
刚入学的大一新生伊琳,却在一个风雨交加的夜晚,听到了来自杂物间内部的来电铃声……这通神秘电话究竟来自何人?杂物间为何会成为禁忌?伊琳手臂上的无限印记又意味着什么?文字冒险推理游戏《莫比乌斯的电波》,就此展开!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
操作上,不让我按空格放映,我还以为BUG了试了半天。然后游戏每个小阶段都会有总结性问答,然后游戏难度设置得比较低然后立绘,音效和配音还可以。
Mobius’ Radio Waves is a mystery-focused visual novel developed by 獭獭社 and published by CubeGame. Built around themes of fate, repetition, and the unknown, the game invites players into a strange narrative centered on a university broadcasting club and a forbidden room that everyone has been warned to avoid. The story begins with an unsettling phone call heard during a stormy night, setting off a chain of events that gradually reveals a much larger mystery involving time loops, hidden truths, and the connections between several seemingly ordinary students. The game's strongest quality is its storytelling. Rather than relying on action sequences or complex mechanics, it places the entire experience in the hands of its narrative. The plot unfolds through conversations, discoveries, and player decisions, creating a steady sense of intrigue from beginning to end. Questions surrounding the mysterious telephone, recurring events, and an infinity-shaped symbol become increasingly important as the story progresses. The writing does an excellent job of keeping players curious, often presenting clues that only make sense much later, rewarding careful attention to detail. Character development is another highlight. Each member of the cast contributes to the mystery in meaningful ways, and the game avoids reducing them to simple archetypes. Their personal motivations, relationships, and secrets gradually come to light as different routes are explored. Because the story focuses heavily on interpersonal dynamics, the emotional impact of key revelations feels stronger than it would in a purely puzzle-driven mystery. Players become invested not only in uncovering what is happening but also in understanding why the characters react the way they do. The branching narrative system adds substantial replay value. Choices made throughout the story can alter relationships, reveal new information, and lead to different endings. Some routes provide answers to major mysteries, while others expose additional layers of uncertainty. The multiple-ending structure fits perfectly with the game's themes of alternate possibilities and repeating timelines. Exploring different paths becomes more than a completionist task; it feels like an essential part of understanding the full scope of the narrative. Visually, Mobius’ Radio Waves embraces a classic visual novel presentation while maintaining a distinct atmosphere. Character artwork and background illustrations effectively convey both everyday campus life and the eerie tension that grows as the mystery deepens. The soundtrack and sound design complement the experience well, enhancing moments of suspense and emotional reflection without becoming intrusive. Together, these elements create an immersive mood that supports the game's psychological and supernatural themes. The game may not appeal to players looking for fast-paced gameplay. Most of the experience consists of reading dialogue, making choices, and piecing together narrative clues. As a result, the pacing can feel slow at times, particularly during exposition-heavy sections. However, visual novel enthusiasts will likely appreciate the deliberate structure, as it allows the story and characters to develop naturally. Helpful features such as save options and route exploration tools also make revisiting earlier decisions convenient. What makes Mobius’ Radio Waves particularly memorable is how it combines mystery with philosophical ideas about destiny and recurring events. The narrative constantly encourages players to question whether outcomes can truly be changed or if everyone is trapped within an endless cycle. These themes give the story a thought-provoking quality that lingers even after the credits roll. The game succeeds not simply because of its plot twists, but because it uses those twists to explore deeper questions about choice, memory, and consequence. For fans of narrative-heavy experiences, Mobius’ Radio Waves offers an engaging blend of suspense, character drama, and supernatural mystery. Its compelling story, multiple routes, and atmospheric presentation make it a worthwhile entry in the visual novel genre. While the limited gameplay may not satisfy those seeking constant interaction, players who enjoy unraveling intricate stories and discovering hidden connections will find plenty to appreciate. Rating: 7/10
推理游戏,上班摸鱼玩玩不错,打折时推荐入手
一个还算不错的故事,人物塑造鲜明, 配乐美工声优在线,甚至连BAD END的塑造都很认真。 流程适中,符合定价,而且顺着流程走就完美通关了呢 最后我只想说,女主是我的!
我可以说到后面的剧情真的是一点都没看懂。。。
[h1] 被过去囚禁,对未来叹息。 [/h1] [i] 即使细微如蝴蝶鼓舞,也能煽动千里之飓风。——苏格拉没有底 [/i] [b] 感谢稻荷窝鉴赏组提供的这次关于《莫比乌斯的电波》评测的机会。 [/b] 序 [spoiler] 莫比乌斯环 公元1858年,两名德国数学家莫比乌斯和约翰·李斯丁发现,一个扭转180度后再两头粘接起来的纸条,具有魔术般的性质。与普通纸带具有两个面(双侧曲面)不同,这样的纸带只有一个面(单侧曲面),一只小虫可以爬遍整个曲面而不必跨过它的边缘!这一神奇的单面纸带被称为“莫比乌斯带” [/spoiler] [h2] 莫比乌斯环一般象征着循环往复、永恒、无限的。 [/h2] 《莫比乌斯的电波》这部视觉小说游戏虽然流程相对相对较短,但是当你体验到完整的剧情后时就会发现,谜底其实都已经写在标题里面了。 关于祖父悖论还是蝴蝶效益类似的时间穿越题材而言,或多或少都是存在着时空悖论,也就是所谓的“bug”的存在。这也是无法避免的,这时候就需要考验制作组编剧的自圆其说的能力了,这也是十分考验编剧在不断挖坑前提下可以推动剧情,还能在有限的篇幅中做到,最终收尾时可以回收前面挖的坑,实现自圆其说。可见编剧还是有一定的知识储备和写作功底的,毕竟建国以后妖精不能成精也是无法避免的事情。。 [h2] 城南大学播音部有一个禁忌的杂物间,任何人都不得入内。[/h2] 《莫比乌斯的电波》故事基本发生在城南的大学的播音部的一间杂物间中,也是播音部视为“禁忌之地”的存在。剧情的发展也是从女主步入则所大学开始,伊琳与龚尔昊的第一次相遇在寻找社团时,命运的齿轮就此开始悄悄的转动。其后夏梓帆、社雨菲、龚逸豪也相继登场,他们一同见证来自未来或者是过去的对话,并且随着逐渐深入,来自未来和过去的涟漪也在改变现实中所发生的一切。 [u] 「然后请活下去」 「请一定要幸福的活下去」 「失去的东西一定要加倍向命运讨回。」 [/u] 故事悬疑的范围感拉满,受限于篇幅的设置,故事最终呈现在我们面前的代入感极强,漫画式的分镜,在我体验的过程感觉尤其的强烈,真的让人欲罢不能,迫切的想要知道接下来的故事。尤其是在侧重人物描写较多,这也使人物成长曲线相对饱满,我们可以看到基本的人物成长这也是十分难得,以至于在兼顾悬疑科幻的剧情中而不至于脱离人物而虚无缥缈。 游戏中存在多结局的设定,在寻找线索和侦探的过程中,就需要简单地考验玩家的分析能力,这也是我感到惋惜的地方,如果剧情更多一点,感觉游戏会更加的饱满,就好像在读一部悬疑侦探故事,人物故事都通过屏幕展示在玩家面前,栩栩如生! 《莫比乌斯的电波》的故事都取自于我们现实生活中,但是通过类似于《蝴蝶效益》般的设定,我们通过改变过去的一些决定性的事件,从而是让未来跳转到一个新的平行时间线上,(但是似乎又有直接改变过去从而未来的一切也随之变化的感觉,我有点分不清了…)游戏对此也做出相应的解释,让我们可以感觉到这一切似乎那么合乎常理,尤其是到结尾时克洛诺斯出现时,(克洛诺斯是泰坦神的领袖,掌管时间,收获和命运。他是天空之神乌拉诺斯和大地之神盖亚的儿子。)女主伊琳最终做出的选择结合前面的铺垫而丝毫不突兀,也在我们的玩家的意料之中(当然也是我们自己做出的选择),一切都是命运石之门的选择! 至于结尾,当我达成的那一刻,虽然我早有预料到,但是只有你真正看到伊琳做出她的选择后,现实也最终改变的一刻,让为之我们也得到释然,当然我在想如果不是刻意为之,做成一个开放是结局是不是更好呢,哈哈哈,这也是就是另一个平行世界的故事了… END [spoiler] 蝴蝶如果可以回到伊始 或许可以拯救残破的结局 我用你永远看不到的努力 实现我从没有出现的意义 若不是人生的意外 生活本不必重来 在一次次轮回之后 我终于明白 让你的世界不再有我 或许是对彼此最好的选择 --《蝴蝶-木兮》转侵删[/spoiler] [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
游戏的漫画感十足,立绘精美,衣服好看,配音应景,有代入感,能够立即融入主角情绪。游戏操作不够完善,不让我按空格放映有点烦。每个小阶段都有总结性问答,避免走错方向引导确实做的不错。游戏设计者在雨菲害怕的时候总是出现她昏倒的表情包,跳多了会感到有些无趣。总结,有利有弊,还行。
前面看像悬疑侦探片,到后来莫名其妙变成了恋爱喜剧片。虽然在最后回答了之前案件的大致缘由,但是幕后BOSS的设定太生硬,让人觉得有点像是强行给个结局,匆匆结尾的感觉。 有很多过场小动画挺好的。但是对白中相当多配音跟字幕不匹配,而且经常有标点符号格式错误,还有个别句子不通畅,让人觉得制作得很马虎。 总体来看勉强合格,作为国产文字冒险游戏值得支持一下。而且第9章结束后提示to be continue,期待后续DLC。
配乐算是把我玩明白了,一响我就觉得烟斗叼好了,小帽带起来了,那种福尔摩斯的感觉就来了。目前还是很有趣的,后续感觉玩完了再来评价。
这个游戏总体来说比较一般,玩完有种就这的感觉,而且bug较多,不是可以随时存档。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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