
A hand-drawn, dark-fantasy roguelite deckbuilder where you build a run around gear, equipment and weapon mastery. Fight tactical card battles, and push deeper through a branching “dungeon crawl” structure.
Modeled estimate, not a reported figure. How we estimate →
About

Monastery is a dark-fantasy roguelite deckbuilder where your gear is your class.
Equip gears and items to unlock entirely different card pools and shape your build around loot decisions.
Master weapons across runs to refine your long-term playstyle. Battle through tactical, punishing encounters.
Choose your path at the crossroads, survive the crawl, and push deeper into the Monastery.

Monastery offers plenty of challenges! Cut through different hazardous terrains, each with its unique type of enemy. Be prepared, attacks come from multiple sides, you always have to watch your back. Choose your weapons and equipment wisely to best suit your playstyle. Monastery is intentionally challenging and offer a meaningful punishment for mistakes, Expect to refine builds over multiple attempts.
If you’re looking for a relaxed, low-pressure card experience, this may not be for you.

Gear defines your deck Equipment sets unlock unique card pools
Diverse areas and opponents. Each area has its dominant enemy type with special abilities and loot.
Loot-driven deckbuilding Your build identity comes from what you wear
Double-sided battles. Enemies approach from both sides; careful and calculated combat will go a long way towards victory.
Weapon mastery system The more experience you have in using a certain weapon type the more advanced cards and boons will be available to you during the runs.
Boss tactics over HP walls Learn patterns, adapt strategy
Permanent collection progression Equip a ring that gives you rare advantages or a trinket that lets you influence the card rewards for your next run. Expand options, not just raw power
Steep difficulty scaling Designed for players who enjoy the climb
Hand-drawn dark fantasy world with Immersive artwork and soundtracks

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid rogue-lite deck builder. Feels a little bit darkest dungeon, little bit slay the spire. Probably not as hard as either of those, but the challenge is enough to be engaging without being oppressive. Feels like more development could happen but i feel i got my moneys worth out of the current state of the game.
Tried the demo out for this game and decided to buy it. Was hooked into the mechanics and gameplay. Surprised more people have not played this as I think it is right up there with Slay the Spire and other deckbuilding games. Really enjoying the game and look forward to 1.0.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun game in the Slay the Spire genre with the big unique twist being that of dealing with attackers on both sides of you. While you can add armor on either side, you can only block (a percentage chance you have of stopping all damage from an attack) the side you are currently facing. Another tweak in this game is how at the end of each round you'll have 2 different reward packages to choose from. One might give you a few cards and heal you while the other might let you remove some cards and give you this game's equivalent of an artifact (an item that grants you passive bonuses in future encounters).
great game.
This is a really well crafted Slay the Spire like game with some original ideas added. I love it.
I'm usually too lazy to leave reviews, most games have enough of them. However, I feel this game warrants more attention than it's currently getting considering the enjoyment I've had so far. One review states its hard to level. I have maxed my armour mastery, just not the mastery of each armour type. This is a solid way to keep unlocking new cards. Great game, battles play much like Slay the Spire whereas the game play loop is currently a bit more like Darkest Dungeon. The exp you do get is fair, no different than STS system where you need to play the same character for multiple runs to unlock everything. Sure the floors could maybe use a bit of padded out detail, maybe some more floor variants, but look at SLS on release compared to now. With a growing community for this game, it has so much potential.
Volt lehetőségem a fejlesztőket személyesen megismerni a 2024-es Budapesti Comic Conon és nagyon megtetszett a játék. Nagyon sok Fantasy Kaland játékot játszottam már viszont ez a kedvencem mind közül. IG : borsodi_itto
it's not a bad game, it's like knock on the coffin lid but it's missing a lot of quality of life features and animations/sound effects. I completed the tutorial a full run(no boss) in about 40 minutes on normal difficulty https://www.youtube.com/watch?v=Q299ltKB5_0 The game is fully playable but it has too many problems to be worth investing this much time into it. There is not a lot of equipment or tactical options so the runs will feel very similar. Besides all the problems of early access, one thing i really dislike is the fact that global progression is tied to character progression wich is tied to difficulty. In other words, the difficulty of the game is dependand on character and so are unlocks. So if you unlock everything on normal on a character and start a new character on hard difficulty, you have to start from 0, This is a massive problem since it makes the player grind massivly every character and it's very repetitive. The developers should allow progression to be global and allow a single character to play on all 3 difficulties, not limit them to a single one. I am going to give it a negative review based on the fact that the game will be released in 2026 and a lot of strange decissions to make the game less fun. Early access is a method of finishing a game, not to start development on it
Now only now after 30 hours i got a real grip on his game with variety in armory what a commanding yet challenging blast!
I recommend this game! It has active development and continues to get better and better. It's a bit like slay the spire (but not a clone at all mind you), but instead of classes your card pools are determined by what set up of weapon, offhand, armor, trinket, and ring you wear before a run and you can switch your get-up before each run, so you can try different strategies and builds or just mix it up to keep each run feeling different. And positioning in fights is important as there are armor and block mechanics as you fend off hordes of monsters.
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Players by region
Where this game's players are, estimated from review languages.
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