
Welcome to Technotopia, a city-builder card game. Take on the role of an AI designed to build a perfect city. Build districts, meet the needs of diverse communities and maintain the delicate balance between factions vying for control over you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.75/day in the week after.
About
Social and economic conflicts have rocked the world. There is just one metropolis that can boast stability, but even this city only has enough resources to maintain a precarious balance of power. The authorities decided to create an algorithm that could build a perfect city for all segments of the population. This project gave birth to Iris, an artificial intelligence designed for building a utopia. Welcome to Technotopia!
You will have a deck of cards with buildings at your disposal. Build skyscrapers, parks, residential districts and transport highways. It's up to you to decide what the ideal metropolis should look like.

Four factions are fighting for control of the city: capitalists, aristocrats, politicians, and the common people. They will do anything to bend the others to their will, and every decision you make tips the scales. Play the role of arbiter, meeting everyone's needs equally.

A city is a living organism, where something is always happening that requires your attention. Where do you put up fire victims? What do you do with the gang that has taken control of some districts? Factions will offer their solutions, but it's up to you whether to follow them or advance your own agenda.

The city is home to a variety of characters. Hackers, oligarchs, criminals and inventors — communicate with the cream of the crop and provide them with services in exchange for their help in maintaining order. A perfect city is built for people, with the help of people!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−70% | 705reviews | 85% | — | $23.9K |
| $1.49−70% | 47ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Technotopia foi uma ótima surpresa pra mim. Fiquei interessado no jogo porque o banner era muito bonito e fui ver do que se tratava, depois de ver a apresentação base do jogo resolvi comprar pra testar. A jogabilidade é tranquila mas você fica com certa "pressão" se sair construindo sem pensar nos recursos que vão te taxar na semana. Os designs de up dos prédios são simples, na maioria das vezes tu vai fazer no automático se deixar separado alguns espaços pré-prontos. Da pra rushar a história se tu sair construindo igual um doido mas eu não recomendo, é bem interessante tomar as decisões depois de ver os diálogos dos outros personagens. As únicas conquistas que você precisa pensar um pouco pra fazer são as de escolher 6 vezes a mesma influência, de resto você vai platinar na inércia do jogo.
Despite the devs not working on this, this game is still just the bare bones of a game that doesn't exist. The gameplay is both confusing and unforgiving. It's a puzzle game that you play for the story (the moral of which is pleasing everyone is hard lol), which makes the unforgiving and quick games repetitive and boring. Stay away from the game unless it's very on sale
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Aug 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
| $4.99 |
| 16ratings |
| 80% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
| $1.49−70% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting little city builder, yeah it is fairly basic and is all about keeping up the balance of four different flavours of happiness, but it builds upon itself really well. Often games like this will have a campaign that introduces a new mechanic every level or so, but the fundamentals of Technotopia never really change as you get deeper into the run, you just get more confident in placing buildings. There are things to be unlocked for sure, but they are all variations of 'surround this building to upgrade your base buildings or gain X happiness'. Might make this game seem shallow - and it kinda is! - but for the price point I'm happy with the playitme I got. It has a slight roguelite element where the more times you 'support' a faction in the random events, the more bonus buildings and upgrades to the base ones you'll get for each future run. This again helps with that gaining of confidence, so that the final challenge comes easily to you. Pulling it off was satisfying, I will be honest. Get on sale for sure but even at full price I don't think it's a bad pickup, if you like little card and tile based puzzle games.
Fun while it lasts, it lacks a lot of replayability as there are only so many events to find and after you complete the main story, you've seen the best it has to offer. additional story content would've elevated it as well, but for five dollars it was an excellent game and easy recommend, 8/10
I'm not an achievement hunter, but if I enjoy a game enough I will play for a few hours after "finishing" to see if I can get the achievements. I think ill probably stop going for the "Make 6 of X decision" achievements and call it there on this game. A. It significantly unbalances your run making it harder. b. Its entirely random, you get a choice once a week and unless you are having a particularly good run your hitting game over by week 10. So deciding on a solo faction run will probably mess you up anyway. c. I have probably seen 4 Criminal Actions over the whole campaign. Getting 6 in one run just doesn't seem worth trying. All in all I liked this game, it didn't vibe immediately but after a couple of sessions it clicked and I just ploughed through the story. If you are an achievement hunter though. Just don't.
What a fun little game! It has an absolutely gorgeous art style, good music, and enjoyable gameplay. The story, though short, is very entertaining. Can be a bit confusing at first, but after a couple of tries, you’ll get the hang of it. Highly enjoyable for a couple of evenings!
Ez a játék faékegyszerű, de kipörgettem és rettentő szórakoztató kihívás. A történet magával ragadó, a random elemek szépen összeállnak, többször is újra kell kezdeni, mire kipörgeted, de addig nem ereszt el. Pár óra móka, utána repetitív lesz, de zseniális történetet kerekítettek köré. Mindenkinek szívből ajánlom, aki szereti az AI-központú Sci-Fit. 1930-1950-es évek körüli technológiák fejlődnek benne tovább. Én alapból szeretem az ilyesmit (Fallout 4, Aether & Iron, Atomic Heart, Bioshock Infinite). Szerintem ehhez kell az igazán erős fantázia. Meglevőből dolgozni. A játék rettentő szórakoztató, amíg a sztori tart, folyamatos a feszültség, az intrika mindenütt jelen van és szégyentelenül szemét személyek garmadájával kell megküzdeni benne...és nem fegyverrel... A többit derítsd ki magad, vár... [h1]Technotopia[/h1]
I really enjoyed Technotopia. It isn't a game you play forever, but it is very fun to play. The story is as simple as good: It enables a frame for the gameplay but leaves you with leeway to decide yourself what you prioritise and when or even if you continue the story. Sometimes I got lost in building some specific arrangement of buildings or completing a task, that I forgot to pay attention to balancing out the factions. However, this i the charme of the game: You are free to build how you please as long as you keep the factions in check. For the price of 5€ max I think Thechnotopia is definitely worth a try if you like a cozy and relaxing building/strategy game.
Alawar have quietly released some real 'bang for your buck' games in recent times and this is one of them. A roguelite, deckbuilding citybuilder with politics, factions and a light puzzle element. And it all works. It looks great. A slick, glossy cyberpunk canvas and the cities glow as they grow. It is only at a macro level, there is no 'under the hood' city development and the main aim is to build as far as a node or a campaign progression point. But it works. I enjoyed the different questlines which had some nice turns and not always a happy ending. There is the RNG element to how long a run will last (usually not longer than 30 minutes) and for obtaining the last couple of achievements, but this becoming the new normal. The game doesn't outstay its welcome. Given the unplayed bloat in my library, seven hours of enjoyable gameplay for $7 is a winner for me.
It's short, easy to follow, and fun to play. It's a pretty relaxing game with some fun mechanics. Not overly complicated, and doesn't overstay its welcome.
Players by region
Where this game's players are, estimated from review languages.
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