
Mohrta is a nonlinear FPS adventure through the strange and otherworldly. Explore a vast selection of unique environments, slay an enormous cast of bizarre creatures, and upgrade your arsenal of multifaceted weapons.
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About

Mohrta is a tempered and atmospheric FPS adventure, where you delve into unique and bizarre dimensions, fight gnarly creatures, and defeat deific bosses. Tackle these areas and bosses in any order that you choose, build and upgrade your arsenal to suit your playstyle, and uncover a hidden truth behind the events of the game’s story.

Play through the game's five enormous and differently-themed dimensions in any order you choose.
Soak in the otherworldly atmosphere and lovingly-crafted level design.
Fight though a myriad of highly-detailed environments that push the limits of GZDoom.
Explore unusual settings, characters, and enemies fleshed out in beautiful signature Scumhead detail, featuring designs by Osiol.
Acquire a huge roster of weapons, each with multiple functions and utility.
Upgrade your equipment to defeat greater challenges.
Over 50 diverse enemies and 20 challenging boss fights to dodge, shoot, and strike through.
Befriend a huge cast of strange and loveable NPCs, each with their own quests and storylines.




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best games I’ve played. Atmosphere was a 10/10
Literally such a cool aesthetic and so much fun! It's like all the best fantasy sci-fi interdimensional spacefaring elements of Minecraft's lore mixed with the bizarre characters and themes from Adventure Time all wrapped up and served on something that plays like DOOM
[h2] Explore the Strange? [/h2] [hr][/hr] [b] Mohrta was a unique, weird, and fun experience! [/b] It's a fast action shooter with [u] good level design, [/u] [u] excellent ambience, [/u] and a [u] wonderful soundtrack.[/u] I think the story is great, It has depth, and as the game progresses more lore is revealed. Most of the bosses were good too, only 1-2 were a bit difficult. [hr][/hr] [i] A few things that bugged me: [/i] (Not exactly sure, but these are probably because limitations of the GZDoom engine) -FPS Spikes In certain areas, even after messing around with graphics settings, FPS drops can happen. I don't know if this is a common issue, or only I had this problem. It's nothing crazy but mildly annoying. -Can't cancel a reload You can't stop a reload or switch to a different weapon to stop the process. This is nerve wracking when the gun you use has a slow reload animation. So you must dodge until then, and wait for the reload to finish. [hr][/hr] [b] Overall: [/b] Mohrta isn't perfect, the game has flaws. But the positives overwhelm the negatives I think. If you prefer action shooters with lore, good level design, and an awesome soundtrack of dungeon synth. It's a high chance you'll like Mohrta!
One of the best and most ambitious DOOM TCs I've ever played. It has some jank, the dodge mechanic is on too long a cooldown (even with the iframes, and assuming you're not supposed to be exploiting the "jump-dodge" Every Single Time,) and upgrading weapons is entirely too expensive, but the story and very imaginative ideas/visuals are all super solid, tbh with the exception of the intro level and the "first" world you go to, for some reason both of these feel supremely underbaked next to all other worlds in the game, which are absolutely amazing.
:)
Pretty sweet game with a great setting and music. The enemy AI is a bit jank but if this genere is your vibe I'm sure you know what to expect. More than anything the game really needs some Quality of life improvements and bug fixes. Sadly it seems that the game isn't getting updates after it launched. Using a controller or a steam deck can be done but the button layout will be a pain to setup.
Very good. Art direction carries this game with everything else keeping up with that. If you want a decent-length souls-like (kinda. it's a shooter at heart) with gorgeous art, environments, and characters, this is it. Juli, The Dollmaker, the red upgrade being; all incredible, and they reminded me of Made in Abyss in the best way possible: cute and unsettling in the same breath. There are too many weapons, but the in-game sacrifice system does a good job of letting you cut through the bloat and settle into a loadout that feels yours. Boss fights could've bitten a little harder - found myself finishing first or second attempt, but every single one is visually striking and fits its setting perfectly. And the biggest compliment I can give: I actually finished it. Bad habit of forgetting to do so.
Was a bit disappointed when I started, the game felt alot jankier than I had imagined but eventually got used to it and had a great time. The first two worlds weren't too interesting (for me) but the 3rd and 4th really reeled me back in.
If you are thinking about getting this game, IT IS WORTH IT
Hands down one of the best shooters I've played since Amid Evil. The level design, and creativity of this game is out of this world. Every single creature I came across I exclaimed out loud "What the hell is this thing?!". Best compliment I can give it. If you like shooters, just pick this up. You'll love it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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