
Good Robot is a fast-paced roguelike shoot-em-up that pits you against thousands of robots out to violate your warranty. Explore a procedurally generated sci-fi metropolis and the depths of corporate depravity, but never stop shooting...unless, of course, you're a Bad Robot. You're not, are you?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Roguelike shoot 'em up or twin-stick shooter where you can shoot in every direction. It has a simple but appealing, distinctive visual style for the enemies reminding of Tron. Despite the tunnels being randomized, the levels themselves pretty much look the same all the time except for different colors. A neat gimmick is that you only see enemies when your light beam is in their direction and that walls block the light in a realistic way. Slightly floaty gamepad controls, but I realized that was because the robot doesn't stop on a dime. It takes a little longer the faster you are moving. No d-pad. I had trouble hitting my targets with aiming, but I got better at it. Cool unconventional chiptune music. No story except a few blurbs in vending machines which was a bit disappointing. I liked the choices of upgrades and weapons at vending machines, but I didn't like how everything became too expensive too quickly when money drops seemed to stay mostly the same.
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] Honestly, I thought Good Robot (GR) was going to be a platforming game of some sort, perhaps because I could envision the friendly machine helping human beings fend off bad bots. In all likelihood, I was probably thinking of Wall-E. Regardless, not only is it a twin-stick shooter, it's also a roguelike, which isn't my favorite of genres. I don't like having to clear skill checks and “git gud” in order to achieve victory. [h1]Gameplay[/h1] Theoretically, the general pattern for this title is fine. At the start of each wave you'll have chosen what obstacles you wanted to face, and can pick up a free barrier. While exploring, you'll work on killing off enemies, trying to avoid any damage, and earning money. By the time you find the end of the zone, you'll see one of two shops; the first selling permanent upgrades for your bot, as the second has weapons available. In addition, the latter also can replenish your shields, and sell a warranty, which I'm guessing acts like a spare life. GR didn't really make it very clear when I saw that option. Unfortunately, I think the game fumbles in important areas, so this cycle isn't all that fun to engage with. https://steamcommunity.com/sharedfiles/filedetails/?id=3461964386 [h1]Controls[/h1] Generally speaking, I didn't have much problems controlling my robot. I'm not positive if his hurt box is 1:1 with his outline, but it seemed to be fairly close. After all, I wasn't scraping past bullets that made contact with my arms or head, yet managed to avoid my central, theoretical hurt box. However, your level of precision shooting your weapons is pretty high, so it can be kind of fickle narrowing your focus for smaller targets. In those situations, I found it easiest to keep my line of fire steady, and move my bot so it started hitting the enemy I was trying to kill. [h1]Story[/h1] With minimal text coming from a few sources, such as the hat shop and game over screen, there's little in-game to establish any plot. After looking at the achievements, I wasn't far off the mark with that observation, as that's where you're supposed to glean any story-relevant information. Oddly enough though, the store page outlines the basic idea, but doesn't do so at the beginning of the game. Supposedly, there's also a tutorial somewhere. I double-checked the early areas after starting a new run, and couldn't find anything that explained how the game works. 404 Error. https://steamcommunity.com/sharedfiles/filedetails/?id=3460105470 [h1]Visuals[/h1] Based solely on the dim lighting, I'd assume the setting is meant to be grim, as the only thing being produced are hostile robots, in a world seemingly made of discarded junk. That's not a bad location for a game to take place, so in that sense, I think the world building is fine. Making most of the screen dark is a problem though, because even with bits of neon color, enemy projectiles aren't distinct enough. Spotting them at all should almost make me flinch naturally, with my desire to avoid being tagged by them. To be fair, the red homing missiles do give the impression of an imminent threat. However, all the other projectiles look too muted and dull, and start blending in, especially if both sides are exchanging fire. Nailing such basic visual features is fundamental for any SHMUP, and it feels like the developers blew it. [h1]Sound Design[/h1] From what I was able to tell, the music that plays as you progress through waves is selected at random. Unless it pairs up with sub-types based on which symbol you chose, I didn't see a correlation between what enemies or situations were occurring, and the tone or tempo of the music. All of the songs I was paying attention to had a chiptune basis to them. However, as long as you're spamming both of your weapons at almost all times, the projectiles being fired by yourself and the enemies will drown out the music, basically defeating the point of having any at all. The only time I wouldn't do that is if I'm positive there aren't any enemies around, or if I'm close to a wall, and I'd blow myself up with one of my own shots. https://steamcommunity.com/sharedfiles/filedetails/?id=3460105791 [h1]Pros[/h1] 🌟 I like the idea of a single-use barrier, as it's a boon to both skilled and reckless players. Knowing you can absorb one shot gives a boost of confidence to play better. 🌟 As long as you remember the way, you can retreat to safe areas. Although if you lure several enemies there, they won't really be safe anymore. [h1]Cons[/h1] ❌ Buying upgrades increases the cost of all upgrades. I understand raising the price for that specific item, but why make everything else more expensive too? In addition, later waves seemed chintzy about dropping money. ❌ At a certain point, you might want to try avoiding fights, and make a run for the exit. I have no idea why, but one level was especially grueling, and seemingly didn't want to end. ❌ Since your projectiles can change in color, it becomes really difficult distinguishing enemy shots from your own. [h1]Tips[/h1] 🔍 This is something you could exploit. If you die or choose the next type of wave to challenge, your progress in the run is saved. Exiting out of the game at any other time will reboot your status to the start of that wave, so if you're getting creamed, you can make infinite retries until it goes smoothly. 🔍 As long as your weapon is doing decent damage, the boss battles don't seem to be especially bad. Dodging their flurry of bullets, or killing their drones, is usually viable with all the cover available. They're faster than having to clear most stages. 🔍 Vision isn't incredibly expensive, but buying at least a few upgrades is absolutely worth the investment. Being able to see around you is essential. [h1]Final Thoughts[/h1] Having tried GR, I'm left wondering what the point would be in playing it any further. Whatever story there is was almost deliberately hidden, weapons aren't especially fun to use, the upgrade and shop system seems unfair, and the visuals make it a chore to track enemy projectiles. When enemies are able to start replicating or producing endless drones if you don't destroy them quickly enough, all fun factors become irrelevant, because it's such a buzz kill. After a certain point, I have no choice but to run like a chicken, as they become too overwhelming a threat. I had some enjoyment early on, but it only took a few attempts to establish that I have no interest in making numerous runs trying to overcome this roguelike experience. Maybe if you could build an incredibly strong bot I'd play longer, but since you can't, I'm not interested in playing this. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - GR is healthy [/td] [/tr] [/table]
Joguinho pouco conhecido, porém um roguelike com seu charme e especialidades. Somos um robozinho que estamos na atmosfera, andando de baixo para cima e laterais; vamos entrando em bifucarções de cavernas e explorando upgrades e melhorias. Ele passa uma atmosfera bem boa para sua ideia proposta. Em promoções fica menos de R$4,00 o que é um ótimo preço para roguelikes
无中文 画面昏暗 弹道不清晰 空间狭窄 容易自伤 除此之外 其他都是加分项 不过推荐不推荐 无差 反正最终都是被boss毒打 通关不能 沦为喜+1..
[h1] Genre [/h1] Ein Twin Stick Shoot Em Up Rogue-like [h1] Gameplay [/h1] Wir starten mit unserem kleinen Roboter vor einem Hut Automaten und bekommen hier kurze Tutorial Nachrichten angezeigt. Danach fliegen wir durch verschiedene Level und ballern uns durch Horden von verschiedenen Robotern durch. Wir haben eine Primäre und eine Sekundäre Waffe wobei letztere die eigentlich Hauptwaffe ist die Schaden anrichtet. Es gibt insgesamt mehrere Episoden mit jeweils 4-5 Level. Haben wir ein Level gecleart, können wir ins nächste gehen. Hier haben wir meist 3 zur Auswahl gekennzeichnet mit verschiedenen Symbolen wie z.B. ein Dollar Zeichen bedeutet das wir dort mehr Geld bekommen oder 4 Rote Männchen bedeutet das es dort vermehrt Gegner gibt usw. Jedes Level hat auch verschiedene Automaten an denen wir entweder unseren Roboter verbessern (mehr Schaden, Feuerrate, mehr Leben/Schild usw.) oder Neue Primär & Sekundär Waffen kaufen können. Wir machen im Prinzip solange Level bis wir zum Boss kommen. Danach gehts dann in die nächste Episode. bereits in der Dritten wird es relativ hart und man muss sehr gut aufpassen. Hüte die wir an Automaten kaufen können, bringen im Prinzip einen free hit für uns, ich glaub einige haben aber auch Passive Fähigkeiten, bin mir aber auch nicht ganz sicher. Sollten wir sterben, heißt es ganz von vorne und alle Waffen & Upgrades sind futsch, wie ein typisches Rogue-like halt. Die Steuerung ist sehr gut und Musik ist passend [h1] Achievements [/h1] Es gibt insgesamt 32 Erfolge. Viele bekommt man beim spielen automatisch. Für weitere muss man u.a. das Spiel beenden und zwar mit dem ersten Hut also im Prinzip durchspielen ohne jemals getroffen zu werden, das kann lange dauern und sau hart werden [h1] Pro/Contra [/h1] + Nettes Gameplay + Gute Steuerung + Musik ist passend + Achievements + Sammelkarten + XBox 360 Controller Support [h1] Fazit [/h1] Ein überraschend guter Twin Stick Rogue-like Shooter mit Shoot Em Up Elementen die im späteren Spielverlauf erst richtig raus kommen. Die Steuerung ist sehr responsive und fühlt sich gut an. Wem das Genre zusagt, kann hier ruhig zuschlagen. Könnte für Genre Fans definitiv ein Hidden Gem sein 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
It was pretty easy skillwise, it seems to derive difficulty from having invisible enemies or enemies that are inside walls that pop out and shotgun you and kill you despite having skills that are supposed to make them be visible. I only played a couple hours (single run) but based on achievements made it further than most who play this game, I dont see how it has over 90% positive reviews.
一款射击类的rogue游戏,玩家饰演无人机在多达8个关卡内猥琐发育,踏出元婴期捡到神装后开始疯狂杀戮。游戏内的敌人类型偏少,关卡比较线性,导致重玩欲望很低。不过试验激光,机关枪,镭射炮等几种类型的武器还算有点新奇的趣味。加点需要的金钱很高,全部升级大概要50w金币,难以企及,不是很爽。 游戏手感还好,把控好敌人距离和来回走位,实现几关无伤还是可以实现的。但是,总共八大关卡,成就要求全程无伤通关,游戏内稍微出一点意外就能前功尽弃,非常的不友好,很生气😡,SL大法救我狗命
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
This game is a [b][i]fun[/i][/b] game to play. It takes a lot more dexterity than I have at the moment. I am definitely going to spend more time with this one.
It is a very simple rouge type game. Nothing to big, but it was a easy game, to play for fun!
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