
MoeArmy vs SuArmy is a 2D auto-battle strategy game. Choose the Moe or Su faction, build structures to deploy formations, combine cards, gear, and commander skills to power up your troops, exploit armor counters in automatic combat, and destroy the enemy base to claim victory!
Modeled estimate, not a reported figure. How we estimate →
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About

Moe Army and Su Army—two adorable yet fierce factions with wildly different styles—are officially at war! Smoke fills the battlefield as massive armies pour from their bases, clashing fiercely in the corridors. Dense barrages and spectacular skill effects light up the field—every building you construct and every unit you produce feeds into this grand-scale battle.
The core loop is simple: drag building cards from your hand onto the construction grid, and buildings automatically produce units for battle. Stack identical buildings to upgrade their star level—the higher the star, the stronger the units. From 1-star basic troops to 3-star elite forces, the power gap is enormous. Plan your layout wisely: focus on upgrading or spread your production? Every build decision shapes your army.
Moe Army excels with high-tech gear and elite units, while Su Army dominates with mechanized brute force. From light skirmishers to heavy fortresses, from ground assaults to aerial support, each faction has exclusive units and building cards. Choosing the right faction and composing the best unit combination is your first step toward victory.
Configure combined arms assaults: frontline tanks absorb damage, backline DPS mops up, support units provide buffs—multiple unit types advancing together to tear through enemy defenses. We're continuously adding new content, including new Commanders, units, stages, and more surprises. Join us and be part of Moe Army vs Su Army's evolution!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Japanese*, Portuguese - Portugal*, Korean*, Spanish - Spain*, Polish**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
兵种合成升级 + 改装 , 衍生无限种套路玩法 , 目前我开发出三套玩法 目前我研究出来的最万金油的一套 , 前期炮灰 + 后期重甲坦克平推 , 前期可以不着急合成生星级 , 数量有时候比 质量更有用 稍微需要注意的是 这套需要出一点防空 , 免得重坦打不到天上 , 前期不用出太多
美术特别可爱的对推塔防军事游戏 越是重要的说明文字越小 建议加大 单局时间较长 所有ERTY缺少提示 点击后不知道有什么效果变化 最上排购买技能位置不舒服 买了之后好像还有延迟 其他地方的UI也不是太方便操作 战线较长 建议缩短宽度 建议把新建存档开局的5秒改成2秒或者按住1秒 有中文 没成就
goood
見たまんまなオートバトル系の戦争ゲーム、グラフィックはチープなAI生成だし機械翻訳かつバランスも大味と完成度はフリーゲームレベルだが、お値段以上の価値はあると思えたのでお勧めとしました。 資金やポイントを追加とアナウンスされてるのに反映されなかったり、いきなり資金が増えたりとバグってるのかなと思える場面があるし、色々と説明不足でロード画面のフレーバーテキストでしか分からない情報を閲覧できればと思うが、そこらは自分で調べろって作者の意向かもだから何とも言えません。
很有趣,不管是情怀还是玩法,价格也很便宜,其他人难度这方面倒是还好,可能我城堡战争类型的游戏玩的多吧,我反而觉得战役对面波次太少了格子都出不了多少就打赢了........目前格子很充裕的情况下给部队升星完全没性价比啊,升星的属性不如再出几个新单位,给个建议,升星价格要么减半要么三星像红警一样有重大加强,比如多功能步兵车三星质变这种,不然除非格子满了我才会考虑升星
摸鱼小游戏还算合格,兵种有参考红警,既视感挺强的 和wps一起开会卡
军事自走棋,随着时间积累的金币,然后花钱升级经济科技,或者花钱把单位投入战场,一直到战力胜过对面就可以逐渐推战线最终胜利,看着各种呆萌的单位打架蛮有趣的。
中规中矩的对冲塔防。一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。
这个出兵数量,你认真的?
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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