
ARCADE-ACTION WWII air combat -Player takes on the role of the two pilots, Jack and Amelia, as they attempt to take down Nazi aerial menace across a rich campaign of missions, each with numerous objectives and enemies as well as side objectives.
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Languages: English*, French, Italian, Spanish - Spain, Russian, German*languages with full audio support
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Hours played at review time, across 40 reviews with recorded playtime.
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Reviews
[code] *中国鉴赏家同好会[开发者要请]评测 *开发者要请评测由开发者邀请同好会成员免费测试游戏的方式,最终产生的玩家评测,故该评测仅作为参考,望读者理性阅读,谨慎购买。 [/code] 首先,我是免费获得游戏并撰写评测的,原本看宣传感觉不错,结果上手之后有点令人失望。 其次,虽然有很多可以看出制作者创新的想法设计,但是这款游戏确实存在很多比较严重的硬伤问题,所以不推荐这款游戏;而文中对于优的说明,只希望各位看官能够理性看待优缺点罢了。 [b]首先各位看官要清楚一点,这款游戏不是模拟飞行类,只是飞机题材的FPS类而已。[/b]、 [h1]键盘操作体验崩坏,手柄操作能玩,但是依然存在问题。[/h1] 首先这游戏需要控制的是方向舵,升降舵和副翼,而且都是完全独立控制的,也就是说游戏在控制上是想做模飞的效果,每对按键控制一种舵,但是在没有自动调平的情况下,[b]键盘键位还不可设置[/b],结果操作极为混乱,体验极差。 至于手柄,首先飞机的控制问题比起键盘来说,虽然仍然存在极为奇葩的地方,但是改善了太多太多,至少能玩了!但是因为摇杆左右并不是模飞的左右滚转,而是有如有电传飞控一般,会像汽车转弯一样的转向!这就使得游戏操作的时候太容易误操作。经常想着滚转,结果一个转向撞地上...这个问题在锁定目标之后更是明显。 虽然可以看出制作组原本是想做一个既类似模飞,但是对新人玩家也比较友好的控制系统,但是结果就是产品不但四不像,而且体验真的不怎么好。 [h1]整体画面过关,视觉效果还不错,但细节不足。[/h1] 作为一款飞机类的FPS游戏,这款游戏在飞机贴图和材质上的给人的真实感还是不错的,至少飞机的铝合金蒙皮让人看上去有感觉确实是铝合金,同时众多涂装的旧化处理做的也还是像模像样,射击时子弹也能看到弹道,这些也都算是及格吧。 相对于这些,城市的视觉效果说实话还算不错,主要就是新手关卡,先不说还原度,至少在建筑密度上让人感觉更为真实,这一点部分飞机游戏确实比他稍差,但是毕竟这不是飞机类游戏的重点,所以也就不再多说了。 接下来就是细节问题,飞机外观的贴图确实毫无问题,甚至可以说比较好,但是驾驶室内的细节,有点不忍直视。首先仪表盘基本就是摆设。其次就是仪表盘以下的控制杆、方向舵、驾驶员的下半身部分的空间都是黑色的...虽然这个不影响游戏实际的体验,因为打起来的时候即便是在驾驶室,考虑到有游戏并不是模飞,所以也没有人会轻易在意这些,所以可以默认为是瑕疵,并不算是缺点。 [h1]虽有性能差距,但区别不大的载具[/h1] 首先这游戏飞机目前进度只有为数不多的几架飞机,我也随便换了机架玩了玩,首选不同飞机最明显的差别就是速度,全油门状态下确实有速度差别,但是区别不大,因为AI的速度貌似是恒定的,所以任意一个载具都能追上,只是时间有差别而已。(P38能追上P80也是令人...无语) 而对于评论区里提及的气动和物理效果,这游戏基本就只有1物理效果,就是速度不足会往下掉,再没有其他任何效果。飞机既不遵循空战的能量机动学说,而且发动机的出力可以理解为无限的,也不会因为高度的问题受到影响,战斗只追求爽快。 [b]所以追求模飞的朋友建议还是远离这款游戏。[/b] [h1]奇葩的剧情设定。[/h1] 这里我要表明自己没有任何种族歧视的意思,也没有任何责怪的意思,只是单纯因为剧情里的内容让人觉得...很奇怪,因为我从未见到哪一款游戏中,黑人占了游戏正面人物超过80%的情况。首先主角是黑人,这个我觉得没什么问题,航母的舰长也是黑人,这个也没问题,但是为什么航母舰桥里基本都是黑人???而且航母露脸的工作人员也都是黑人???这个令我很惊讶。 [b]当然上述问题只是个人觉得有点奇怪,所以吐槽下。[/b] 至于奇葩的地方,最主要还是对手和自己的载具,主角是美国人,至少在新手教程里训练是在纽约上空,但是为什么之后的任务里需要击落的飞机却是美国的P80?而主角之后的第一个任务,是可以用德国的Me262去清理德国的防线,这个...至少目前我没玩明白。 [h1]前面都是在吐槽缺点,下面我就说说优点[/h1] [h1]想法独特的系统,取长补短的慢镜头追尾玩法[/h1] 首先说想法独特的地方,首先是无线电追踪的设计,这个设计很有新意,玩家需要锁定无线电信号源,之后控制飞机在附近盘旋,并且用右摇杆寻找合适的无线电频道,维持一会,就可以锁定频道。这个设计我在其他任何飞机类游戏中都没有见到,虽然是一个简单的设计,同时长时间尝试也会觉得无聊,但是本身这个设计只是作为很多任务开启的前置任务,所以很有意思。 同时比较亮眼的系统,就是拍照系统,后续任务也会有需要,这个系统虽然比较麻烦,但是确实具有相当的真实感,如果后续任务有中能够有一些合理的侦察任务的话,结合这个系统,会让这个系统的优点放大很多倍。 最后就是类似《皇牌空战:突击地平线》里锁定追尾系统的设计,这个设计说实话,原本在突击地平线里饱受争议,但是放到这个游戏里,恐怕会成为一大亮点,因为确实可以让战斗更滑流畅和爽快,并且可以简化战斗,大大降低战斗难度,当然后者主要是我实在对这游戏里飞机的控制太过于不习惯...(滑稽) [h1]最后来说说争议点:神奇的P80与物理[/h1] 先说说P80的问题,能够向后射击的这个设定这个怎么说呢,恐怕是很多新人玩家接触这个游戏之后最不能接受的,毕竟让一个现实中存在的飞机装备了现实中完全无法想象的装备,会令很多玩家骂街的。作为一个很早就接触飞机类游戏的人来说,对于这款游戏,首先我不知道制作者为什么会这么设计,虽然早期皇牌空战中飞机的性能与武器装备的设计,也是充满了科幻,但是至少都在军迷的理解范畴之内,而这个为了游戏而做出颠覆设计... 我是不太喜欢。 其次就是物理,这个其实我完全能够接受,说简单点毕竟这不是模飞,所以不符合能量理论,也是可以理解的,这点可以参考以前的《皇牌空战》,也没有能量转化的设计。 [h1]总体上[/h1] 这款游戏在系统、操作的设计存在太多体验极为不好的设计,实在让人无法给出一个好评,但是亮点还是有的还是非常独特,值得肯定的,只是作为一个家来说,只能负责人的跟各位小伙伴说: [h1]如果不是什么特别情况,不推荐购买!!![/h1]
Imagine a game built entirely around Assault Horizon's dogfight mode. Well, here it is. Everything you shoot at triggers a mode where you slip in behind your enemy and shoot at them while your plane essentially steers itself and does all the hard work of tailing your opponent for you. It wasn't fun in Assault Horizon, and it certainly isn't made more fun by having to use it to take out every single target. In addition, if you lead a target well enough, it triggers this mode and you slide in behind them, regardless of where you were shooting at them from. The game also uses a system where you switch between the two pilots. Which sounds cool, but really isn't. Whichever pilot you aren't playing sticks right with you, so they'll be almost exactly where you were anyway when you switch. They also nag you to "give them a target". At first, I was looking for wingman orders like in Ace Combat 5 and Zero, but turns out they were just yelling at me to switch and play them for no real reason. So no real advantage to having two, as far as I can tell. The only reason to switch seems to be that Amelia is the one with bombs. And the bombing system is fantastically unintuitive, but I'll talk about that more later. I can't speak for the story, as I'm not all that far, so I'll update this once I've finished. So far though, it comes off as rushed. Kind of like a game in Early Access. Which is a shame, because I at least appreciate what they're trying to do. And while I can't comment much on story yet, the characters have been pretty offputting. Jack has been very "there" and not much else. He's unremarkable, which may be why his having to chime in everytime he kills something got on my nerves pretty fast. Generic one-liners one after the other. But that's not anything in comparison to Amelia. Right out of the gate, it was obvious she was going to be the generic "strong female" character that pops up in fiction when the writer has no idea how to actually create a strong female character. She's just the trope; there's no actual character attached to it. So neither of them are interesting, but that isn't the real problem. The real problem is while I was shooting ground targets with Amelia, the one-liner she dropped was "Oops, I did it again". And yes, she said it just like the Britney Spears song. And yes, I did caugh up blood. Lastly, the bombing controls. When you switch to bombs, it siwtches to look beneath your plane at two red circles. These circles move about if you are moving, and line up when you steady to make your bombing crossair. The issue here is that you can't see where you are going or if you are lined up with the target. And when you adjust, the circles scatter. Which wouldn't be a huge deal, but here's the thing: It doesn't matter if you're over the target area, and eyeball the shot on top of the target. It doesn't matter if you are so low to the ground you can't miss. If the circles aren't lined up when you drop the bomb, you miss the target. A two way road, actually, since you can be super high up and hit the target fine as long as they line up. It's a bad mechanic that is more about using the targeting system they have in place than actually hitting your target. So that's my opinion. The gameplay is tedious, and it just isn't fun. The story is uninteresting, the characters are uninteresting, and there's nothing that really stands out. The game looks good while playing, but that's offset by the cutscenes and the odd way everyone delivers their lines. I'll update after I finish, but I really don't see a reason to pick it up. And I don't expect that will change.
黒人パイロット・ジャックとその幼馴染みの女性パイロット・アメリアが主人公の架空WWⅡフライトシューティングゲーム。主人公達の上司が黒人・地上にいる米軍兵士も黒人・敵のイタリア兵達もなんか黒人っぽい・・・人種的配慮って奴ですね。皆ブラザー。 操作モードはアーケードモードのオン/オフで旋回操作が変わるが、キーコンフィグは出来ない。敵機や地上物を機銃で攻撃するとドッグファイトモードになり、対象物がズームされて機銃を撃ち込みやすくなる(エースコンバットAHのアレにそっくり)。機銃を撃つモード以外に爆撃モードがあるのだが、これがもうストレス。パイロット視点のまま爆弾が投下出来ると思ったら残念、カメラが機体の真下を向く。まったく狙えない。しかも当たっても大して威力が無い。機銃掃射した方が早い・・・。爆弾でしか破壊できない対象もあるのでガンバって当てないと先に進まない。腕が足りないせいかミッションの制限時間がシビアで、チンタラやってるとすぐタイムオーバーになる(これでもアップデートで緩和されたらしい・・・)。 ニューヨークの街並みとか、キャノピーに付く雨粒とかグラフィックは頑張ってる方だが、敵機の動き方とかもワープして来たり怪しかったりする・・・のでプレイしたい人は覚悟の上、セールを待って購入がお勧め。
The idea of an RPG with a WW2 aircrafts sounds great. But the handling is awefull. I was about to throw my flightstick out of the window because it did everything but what i wanted him to do. Even installed my old IL-2 just to compare. And no its not the flightstick.... However the handling of the aircrafts seems to be more precise when using keyboard or maybe a gamecontroller, but I will not use a keyboard or gamecontroller for flying planes.
[h1][b]★☆☆☆☆[/b][/h1] The game simply doesn't boot up the campaign, arcade mode or free flight. I tried 5 times, everytime sitting through the pretty long loading screen. This is a shame, because I was willing to give this game a try, depsite the extremely negative reviews. Atleast the other reviewers got to see some flight action...
Literally the worst game I have ever played. So boring gave up after only the second mission. Trailer for the game should be considered false advertising.
No key binding ! => Only for QWERTY => as a consequence: miserable gameplay ... So disappointing to fail for that!
之前打折的时候买的,通关后放了挺长时间,在游戏库里躺了也挺久的了于是来写个评测。 看了宣传片感觉挺有意思的然后果断喜+1了。[strike]其实是看到有意大利飞机用。[/strike] 总体来说的话这款游戏从娱乐性上来讲还是挺有意思的,有种当年在街机厅玩街机游戏的感觉。 至于游戏品质嘛。。。对于一个总部在意大利的小厂来说还算中规中矩。其中也有很多比较创新的玩法,比如拍照呀和开镜扫射以及有些关卡要开启雷达扫描(应该叫这个?)才显示敌军位置。 [b] 但如果你要找的是偏真实的模拟空战游戏的话还是别买了[/b],毕竟这游戏射击手感和操作手感都很飘。 然后下面是一些细节水 [h1]游戏题材[/h1] 历史背景假装是在WW2的地中海战场,实际上除了战役时间外内容基本架空了不少,比如说中期开始满天飞的莱茵女儿导弹和Hs293飞弹(这东西是对舰不是对空用的啊!)。而后期列车炮和超大飞翼这种作为boss的存在使得这款游戏玩起来有一种街机的感觉(还是按模块破坏的boss很神奇)。[b]总体来说还是娱乐性为主的空战射击游戏。[/b] [h1]游戏操作[/h1] 玩了半天感觉这款游戏有50%的难度来自于这诡异的全键盘操作,需要较长的时间来适应(看别人的回复好像用手柄玩好一点?)而且游戏里部分操作设置还会增加游戏难度(建议把dogfight cam自动咬尾和cinematic killing开镜扫射这两关了),但熟悉了操作的话还是挺好玩的(比如各种天顶星机动)。 [h1]关卡难度[/h1] 这一点建议仔细阅读了[/b],这游戏比较头疼的一点是没有难度选择,而且很多任务都是限时的,所以总体难度还是偏高,特别是装备需要资金买的这种设定更加提升了游戏难度(建议升级第二个机炮武器,飞机性能都差不多没必要换)。[u]而且更过分的是这破游戏居然不能通过反复挑战一个关卡来攒钱![/u]。而且部分关卡的要求诡异,英语不好可能会卡关。不过毕竟是个大号街机游戏,这种难度对我来说还算可以接受的(就是要耗时)。 [h1]画质和模型[/h1] [strike]有意大利飞机我tm买爆![/strike]好吧,实际上画质中规中矩,我电脑玩起来还是很流畅的,但是游戏里的模型emmmm连意大利的飞机都能弄错模型简直丢人,MC.200就是F4U把机翼拉直换个整流罩?忽悠谁呢!还有那个G4M和HE111的混合体又是什么鬼啊?嘛反正是架空游戏,我忍了。其他地方就是模型不够贴图来凑系列,而且大小比例什么的也很值得吐槽(某关C47大小快赶上航妈了吧?)。 [h1]游戏整体[/h1] 嘛毕竟小公司做的游戏就不要求太多了,如果以前经常玩街机空战的话这款游戏会让你找回当时的感觉√这似里没有玩过的船新版本!游戏的特色玩法和架空题材还是值得一试的(前提是打折)
Don't fall for any special price on this game! I spent 7.50 and after spending 2 days configuring my HOTAS can't make it through a single mission without the computer crashing/freezing or blue screen (BSOD). Really wanted something like Blazing Angels or Heroes over Europe. Look elsewhere.
BUG频发的空战体验 4.5/10 推荐人群:无 测试平台:Steam +还算优秀的画面 +比较爽快的追尾空战模式(类似皇牌空战:突击地平线) +有趣的纪录片式剧情 -BUG太多,飞机卡住,装空气墙爆炸等等 -游戏流程设计过差,任务提示过少 整体来说,这部作品的初衷不错,以纪录片的形式给玩家展示一男一女两位二战空战英雄的故事,但游戏毕竟是独立作品,游戏的玩法和流程设计有非常多的问题,频发的BUG也使得玩家很难玩下去体验剧情,因此不推荐玩家们尝试。
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