
MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ Fun, in a watch-your-ant-farm kind of way + A lot of customizability - This game is about 80% sitting there just AFK waiting for your meager cash to grow enough to buy the next too-expensive tech and then back to waiting a long time. It's almost an idle game. In addition to the cash influx being too low and the tech being too expensive, the tech is also all broken up into separate pieces with no rhyme or reason. For example, you pay x amount and wait a while for your devs to research the tech Friend List. Then after you finally implement it in your game, suddenly you have to pay another whopping $40k to research Instant Messaging and wait a long time for your devs to research it. ???? Why is this not considered de facto part of Friend List? Were your players just going to STARE at their friend lists and NOT message the people on them??? Ridiculous.
i can see all the effort thats gone into this project and i hugely respect it, but the only real fun you'll have in this game is using your own imagination to world build. there's not much in terms of excitement or challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's honestly a really good game, still getting tons of updates. Fully recommend trying it out.
MMORPG Tycoon is an incredible game with immensely deep customization and an emphasis on player freedom, harkening back to the days of similar 'tycoons', such as Roller Coaster or Theme Park. It wears that legacy as a badge of pride, and is one hundred percent worth your time. It's as deep and intricate as you want it to be, with frequent updates adding more and more to your haul of potential goodies to make your virtual fantasy land as close to your vision as can be. If there's any criticism, it's the typical early access gripes of systems being somewhat unbalanced or needing refinement, but the dev is active as of this review and, even as is, the product is worth the asking price. Very much recommended for casual players and micromanagers alike~
Aradığım MMORPG'yi bulamayınca kendi MMORPG'mi yapma kararı aldım. Oyun güzel, bir çok şeyi yapabiliyorsun. Yapamadıklarını da yapımcı yavaş yavaş ekliyor.
Honestly really fun game, but smth I'd like to request is possibly allowing players to pick a subclass/evolve their class. Like if you made a mage type class, you can allow them to then go down another custom path you made such as all fire magic, lightning magic, etc
I like it.
Самобытный и интересный проект. Однако оптимизация не помешает так как у меня вызывает не годование факт что игра весом менее 1гб жарит и фризит мой комп после определенного этапа развития игры...
Amazing game. I love it. It's an extremely detailed city builder/management/god game. With the amount of stuff in the game right now you could easily put hundreds of hours into this game.
Great game. I love that the developers are still working on it! Later on I'd love to see more personality type players, especially in group interactions. Maybe a local AI to help gage what player types would do in dungeons and questing. Maybe random dialogue between players? So excited for the future of this game. Keep advertising it! This is a unique and wonderful game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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