
Mob factory is an tower defense and automation game for the lazy adventurer. Smelt down enemy loot into turrets & factories to automate an ever expanding dungeon from the comfort of your tower.
Modeled estimate, not a reported figure. How we estimate →
About
Mob Factory is an tower defense game where you automate a dungeon.
Build an interconnected factory to turn mobs into resources, buy islands, craft new spawners, and more. As you acquire new materials from new enemies, upgrade your assembly lines with new technology to make it increasingly efficient.
Defend against waves of enemies that will become the fuel for your factories. Shape the path they take to maximize your damage output.
Use enemy drops to brew potions. Melvin the Wizard will use them to upgrade your factories!
Spend resources to raise new islands. New islands contain undiscovered spawner types, new resources, and more area to expand your base.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, Spanish - Latin America, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
interesante juego, entretenido para matar tiempos muertos
This game is an interesting take on a factory/tower defense hybrid. It has a little bit of logistical-puzzle stuff going on, in so far as trying to figure out how to fit all the factory stuff you want into the limited space you have without compromising the tower defense portion. My biggest issue was the difficulty in refactoring things. Sometimes, I wanted to change how a bunch of stuff I had previously built works, but it was a huge pain since there is no "disable spawning" toggle, and the waves are continuous. Overall, I'd say it was worth the $9 I spent on it in terms of enjoyment. It was worth the $9 I paid for it.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W GAME VERY HARD BUT INTERESTING BUT IF YOU LIKE KILLING AND FACTORY THIS IS THE GAME FOR YOU
~I guess I'm just a dumbass, but the tutorial tells me to do things that don't exist. The music is awesome though.~ Ok it's true, I am a dumbass. My son picked up this game and he's loving it.
The game is fun. Mechanics are easy to understand and follow a complexifying tech tree that's classic for the auomation games. The "island" configuration, coupled with the requirement of having a tower defense for every single island stops any "crazy" factory plan. Recipes are usually capped at 3 different source ingredients which is a welcome restriction given said island configuration. Weapons are bought, not built, with incremental cost to keep the game balanced. You must alternate between set ups according to the ennemies of each spawn point instead of just providing overwhelming firepower of a mass built turret. The game effieciency is not quite up to par though. You can fnish the main scenario successfully, but trying a new game + with crazy ideas to mass generate spawns and killzones will just make the game lag and generate errors.
It is a fun short game! I was expecting a lot more to it honestly, like Factorio or Satisfactory, maybe they will keep putting out content!
有点一般 主要是23年的游戏现在入手玩起来依旧是和评论里说的一样 并且我半天找不到那个黄带红的碎块在哪个 半天做不出黄色药水 给我整麻了 虫子蜘蛛骷髅史莱姆老鼠宝箱怪都打了 没一个提示的 而且地图上的障碍物也请不掉 就是来恶心产线的
So this is basically a tower defence game with automation, you use the resources the enemies drop to build and progress, and the different enemy traits are a bit of a puzzle as well, it's a clever idea and well executed in my opinion. I wouldn't say there's tons of replayability but I definitely got my moneys worth.
This is a good game and also a better game for this price point. If you are new to automation game this would be a good start to get into the concept of genre down without having too many processes to maintain and rebuild at times. It will easy you into the grind of optimizing your system to your liking while proving you a pleasing art style. Long story short, It fun when you processing system works when you don't forget to block off an access leak leading to your death. If you are familiar with automation games you will see some quirks that make the process difficult in a bad way like in my opinion an over reliance of raw materials to create anything and some items being obsolete. For example sand worm in my current out of the game are useless outside of using them to purchase early game weapons. They are mainly used to produce conveyors and walls but I've produced enough to cover every square inch of 14 islands so as of now its almost no reason to process sand worms and sorter are not used to make advance sorters so outside of one recipe its no reason to create sorters or use normal sorter. I'll be looking forward for any future updates and Mob Factory 2
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $815.2K | 955 | 84% | $19.99 | |
| $8.8K | 28 | 96% | $7.99 | |
| $205.8M | 234.7K | 98% | $35.00 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $296.9K | 258 | 92% | $29.99 | |
| $3.8K | 5 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2K | 595 | 80% | $14.99 | |
| $247.2K | 418 | 95% | $14.99 | |
| $247.1K | 2.6K | 93% | $5.99 | |
| $247K | 1K | 83% | $4.49 | |
| $247K | 545 | 90% | $14.99 | |
| $247.4K | 1.3K | 87% | $9.99 |