
MMA team manager is the all new, face punching, body slamming manager game for the real MMA fans. Experience the life as a manager running your own team and leading the fighters to international glory in the cage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Engagement
Reviews
This game looks like it might have been pretty good, but like most management games that don't quite work the UI isn't there, it takes too many clicks to do what you need to do. Also things aren't explained well - this title could have really, really used mouseovers for a lot of stuff. So first you pick a team. There are 8 fighting disciplines such as boxing, judo, etc, and each team has 2 that they specialize in. I'm not sure if that means you get a bonus in those disciplines or if that's where your best fighters are. After you pick the team you'll have 21 fighters at the start. Each has also 2 disciplines out of 8 that they appear to use in a fight. You can level up in other disciplines but I'm not sure that helps them in any way. You get the option of either assigning the AI to train them all entirely or you doing it yourself. Obviously you're going to do them yourself, right? Isn't that the point of a game like this? But not only are you setting daily training schedules for 21 fighters but you're also setting fight tactics (which appear to be something you HAVE to do). The way the screens are set up, you're setting tactics and making training without seeing the attributes and skills of the fighter, so you're constantly like, "Wait, am I better off training speed bag for this guy? What are his skills again?", and then you have to click back to the fighter screen that shows the attributes and click back. Then with tactics you're doing the same. "What's his reach again? Is he a submission guy?" And you also have to set tactics for each round, which doesn't make much sense because your fighter's skills aren't going to change and any tactical adjustment you make would depend on how the fight is going. I never actually got to see a fight as I got tangled up in the morass of training and tactics and I knew after an hour of that that if I bought this title all the extra clicking and micro would wear me out after a few hours. I also got a bug where I had to restart my PC to get the game to exit. I couldn't do it in task manager, as the app wouldn't show, and going through Steam wouldn't exit the game either. I don't know if that is common. If this were EA I'd definitely advise coming back to it in a few months, because it's not like the game was a bad idea or was headed in the wrong direction. The UI just needs quite a bit more work and maybe there are some bugs which need ironing out. It would be a promising looking EA title. But it's not EA so I guess that's that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
Worst 17 minutes I've ever had holding a controller. That Ground Result window is just disrespectful.
Its actually terrible, but its the only decent MMA game on Steam. Still ♥♥♥♥♥♥
Türkçe seçenek olmaması kötü.
не рекомендую!!!
Crashed three times in the 0.1 hours I spent trying to create a manager.
Abandoned, but had potential. I liked that you could decide on your fighters training regime.
Started off with promise but fizzled into obscurity due to infrequent updates. I do not think this will ever be fixed at this point. The problems have been pointed out many times in previous reviews, but needed to finally add my rating.
Muy poco intuitivo, tutorial insuficiente y no hay ningun tipo de trama o ayuda. Tiene potencial, pero se quedó en eso
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Players by region
Where this game's players are, estimated from review languages.
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