
Third time's a charm. This is a game that checks your ability to be considerate to attain happiness.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Kuuki Yomeru": This Japanese slang is literally translated as “cannot read the air” and jokingly applies to people who struggle to read social situations. The good: Many funny and cute minigames. The bad: Sometimes it's very unclear what the controls are, but that's part of the fun in a way. The ugly: There is a 2 player version but I'm not sure why they even bothered as there are only a few two player games whereas there are 100 single player minigames. The ugly+: Feels like there is a decent amount of overlap with the first and second game when it comes to minigame variety...
[h1] Simply unplayable in some machines? [/h1] (Red) Character moves way too fast. This has to be a bug of some sort. My character or object (red) really just zooms around the screen with the tiniest input. Happens with both controller and keyboard. Anyone else has this problem? Or perhaps an idea on how to fix it? Game is simply unplayable at this point :(
閱讀空氣是日語文化中的俗語 讀空氣的意思就是看周遭的狀況 - 跟禮儀並沒有關係 是否會閱讀空氣的意思是是否了解周遭的狀況 對於不了解周遭狀況的人在台灣我們會說 - 這個人是白目 跟禮儀無關是因為如果在台灣老闆出現在某人面前 而某人卻仍坐在椅子上翹著二郎腿抽菸的話 我們會說這個人是個白目 - 但不一定是這個人不知道禮節 因為這個人人在狀況中心在狀況外 所以日本只會說 這個人不會讀空氣 亦即中文的 這個人搞不清楚狀況 白目 的意思 所以這個遊戲正確來說 是測驗你到底是不是一個 "搞不清楚狀況的白目" 或者是你的 "白目指數有多高" 基本上 還滿沒有科學理論的 因為遊戲是故意設計成突然把你丟在一個情境中 你當然無法立刻知道現在是甚麼狀況 也就是所謂的惡搞遊戲 遊戲玩家會面臨一百個問題 一百個問題都沒有正確解答 因為都是白目情境 雖然如此遊戲是設計得滿有趣的 猶豫惡搞的情境滿滿 玩家常可以做出一些故意白目的動作 進而使遊戲趣味化 用來作為電玩直播會是一個很好的工具 本作增加更多惡搞元素 更樸遡迷離的情境解讀 有好幾個問題我看不懂
Funny Vtubers lead me here Probably get on sale, a good time waster
[i]KUUKIYOMI 3: Consider It More and More!! - Father to Son[/i] is the third installment in the [i]KUUKIYOMI[/i] series. The game retains most of its predecessors' fish-out-of-water humor in its gags, though the writing is starting to grow thin in places judging from the series' first female protagonist and themes of fatherhood and family barely getting explored. Some strange cuts to basic aesthetic features leave this entry feeling slightly hollow, though ultimately the comedy is still good enough to justify a recommendation for returning fans. [i]KUUKIYOMI 3[/i] continues the series' zany comedic premise: non-Japanese players gets taught the rules of Japanese politeness through 100 [i]WarioWare[/i]-style minigames of varying believability. It retains the same player grading system, the same postgame unlockable modes, the same secret solutions to the games, and the same unclear control scheme as the previous titles. Generally speaking, how one feels about the prior entries will remains true for this one; returning fans of [i]KUUKIYOMI 1[/i] and [i]2[/i] should be satisfied with this entry. [i]KUUKIYOMI 3[/i] does make an effort to introduce some changes to the formula; unfortunately, most of these are for the worse. This game stars a female protagonist for the first time, as well as being the first game with an explicit central theme: fathers/sons and family. Despite the prominence in the game's subtitle and title art, however, this theme feels barely realized in the actual minigames. Few if any games employ comedic situations unique to female experiences, and the titular father and son are rarely seen. This is not a deal-breaker since the minigames work without the theme, though it does feel like a missed opportunity for this title to stand out on its own. There are a few questionable cuts made from [i]KUUKIYOMI 2[/I] to this game. First, the Japanese subtitles often accompanying game dialogue are now gone; second, the jingle played during the grading segments is gone. The subtitles helped the game feel like a Japanese cultural export, which in turn improved the fish-out-of-water effect and thus the comedy writ large. The jingle is a small touch, but after 200 prior minigames the sound became a series staple and its absence stands out, especially when seemingly cut for no reason. Altogether, these changes make [i]KUUKIYOMI 3[/i] feel like the most generic entry in the series yet - an ironic twist for a title attempting to establish an identity with a new protagonist and theme. [i]KUUKIYOMI[/i] should not try to be any old minigame collection: [i]KUUKIYOMI[/i] should just be [i]KUUKIYOMI[/i]. Overall, [I]KUUKIYOMI 3[/i] is another enjoyable entry in the politeness-testing franchise. The missed opportunity from the underutilized female lead and father/son theme suggests the writing quality is growing thin, and it's probably for the best that G-MODE isn't directly rushing to produce another direct sequel. Because of some strange feature cuts made from previous entries, this certainly should not be a player's first [i]KUUKIYOMI[/i] game to try. If you are a returning player eager to try more, though, this title should placate your passion for politeness. [i]KUUKIYOMI 3: Consider It More and More!! - Father to Son[/i] gets a B-.
《察言观色》系列第三作,整体来说和前两作的风格没什么太大区别,但每一作其实都有一些细微上的不同…… 这一作的话,故事主线的主人公换成了女性,这确实也拓宽了一些思路,面对同样的问题时,男性和女性的解决方法有时确实会有所不同…… 秘密的收集好像恢复成了一关一个秘密,且和第二作一样,没有对应的steam成就了。但和前作对应的,多了一个游玩剧情模式的成就,只不过非常简单就是了…… 值得一提的是,这一作的社区里居然到现在都没有一个人发任何指南,我在YouTube和谷歌上也搜了,仍然找不到任何攻略。没能收集到所有秘密,实在是可惜…… 其它的基本也没啥可说的了,喜欢前作的朋友们不妨体验一下。好了,就这样……
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It's no different than the last 2, so f you want to get the bundle on sale. It's the same game just different scenarios. same idea and context though.
好!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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