
Buy and sell art, manage employees, and grow your shop in this immersive simulator set in Europe. Curate a unique collection, attract customers, and become the premier art dealer. Transform your humble gallery into a thriving art empire!
Modeled estimate, not a reported figure. How we estimate →
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About
Art Shop Simulator is a chill first-person game giving you the opportunity to unsleash your creativity. Join our community to get first hand news on updates and new features.
Dive into the world of art and express your creativity by crafting unique paintings. Use your imagination to create stunning artworks that will captivate your customers and give your shop the fame it deserves.
Take full control of your art shop's operations. Buy and place items, manage supplies, set prices, and optimize your shop's layout to maximize sales and customer satisfaction. Every decision counts in your journey to success.
Watch your shop flourish as you gain recognition. Upgrade and expand your space to accommodate more customers and showcase a larger collection of art. Transform your humble beginnings into a renowned art gallery.
Build a team to support your growing business. Hire skilled employees to handle daily operations and talented artists to produce high-quality paintings. Manage your staff effectively to ensure a smooth and thriving shop.
Challenge yourself to rise above the competition. Strategize, innovate, and outperform rival art shops to become the most prestigious art dealer in Europe. Your journey to the top is filled with exciting challenges and rewards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Russian, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[b]Art Shop Simulator[/b] (Early Access v0.3.3b) is a laidback indie shop sim tailored for fans of Microsoft Paint and [i][url=https://store.steampowered.com/app/582550/Passpartout_The_Starving_Artist/?curator_clanid=45365863]Passpartout[/url][/i]. After inheriting a small art gallery on a busy European street, you make some paintings, set up shop, and focus on earning enough reputation to foist the traumatic-retail-flashback payment minigame onto an employee. [h3]Gameplay[/h3] [b]Controls.[/b] All controls are mouse and keyboard: WASD to move, "E" or "Q" to interact, TAB to open the tool menu; mouse controls the camera, item selection, and item placement. I did not see an option to rebind keys. [b]Shop Management.[/b] General management is accessible if over-simple: keep your art displays stocked, don't sell at a loss, and count change for customers. Every day, check your email to see current market trends and the average customer's wallet size, then open for business by clicking the sign outside your shop (helpfully highlighted by a yellow arrow). After closing, click the sign again to review the day's financials. Purchase shop expansions at the computer. [b]Reputation.[/b] Reputation grows as you make sales. Higher reputation levels unlock new décor items, employee options, shop expansions, and small gameplay features. [b]Employee Management.[/b] Employees are hired and fired at the break room computer (or you can put them in the trash), and are automatically assigned to the register. At time of writing, they don't have personalities, wants, or needs, and can't be trained. [h3]What Works For Me[/h3] ✅ [b]Microsoft Paint Simulator.[/b] What sets this game apart is the painting: you have a canvas, a resizable paintbrush, an infinite color palette, and an eyedropper tool that [i]almost[/i] selects the correct color swatch. I was a little miffed at first that you can't zoom in, undo, add painting effects, or even color match appropriately, [i]but[/i] quickly grew to love the absence of these features. It feels freeing: I had to be more creative to work around my mistakes, and ended up producing a series of colorful pop art paintings (this is particularly funny because my IRL art is best described as "chaotic gothic"). ✅ [b]Character Assets.[/b] Rather than use the unfortunate "realistic" models you see in every indie shop sim, Lovheim opted for stylized 3D models that look right out of [i]Salesblazers[/i]. It's a refreshing change of pace, and ultimately makes the game feel more polished. ✅ [b]Pets.[/b] You can purchase one of several species of pets, name your new buddy, and change their fur pattern. During the day, pets earn their kibble by cleaning up after customers. ✅ [b]Gambling.[/b] Every now and again, someone will wander in with a wrapped package and demand an egregious price for their mystery art. Sometimes you get "Rare" or "Legendary" pieces that can sell for boatloads… and sometimes you've grossly overpaid for a finger-painting. ✅ [b]Drinks + Celebrities.[/b] These systems are new and still buggy, but make the world feel more alive and interactive. At reputation level 6ish, you unlock a drink station and can stroll across the street to the 24/7 liquor store, fill a basket with booze, and return to your shop to ply customers with wallet lubricant. (I'm sorry; I'll never call it that again.) Meanwhile, cranky celebrities may cozy up to champagne glasses and consider purchasing your most overpriced wares. ✅ [b]Event Hall + Auctions.[/b] At level 10, you can upgrade your boxy shop to a [i]veritable museum[/i] with an event hall and begin hosting auctions. Auctions are largely passive, but it's neat that they're part of the game at all. [h3]What Doesn't Work For Me[/h3] ❎ [b]AI Art + Music.[/b] The Steam page clearly states that the game includes both AI-generated art and music. It's not the dev's fault that I didn't read the disclaimer, so I won't get on my soapbox, but it feels especially out of place in a game with such a heavy focus on [i]creating[/i] art. ❎ [b]Decorating.[/b] Don't get me wrong, it's not all bad: the decorations are few but solid, customers interact with chairs, grid-snap is super flexible, and I had great fun designing my gallery. My issue is that item placement can be finnicky; rugs need to be placed [i]after[/i] furniture, certain plants have weird footprints, trash cans eat items and employees when placed nearby, lighting is a two-click process, and you can't place items on the shelves of the tall cabinet. Also, there's no eyedropper for wall paint, so my gallery doubles as an exhibit of shades of black. [h3]Wishlist[/h3] 🟩 Functional eyedropper tool. 🟩 Celebrities bring in more customers or have special demands. 🟩 Artwork traits and customer preferences, maybe? 🟩 More dynamic employees. 🟩 Ability to negotiate mystery art prices. 🟩 LET ME PUT VASES ON THE CABINET. 🟩 Everything on the roadmap! 🟩 Replace AI art with player-made art, a la the Sims gallery? [h3]Final Thoughts[/h3] [b]Art Shop Simulator[/b]'s Next Fest demo was the first thing I played and reviewed specifically because a creator asked me to, so it holds a special place in my heart. I purchased the full game at launch to support the dev, but let it collect dust and updates for a few months before diving in. The first thing I noticed was that Lovheim Studios fixed [i]everything[/i] I didn't like in the demo: there's a yellow arrow pointing to the Open/Closed sign, packages are now delivered by truck instead of exploding at your door, there's more customer variation, and a trying-its-best eyedropper. The second thing I noticed is that for an Early Access shop sim, this is polished and rather unique. Yes, I've seen more than a few bugs, especially involving drinks, but everything is resolved by saving, closing, and rebooting the game. At this point, I've played most of the available content and have had fun. Once you have employees, your shop mostly runs itself; you can leave it in Windowed mode and tackle other tasks, or spend a few hours painstakingly drawing Campbells soup cans with your mouse. Creating art is the highlight for me, but decorating and expanding the shop is a great reason to keep coming back. My level-9 Pop Art Corner turned out pretty well in my not-so-humble opinion: https://steamcommunity.com/sharedfiles/filedetails/?id=3530515902 [h3]Recommendation[/h3] If you want crunchy management or Photoshop, this isn't for you. But if you're looking to kick back and be creative, or just want to dip your toe into the vast world of indie shop sims, then I highly recommend checking this out. It's still in development and the AI art is of course an issue for anyone who - like me - has ever tried to survive by selling art, but there's solid bones and a lot of great ideas here. [quote][b]Follow [u][url=https://store.steampowered.com/curator/45365863/]Eekz Today[/url][/u] for more crafting, life sim, management, strategy, and story-rich recommendations.[/b][/quote]
Got this in a bundle, so didn't get a close look beforehand. Stupid. Would refund if I could. AI slop. Like why even have that in the game at all? I thought a game abt art of all things would actually know better
Enjoying playing this game a lot with my artist little sister, we've been laughing quite a bit! Pro-tip if you are stuck on inspiration on what to paint, search for: 'random item generator' on Google and draw whatever it gives you! Add the same word on your Spotify search bar and let inspiration flood you with a song! Some cons: It's a little bare bones and there are quite some bugs, but glad to see regular updates! Female/Male NPCs all have the same models and often stack on top of each other. The eyedropper during the painting creation phase is not working properly.
Ich habe in dieses Spiel einiges an Zeit investiert, um mein eigenes Kunstgeschäft aufzubauen. Meine Kunst war wie zum ersten Mal einen Stift gehalten bis fotorealistisch verzerrt. Einfach wundervoll. Die Kunden fanden sie seltsam, witzig, schön, oder alles auf einmal. Auf jeden Fall Grund genug, mich einige Male auszurauben. Aber auch hier wusste ich mir zu helfen. Ich habe meine Ersparnisse zusammen gekratzt und in einen trainierten Schäferhund investiert. Gemeinsam mit meiner ultimativen Schlagtechnik des Baseballschlägers sind wir ein großartiges Team und setzten jeden Dieb außer Gefecht. Mit der Zeit kamen auch weitere Künstler auf mich zu. Diese boten mir ihre Werke zu meist überteuerten Preisen an. Oft kaufte ich die Katze im Sack. Mein Mitarbeiter kam irgendwann mit dem wachsenden Kundenstrom nicht mehr hinterher, sodass auch ich einige Zeit wieder an die Kasse musste, bis ich endlich eine weitere Mitarbeiterin einstellen konnte. Nun habe ich endlich mehr Zeit, um meine Galerie weiter auszubauen und in die Inneneinrichtung zu investieren. Ich habe eine kleine Getränketheke gekauft, um meine Kunden den besten Whiskey, Wein und Billigschnaps aus dem Discounter von Nebenan anzubieten. Das Geschäft floriert!
This is an unique simulator among all the simulator trend is going on Steam. The update comes slower than usual which might look a bit disappointing BUT the game itself is a good one. The NPCs looks cute. The game is becoming more stable with smaller optimization. Though there are still room for more improvement. It let's you doodle on a canvas to sell your art but it offers importing any image lower than 5mb size. For the sake of your store looks good -- you can import royalty free images to sell (for fun only).. The canvas need more brushes to paint. Ofcourse you can paint in an external software and import your art in game if it's smaller in size.. In short it has potential. The lighting looks good when placed in store, the environment is soft, not very bright for eye. You might see some bugs but ofcourse this is EA and the DEV says they won't abandon the game which I trust. I request the DEV to please improve the in-game painter a bit and give the brush a stabilizer. One brush is enough if you have a stabilizer to doodle something good with only mouse. Not every player is a painter and still they might want to paint and sell cute art in-game. Not only importing art. Also please offer some more variety of paintings in-game which we can buy from wholesalers and sell them in our store..
If you like running any sort of management, this game is perfect to pass the time :) you can be creative with the art work you choose to create yourself or buy from the art dealers that visit you every day plus you can upload any images and "print" them to hang up in your gallery as well. later on progession allows for holding auctions and providing beverages to your buyers which was pretty fun! plus you get a cute pet to either pick up trash or attack thieves trying to steal from you heh
great that you can import your own art in game but when I want to draw it please add pen pressure on option also fill bucket and patterns
i like this game , imma be so frl idk why i bought it lol i seen a it , and js bought it ( i love simulators ) but i have to many as it is, but its a soild game ig, i js be importing pictures and sellin it so yeah . 7/10 p.s they missin like a few stuff lol but ig we wait for the stuf to come out
Please add pressure sensitivity/better art mechanics like different brush styles/effects or paint types (like some of what Krita has for example).
I enjoy this game "I would love to see more brushes & some shapes/line options, plus be able to Ctrl + scroll to zoom in on my painting would really help a lot. I would rate this game a 8/10 for now but if we could at least zoom in & out I would give it a 10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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