as financial strategy, turning the map itself into a central gameplay mechanic. What makes the experience particularly engaging is the constant tension between managing your business and chasing art opportunities. Auctions are time-sensitive events, and missing one can put you at a significant disadvantage against rivals. This forces players to think several steps ahead, balancing long-term economic growth with short-term positioning. It’s rarely possible to do everything at once, so the game naturally creates meaningful trade-offs. Deciding whether to stay and optimize your income or travel across the world for a high-value auction becomes a recurring dilemma, and this push-and-pull dynamic gives the game a distinct rhythm. Beyond its core loop, the game introduces a variety of supplementary systems that add flavor and strategic options. Players can engage with financial markets, take loans to fund expansion, or improve their ability to identify genuine artworks, which becomes important when dealing with forgeries. These elements don’t dominate the experience, but they provide additional ways to gain an edge and keep the gameplay from feeling too linear. The inclusion of fake paintings, in particular, adds an element of risk, encouraging players to think more carefully about their purchases rather than simply bidding on everything available. The competitive aspect is another key part of the game’s identity. Whether playing against AI or other players, the race to secure the most valuable collection introduces a sense of urgency and unpredictability. Auctions can become tense, especially when multiple competitors converge on the same piece, driving up prices and forcing quick decisions. This dynamic is where the game feels most alive, as the presence of rivals transforms what could have been a straightforward management simulation into something more interactive and reactive. However, the game is not without its shortcomings. Its presentation reflects its age, with relatively simple visuals and limited animation that may not appeal to players accustomed to modern strategy titles. More importantly, while the mechanics are solid, they don’t always offer long-term depth. Once players understand how to optimize their income and plan efficient travel routes, the challenge can diminish, and the overall experience may start to feel repetitive. This is particularly noticeable in single-player sessions, where the lack of evolving complexity can reduce replay value. Despite these limitations, The Great Art Race maintains a certain charm through its unique concept and accessible design. It doesn’t overwhelm players with overly complex systems, instead offering a focused experience that is easy to learn but still requires thoughtful decision-making. Its board game–like structure makes it especially well-suited for multiplayer, where human opponents bring unpredictability and keep each session fresh. In the end, The Great Art Race stands out as a creative blend of economic management and competitive strategy, driven by a concept that feels refreshingly different from typical tycoon games. While it lacks the depth and polish of more modern entries in the genre, it succeeds in delivering an engaging and approachable experience that shines brightest when played with others. Rating: 7/10
Ein absolutes Banger Game! Ein zeitloser Klassiker des frühen 21. Jahrhunderts. Ein muss auf jedem Steam Account!!!
This is more resource management than anything to do with art. Though you do go on expeditions and find stuff that increases your reputation.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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