
刚入学的大一新生伊琳,却在一个风雨交加的夜晚,听到了来自杂物间内部的来电铃声……这通神秘电话究竟来自何人?杂物间为何会成为禁忌?伊琳手臂上的无限印记又意味着什么?文字冒险推理游戏《莫比乌斯的电波》,就此展开!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就get 通下来有想吐槽的地方,也有笑得不行的地方,分成几个方面评价一下: 【CG】:人物的自身立绘很精美(即短暂的PV),不同线和BE的CG很多。整体看下来,给我一种请了美工但是经费不足所以20%精致+80%凌乱的感觉 【剧情】:编剧应该不止一位,主线与感情线以及结局线真的差很多。比如[spoiler]正统线里两位女主都是逻辑通畅,会关注细节、分分析感情的理智人,到了感情线里就被刻画为恋爱脑(90年代男性向后宫漫的性格以及剧情)[/spoiler]。优点的话,有很多小分支小彩蛋,挺有意思的。 【推理】:推理性比较低,很多NPC真的是摇晃着玩家的肩膀在说我不是凶手 【配音】:好难得不是捧读,情绪晕染挺好 总体来说,还是推荐的,以及针对剧情和现实里的某些垃圾,我要说: [spoiler]管不住下半身不带套又不想负责,事后责骂女性怀孕的,祝你oo爆炸喜提烂病[/spoiler]
[h1] 被过去囚禁,对未来叹息。 [/h1] [i] 即使细微如蝴蝶鼓舞,也能煽动千里之飓风。——苏格拉没有底 [/i] [b] 感谢稻荷窝鉴赏组提供的这次关于《莫比乌斯的电波》评测的机会。 [/b] 序 [spoiler] 莫比乌斯环 公元1858年,两名德国数学家莫比乌斯和约翰·李斯丁发现,一个扭转180度后再两头粘接起来的纸条,具有魔术般的性质。与普通纸带具有两个面(双侧曲面)不同,这样的纸带只有一个面(单侧曲面),一只小虫可以爬遍整个曲面而不必跨过它的边缘!这一神奇的单面纸带被称为“莫比乌斯带” [/spoiler] [h2] 莫比乌斯环一般象征着循环往复、永恒、无限的。 [/h2] 《莫比乌斯的电波》这部视觉小说游戏虽然流程相对相对较短,但是当你体验到完整的剧情后时就会发现,谜底其实都已经写在标题里面了。 关于祖父悖论还是蝴蝶效益类似的时间穿越题材而言,或多或少都是存在着时空悖论,也就是所谓的“bug”的存在。这也是无法避免的,这时候就需要考验制作组编剧的自圆其说的能力了,这也是十分考验编剧在不断挖坑前提下可以推动剧情,还能在有限的篇幅中做到,最终收尾时可以回收前面挖的坑,实现自圆其说。可见编剧还是有一定的知识储备和写作功底的,毕竟建国以后妖精不能成精也是无法避免的事情。。 [h2] 城南大学播音部有一个禁忌的杂物间,任何人都不得入内。[/h2] 《莫比乌斯的电波》故事基本发生在城南的大学的播音部的一间杂物间中,也是播音部视为“禁忌之地”的存在。剧情的发展也是从女主步入则所大学开始,伊琳与龚尔昊的第一次相遇在寻找社团时,命运的齿轮就此开始悄悄的转动。其后夏梓帆、社雨菲、龚逸豪也相继登场,他们一同见证来自未来或者是过去的对话,并且随着逐渐深入,来自未来和过去的涟漪也在改变现实中所发生的一切。 [u] 「然后请活下去」 「请一定要幸福的活下去」 「失去的东西一定要加倍向命运讨回。」 [/u] 故事悬疑的范围感拉满,受限于篇幅的设置,故事最终呈现在我们面前的代入感极强,漫画式的分镜,在我体验的过程感觉尤其的强烈,真的让人欲罢不能,迫切的想要知道接下来的故事。尤其是在侧重人物描写较多,这也使人物成长曲线相对饱满,我们可以看到基本的人物成长这也是十分难得,以至于在兼顾悬疑科幻的剧情中而不至于脱离人物而虚无缥缈。 游戏中存在多结局的设定,在寻找线索和侦探的过程中,就需要简单地考验玩家的分析能力,这也是我感到惋惜的地方,如果剧情更多一点,感觉游戏会更加的饱满,就好像在读一部悬疑侦探故事,人物故事都通过屏幕展示在玩家面前,栩栩如生! 《莫比乌斯的电波》的故事都取自于我们现实生活中,但是通过类似于《蝴蝶效益》般的设定,我们通过改变过去的一些决定性的事件,从而是让未来跳转到一个新的平行时间线上,(但是似乎又有直接改变过去从而未来的一切也随之变化的感觉,我有点分不清了…)游戏对此也做出相应的解释,让我们可以感觉到这一切似乎那么合乎常理,尤其是到结尾时克洛诺斯出现时,(克洛诺斯是泰坦神的领袖,掌管时间,收获和命运。他是天空之神乌拉诺斯和大地之神盖亚的儿子。)女主伊琳最终做出的选择结合前面的铺垫而丝毫不突兀,也在我们的玩家的意料之中(当然也是我们自己做出的选择),一切都是命运石之门的选择! 至于结尾,当我达成的那一刻,虽然我早有预料到,但是只有你真正看到伊琳做出她的选择后,现实也最终改变的一刻,让为之我们也得到释然,当然我在想如果不是刻意为之,做成一个开放是结局是不是更好呢,哈哈哈,这也是就是另一个平行世界的故事了… END [spoiler] 蝴蝶如果可以回到伊始 或许可以拯救残破的结局 我用你永远看不到的努力 实现我从没有出现的意义 若不是人生的意外 生活本不必重来 在一次次轮回之后 我终于明白 让你的世界不再有我 或许是对彼此最好的选择 --《蝴蝶-木兮》转侵删[/spoiler] [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [quote] [table] [tr] [th]🔵 [url=https://store.steampowered.com/curator/41844773]柚鉴心游[/url] 作者:故旧梦[/th] [/tr] [/table] [/quote] [/h1] [h1]简介[/h1] 《莫比乌斯的电波》是一款互动小说游戏,融合了悬疑、科幻和恋爱元素。游戏讲述了大一新生伊琳,在被禁入的广播站杂物间接到了来自过去的电话,由此卷入了一场跨越时空的奇幻冒险。在这个过程中,她不仅遇到了四位性格各异的伙伴,还揭开了自己童年时期神秘失踪的真相。 [h1]出色的美术和配音[/h1] 游戏的美术风格绚丽精美,立绘数量丰富,不仅可以作为壁纸欣赏,也能展现出主角们的魅力和个性。此外,游戏的配音也十分专业,在不同的环境下有着不同的语气,符合主角们特点的同时,也让玩家更加沉浸于故事之中,享受视听上的双重盛宴。 [h1]饱满的人设塑造[/h1] 优秀的作品离不开对人物形象的塑造,藉由美术与配音的优秀表现,五位主角的性格与形象都很鲜明。比如智慧坚强的黑长直美人伊琳、热情娇蛮的好闺蜜陆雨菲和与她青梅竹马的“工具人一号”龚逸豪,与伊琳不打不相识的男一号龚尔昊以及早已与主角结下不解之缘的神秘穿越客夏梓帆,他们的存在有血有肉,不仅与游戏主题相得益彰,也为故事增添了几分真实。 [h1]恰到好处的剧情推进[/h1] 游戏的叙事可以分为这两个方面:一方面是主角接受到跨越时间线而来的信息,随之展开调查,影响过去和未来从而拯救他人的故事,另一方面是追本溯源,在拯救他人的同时,逐渐解开自己儿时神秘失踪背后的真相。主线与支线互相结合,使得剧情的推进不会太过唐突,也给玩家们了解五位主角留出了足够的时间和空间。最终,玩家将与主角一起,直面那隐藏在科幻与荒诞背后的真相。 [h1]一点遗憾[/h1] 目前游玩过程中出现了部分台词混乱、动画重复播放等现象,另外,不同章节之间的衔接差强人意、有待提高。游戏虽然具有自动播放功能,但是太过死板,只能在设置里调整延迟,遇到长短不一的对话要么没说完就跳到下一个画面了,要么等待时间过长,基本不能用。这些问题都有待后续修复。同时,笔者也希望游戏后续增加CG画廊,或者增加更多的存档位,以便玩家随时能够退回时间节点重新观看游戏剧情。 [h1]总结[/h1] 虽然感情方面的桥段略显老套,但是游戏在悬念塑造是非常成功的。莫比乌斯环是无限、重复的象征,在这一点上,游戏从一开始就埋下了伏笔。总的来说,作为一款偏向休闲冒险的游戏,用七小时左右的时长,将一个故事讲的尽可能完整已然足够,更难能可贵的是能从中获得一些乐趣。希望制作组能修复目前存在的问题,并再接再厉,做出更好的作品。 [h1] [quote] [table] [tr] [th]🔴 欢迎关注 [url=https://store.steampowered.com/curator/41844773]柚鉴心游[/url][/th] [/tr] [tr] [th]🟡 剖析游戏产品,为开发者和玩家提供有帮助的评测[/th] [/tr] [tr] [th]🟢 白嫖3A游戏、与大神交流可加入群组:[u]697348222[/u][/th] [/tr] [/table] [/quote] [/h1]
Mobius’ Radio Waves is a mystery-focused visual novel developed by 獭獭社 and published by CubeGame. Built around themes of fate, repetition, and the unknown, the game invites players into a strange narrative centered on a university broadcasting club and a forbidden room that everyone has been warned to avoid. The story begins with an unsettling phone call heard during a stormy night, setting off a chain of events that gradually reveals a much larger mystery involving time loops, hidden truths, and the connections between several seemingly ordinary students. The game's strongest quality is its storytelling. Rather than relying on action sequences or complex mechanics, it places the entire experience in the hands of its narrative. The plot unfolds through conversations, discoveries, and player decisions, creating a steady sense of intrigue from beginning to end. Questions surrounding the mysterious telephone, recurring events, and an infinity-shaped symbol become increasingly important as the story progresses. The writing does an excellent job of keeping players curious, often presenting clues that only make sense much later, rewarding careful attention to detail. Character development is another highlight. Each member of the cast contributes to the mystery in meaningful ways, and the game avoids reducing them to simple archetypes. Their personal motivations, relationships, and secrets gradually come to light as different routes are explored. Because the story focuses heavily on interpersonal dynamics, the emotional impact of key revelations feels stronger than it would in a purely puzzle-driven mystery. Players become invested not only in uncovering what is happening but also in understanding why the characters react the way they do. The branching narrative system adds substantial replay value. Choices made throughout the story can alter relationships, reveal new information, and lead to different endings. Some routes provide answers to major mysteries, while others expose additional layers of uncertainty. The multiple-ending structure fits perfectly with the game's themes of alternate possibilities and repeating timelines. Exploring different paths becomes more than a completionist task; it feels like an essential part of understanding the full scope of the narrative. Visually, Mobius’ Radio Waves embraces a classic visual novel presentation while maintaining a distinct atmosphere. Character artwork and background illustrations effectively convey both everyday campus life and the eerie tension that grows as the mystery deepens. The soundtrack and sound design complement the experience well, enhancing moments of suspense and emotional reflection without becoming intrusive. Together, these elements create an immersive mood that supports the game's psychological and supernatural themes. The game may not appeal to players looking for fast-paced gameplay. Most of the experience consists of reading dialogue, making choices, and piecing together narrative clues. As a result, the pacing can feel slow at times, particularly during exposition-heavy sections. However, visual novel enthusiasts will likely appreciate the deliberate structure, as it allows the story and characters to develop naturally. Helpful features such as save options and route exploration tools also make revisiting earlier decisions convenient. What makes Mobius’ Radio Waves particularly memorable is how it combines mystery with philosophical ideas about destiny and recurring events. The narrative constantly encourages players to question whether outcomes can truly be changed or if everyone is trapped within an endless cycle. These themes give the story a thought-provoking quality that lingers even after the credits roll. The game succeeds not simply because of its plot twists, but because it uses those twists to explore deeper questions about choice, memory, and consequence. For fans of narrative-heavy experiences, Mobius’ Radio Waves offers an engaging blend of suspense, character drama, and supernatural mystery. Its compelling story, multiple routes, and atmospheric presentation make it a worthwhile entry in the visual novel genre. While the limited gameplay may not satisfy those seeking constant interaction, players who enjoy unraveling intricate stories and discovering hidden connections will find plenty to appreciate. Rating: 7/10
游戏的漫画感十足,立绘精美,衣服好看,配音应景,有代入感,能够立即融入主角情绪。游戏操作不够完善,不让我按空格放映有点烦。每个小阶段都有总结性问答,避免走错方向引导确实做的不错。游戏设计者在雨菲害怕的时候总是出现她昏倒的表情包,跳多了会感到有些无趣。总结,有利有弊,还行。
配乐算是把我玩明白了,一响我就觉得烟斗叼好了,小帽带起来了,那种福尔摩斯的感觉就来了。目前还是很有趣的,后续感觉玩完了再来评价。
这个游戏总体来说比较一般,玩完有种就这的感觉,而且bug较多,不是可以随时存档。
一坨屎掺了点香米饭 不建议购买 但是硬要吃可以9块钱买来尝尝咸淡 给我吃笑了越吃越有点豪赤但是一坨
[h1] 好评纯鼓励作者,其实想给差评 [/h1] 作为剧情游戏感觉叙事不太行,剧情衔接差,人物塑造也不鲜明。 第一章就是突然接到电话然后帮助了之后就成功改变了现实,剧情非常突兀,也没有推理的感觉,尤其是调查那个老总的剧情像是网文一样。 立绘和场景风格不太统一,让我感觉在玩那种橙光游戏。美术风格还可以再打磨打磨。 毕竟还是小工作室,给个鼓励吧,希望游戏内的剧情和美术还能再作改进,或者是作出更好的作品。
你吃屎吃不过我你信不信
Players by region
Where this game's players are, estimated from review languages.
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