
MoeArmy vs SuArmy is a 2D auto-battle strategy game. Choose the Moe or Su faction, build structures to deploy formations, combine cards, gear, and commander skills to power up your troops, exploit armor counters in automatic combat, and destroy the enemy base to claim victory!
Modeled estimate, not a reported figure. How we estimate →
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About

Moe Army and Su Army—two adorable yet fierce factions with wildly different styles—are officially at war! Smoke fills the battlefield as massive armies pour from their bases, clashing fiercely in the corridors. Dense barrages and spectacular skill effects light up the field—every building you construct and every unit you produce feeds into this grand-scale battle.
The core loop is simple: drag building cards from your hand onto the construction grid, and buildings automatically produce units for battle. Stack identical buildings to upgrade their star level—the higher the star, the stronger the units. From 1-star basic troops to 3-star elite forces, the power gap is enormous. Plan your layout wisely: focus on upgrading or spread your production? Every build decision shapes your army.
Moe Army excels with high-tech gear and elite units, while Su Army dominates with mechanized brute force. From light skirmishers to heavy fortresses, from ground assaults to aerial support, each faction has exclusive units and building cards. Choosing the right faction and composing the best unit combination is your first step toward victory.
Configure combined arms assaults: frontline tanks absorb damage, backline DPS mops up, support units provide buffs—multiple unit types advancing together to tear through enemy defenses. We're continuously adding new content, including new Commanders, units, stages, and more surprises. Join us and be part of Moe Army vs Su Army's evolution!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Japanese*, Portuguese - Portugal*, Korean*, Spanish - Spain*, Polish**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
作者完全没想过难度打不打的过,远程轰炸关卡了一天,各种打法都试过了,对手的超远程轰炸是锁头的,自己的超远程全都是随机,刷怪数量和自己的武器强度根本不是一个级别的,也不给新的兵种,天赋也要限制。我一个冷却45秒的技能放下去砸不死一个小兵,这种小兵一出就是几十个,作者真的会玩自己做的游戏吗?天赋技能弱的要死,要伤害没伤害要范围没范围要冷却没冷却,后排的锁头炮一放就是20个,你还清不掉你气不气,自己辛辛苦苦攒了好几波的兵人家一轮齐射全没了,轻甲中甲重甲全被克制,陆地兵种永远被克制,空中兵种脆的要死还没伤害,自己的经济也攒不起来,攒了一两波金币合成的高级兵刚刷出来对面家门口的全兵种克制炮就轰到你脸上给你高级兵全清了你气不气,就没见过从头到尾全被克制的,作者你是用脚趾头做的关卡吗
很耐玩游戏,也很磨人,画风可爱,也适合小孩玩
难度有,但是研究下,不错。
Game designed for children. Absolutely no challenge whatsoever and the UI is awful looking. Kind of expected for the price but it doesn't excuse how easy it is.
这个游戏还是非常有意思的。战斗画面让我想起以前玩的一款非常经典游戏:三国群英5。而这款游戏又加入了战斗中的经营模式,可玩性就多很多了。玩家不仅要考虑兵种的搭配问题,还有是否升级科技,又或是升级金币等级。一开始我想尝试大量宜兵种,想以最快速解决对面,但又会面临地方基地血厚的问题,如果让对面先憋了个二级科技,我的兵就像是纸糊的一样。游戏总体设定比较简单,学习成本也不高,适合休闲时间娱乐,非常推荐。
99.9%无法通关,然后第一把开局随便花钱,然后一局就通过了,这难度有点太低了,还不如最后一关难
这平衡性用脚填的?出兵量根本不成正比,官方说用aoe,可是你他妈的倒是随点aoe出来啊。暂停还不是真正的暂停,根本没法好好运营,手忙脚乱的,真他妈垃圾游戏。我没见过这种游戏第一关就能把玩家按在家里虐,一点难度过度都没,让玩家玩起来爽是很难受的事吗?又是这种小众游戏作者教你玩游戏,退款了,不伺候,自己玩自己的游戏去吧。
一人开发七个月的诚意之作!别被Q版画风骗了,策略深度在线。核心玩法是“拖卡建塔+自动出兵”,三合一升星爽感足,护甲克制也很有讲究。萌军vs酥军的设定有趣,装备槽+指挥官技能的加入让套路更多变。支持一下!
物美价廉 喜欢自动推线的都可以试试
加油呀,还有尤里升阳什么的(乐
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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