
Mohism: Battle of Words is a detective game set in the world of wuxia. The game follows Zhang Xiaochen, investigates unsolved cases and comes into his own as a hero. He must rely on his wits and razor-sharp tongue to best his opponents, find the culprit and ensure justice prevails!
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Languages: Simplified Chinese*, English, Traditional Chinese*languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逻辑推理实在是生搬硬凑,太牵强了,整个过程中,完全不是去猜案件过程是什么样子,而是去想象编剧的脑洞,去猜编剧的想法,不符合逻辑,剧情还行,单看剧情勉强过关。
Ace Attorney im Wuxia stiel, das spiel macht unglaublich viel Spaß und hat 4 fälle mit einer spannenden Geschichte. Die englische Übersetzung ist durch erraten im menü zu finden. Die Übersetzung selbst ist leider nicht perfekt und an manschen stellen, führt dies zu Problemen die auch bei frühen Ace Attorney Games passieren können, man weiß was das Problem ist aber was ist wo zu präsentieren? Zum glück kann man brute Forcen ohne wirklich bestraft zu werden aufgrund von unendlichen Wiederbelebungen. Es ist etwas unklar ob es mehr als 2 enden gibt aber es sieht so aus als wären es nur 2 es hängt von der Letzten Entscheidung ab, also vorher speichern ... welches ende besser ist kann ich kaum sagen. Die wohl größeste schwäche des Spiels ist der Epilog, für meinen Geschmack bleibt das Schicksal einiger wichtiger Charaktere zu offen. Evtl. war einmal ein Sequel geplant aber die Entwickler scheinen enttäuscht um die Umsätze des Spiels zu sein, denn auch wenn sie interesse haben können sie nicht weiter daran Arbeiten. ABER DENNOCH, die Epiloge sind nicht schlecht. Die Story ist super, die Charaktere sind super, und ich wünschte es gäbe ein Sequel. Ein Spiel das ca. 75% so gut ist wie ein Ace Attorney spiel mit komplett anderem Setting für nur 10 Euro?! 100%ige Kauf Empfehlung
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前面都好好的,怎麼到最後一章就都當失智人了??到底憑什麼打感情牌,到底憑什麼隱瞞就大家快樂,唐大哥這樣的結局,然後你跟我講要用愛感化世界,連陸哥都突然空氣都好聞了悟道了??直接一個喪失理解喪失智能的結果,氣到真的第一次直接打玩解除留言負評一條龍,不差的美術,也不差的配音,優秀的編劇,論破的構思有些地方很怪但無傷大雅(看看某逆轉),但偏偏最後一章突然全失了智,所有的鋪墊和邏輯毀於一旦。 最後我只能說一句,可憐哪乘風,舔狗不得好死,死得有夠可憐。
个人评分:7/10 武侠版逆转裁判,但是推理逻辑有点生硬,流程有点短。
6.5+0.5/10,国产版武侠风逆转裁判,勉强可以一玩。 如果画面上下被挡住调下分辨率就好了。 优点:美术画风还算不错,但也只是唯一的优点了 国产尝试,可以鼓励一下 缺点:游戏玩法学习逆转,但只学到了皮毛,很多推理逻辑牵强 案件手法比较老套,没什么想象力。进行不到一半基本就能猜个七七八八 证物和证词矛盾点位置对应关系不是那么严谨,台词还需打磨 省略版配音真没必要 思考时波浪形文字闪出设计感觉不太好,眼花而且用手柄适配差。有时需要复数点选时还有bug 打完三四章可以加0.5分,算是磕磕绊绊讲完了一个还不错的案件 三四章两个主要男配廖、陆塑造的不错。女主形象不错,但登场、人物关系进展略显突兀
玩完游戏看评论区感觉跟另一个游戏一样,为什么我玩的结局这个黑手除了一个坏结局毫发无伤之外,其他两个结局一个死了一个被人劫法场救走了从此亡命天涯,跟评论区说的拿真凶手没辙完全对不上?也许是制作组改了结局?另外这游戏的剧情做的有点抽象,仔细想一想好像十四年前的瓜州案件,牵扯不大也没有人在当时被影响,这个真相可以说是我玩过这种类型游戏里最没有意义的,玩到最后选择要不要公布真相也完全共情不起来,纯粹的理性选择了一个现在影响最小的结局
总体觉得是对得起我的游戏时间和钱的。 问题很多人多说过了,半截逼死强迫症的配音,明明知道矛盾在哪里该用什么证物却却找不到“正确”的对话的无奈,莫名其妙的女主([spoiler] 如果在第三章前增加一个专门她的故事就好了,顺便还能给廖大哥刷刷剧情[/spoiler]),以及真的让人火冒三丈的结局。 前两案的体量真的太小,且逻辑成谜。说实话的确被序章创到了但是回来想了想真的从头到尾全是bug。 但整个故事从第三案开始的确渐入佳境,几个案子串起一个完整的故事。尤其是[spoiler] 两位男配的塑造实在出彩,很难想象廖大哥这个立绘完全不帅的人物会如此撩动我的心弦,而陆镇抚使也是亦正亦邪的魅力四射,相比之下更喜欢坏结局里走上人生巅峰的他。[/spoiler] 一分给序章在我脑子没转过来的时候给我的些许感动,其他所有分数都给这[spoiler] 两位男配[/spoiler]。
What Mohism does as a detective-em-up is interesting, and it says something that I was compelled to play it all the way through. Ostensibly, it's an Ace Attorney-like evidence collection and contradiction finding game set in the start of Ming Dynasty China, though we're playing a bit fast and loose with historicity here. What really drew me in was the art, animations, and presentation. The characters are all done in this charming Glen Keane-meets-Chinese-ink style. Their posing from sprite to sprite is lovely to look at. I especially enjoyed XIong Antong, a bear-inspired bureaucrat that has a great variety of expressions and a charming shape design to him that made him fun to root against. The backgrounds swoop and sway in the wind, and I was certainly immersed in the setting. The story is well told and the crimes have the requisite number of twists and reversals to keep the moment-to-moment factfinding fresh. At the same time, I do think a little bit of the human element was missing - outside of the first case, I didn't feel all that much real connection to either the investigator(s), the victims, or the culprits. The story could sorely have done with a few more casual segments where you get to know your cast better before the nonsense breaks out. As it stands, I learned about the ongoings of the two sect members you meet in the beginning than your assistant character, your master, and the cast of the last case. What unfortunately drags this game way down is that they seem to have run out of translation budget at the finish line. While the first three chapters and the first 3/4s of the last are pretty decently translated into English, the last fourth feels completely unedited: there's grammatical mistakes, sentences that don't make sense, and occasionally completely untranslated blocks of text. If you're willing to slog through what should be the most emotionally fulfilling part of the game (or skip it entirely), Mohism is worth checking out as an example of what the genre could be in terms of polish and creativity.
希望能玩到完整版,虽然希望很渺茫。
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