
MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Приятно иногда расслабиться в этой игре. Самому сделать данжи, скиллы эффекты. Спасибо разработчику что не забрасывает игру и добавляет новые функции.
Eu gosto muito desse jogo
tente balancear o jogo mas falhe miseravelmente, dito isso: Muito bom
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра неплохая, если есть задумка - затянет
So far, the game is great, I'm liking the aesthetics and the customization options for the worldbuilding. I'm hoping to see more options to customize animations or conditionals for bonus damage and such.
Its a good game, I got it very early on and it wasnt as feature complete. I played a few more hours and its more feature complete now. The only issue I have with it, is after about 2 hours I end up opening godot then remember the slog making a real mmorpg is and cry inside.
Great!
I actually really like this game. It took me a few different starts to get the hang of it (sorry about the rug pull everyone) but its been quite fun so far.
Great simulation game where you make your own MMO. Lots of options going on although some systems are still a little simple. The Early Access tag is a bit misleading as it seems to be fully operational and could absolutely be the full game in its current state.
I been looking forward to every patch but disappointed for years now. The one core feature the devs will not expand on are spells/attacks. We don't get enough animations, nor enough particle effects. There are a bunch of cool spell icons, and plenty of options for flavoring, but when it comes down to it, every attack looks the same, but hey, you can change the color at least! I've provided feedback. I've submitted surveys. I been on the game discord for years and posted and asked. But the devs won't expend the combat. I'm not asking for final fantasy 14 level flashy effects and animations, but only 3 options is ridiculous. Especially when the devs somehow need 4 months making reskinned buildings with ps1 graphics. As cool as this game could be, the devs need to spend more time polishing and finishing the base features instead of adding extra stuff.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $290K | 291 | 90% | $22.99 | |
| $47.3K | 102 | 91% | $12.99 | |
| $33.3K | 73 | 66% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.9M | 72.2K | 91% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.4K | 82% | $19.99 | |
| $2.7M | 1.5K | 74% | $59.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.7M | 7.8K | 82% | $14.99 | |
| $2.7M | 5.4K | 89% | $19.99 | |
| $2.7M | 4.9K | 75% | $19.99 |