
After returning to the quiet streets of Paris to pursue a life of painting, Gus Macpherson could not escape his true art…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Polish, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
ПОСМОТРИТЕКА ОПЯТЬ ЭТОТ ЯНКИ Я ВАМ КОЕШТО ПОКАЖУ ВЫ УЗНАЕТЕ ЭТОГО ЧЕЛОВЕКА
Нелинейный квест в стиле нуар, сочетающий мистический сюжет, психологическую глубину и новаторские (но спорные) механики диалогов. Если вы готовы мириться с устаревшим геймплеем ради атмосферного шедевра — Гас Макферсон ждет вас в тумане парижских переулков.
If you’re into detective stories and the occult, this adventure game is definitely worth checking out. It actually makes you think and expects real effort from the player it’s refreshing to play something that doesn’t treat you like an idiot for once. The atmosphere is great too dark, eerie, and immersive. The storytelling is rich and demands your attention, which makes it all the more rewarding. That said, the user interface could’ve been better, and character interactions are one of the game’s weaker points. It’s not entirely bug free either. The puzzles are generally fun and well-designed, though one of them crosses the line into seriously frustrating territory. Still, for the price, I had a blast. By the end, it honestly felt like I’d just finished reading a good mystery novel. Good stuff.
[h1]A Fascinating, Deeply Flawed Relic[/h1] Post Mortem is a relic from a bygone era of point-and-click adventures, and it carries all the baggage that implies. Its gameplay is built on a foundation of obnoxious puzzles and "adventure game logic" clearly designed to artificially pad the playtime. Be prepared to either follow a guide or spend hours trying to figure out why your character can't perform a simple action without triggering a specific, unrelated line of dialogue first. The story begins with a fantastic hook. As private eye Gus Macpherson in 1920s Paris, you're hired by a mysterious, wealthy woman to investigate a brutal double murder. The initial noir atmosphere is thick and engaging. However, the plot soon begins to unravel as the game can't decide what it wants to be. The grounded detective story is hijacked by a supernatural subplot that ultimately goes nowhere, leaving the narrative feeling disjointed. The best comparison is Fahrenheit: Indigo Prophecy - another game that starts with a brilliant premise before veering into a completely different and less compelling direction. This culminates in an ending that feels unearned and completely out of place. [h2]Technical Warning[/h2] Be aware: Getting this game to run on a modern OS (Windows 11) can be a project in itself. I had to read several Steam guides and tinker with compatibility settings just to get it to launch. [h2]Who is this game for?[/h2] Ultimately, I recommend Post Mortem only for gaming historians, design students, or patient fans of the genre who want to see a textbook example of early 2000s adventure game design - both the good and the very, very bad. For everyone else, the frustrating mechanics will likely outweigh the intriguing premise. If you do play, don't try to solve the puzzles on your own. You risk losing your hair.
Much like Dr. Frankenstein's creation, this game possesses too many flaws that are hard to ignore and that prevent from appreciating the enigma it offers. https://steamcommunity.com/sharedfiles/filedetails/?id=3616629220
I've enjoyed
There are some interesting things going on here, but unfortunately the game as a whole hasn't aged well. There is some serious effort required of the player to even get the thing running on a modern machine, and then once that has been dealt with you still risk the numerous soft locks and dead ends. Various puzzles become unsolvable if you haven't spoken to an unrelated character earlier on and so forth.
Reviewing games I played a long time ago: I discovered this right after playing Still Life, which I enjoyed quite a lot. The section with Gustav was one of the best parts of the game, so I became immediatly interest in Post Mortem, a prequel, where he is the protagonist. I must say... I liked it, it starts very, very strong, the premiss is great. But, well... the truth is, by the middle, it gets quite stale and... boring. But at the end picks up a bit again. But what I remember really liking was the atmosphere, the Paris from the 30's is very inspired by film noir. Also it makes you feel like a classic detective, that great. These old games I played a long time ago I usually install, try for an hour or so just to see how well it runs and uninstal. But I'm enjoying replaying this one, I think I'll carry on for a bit more :D Overall it's a game I still remember positively almost 2 decades later, that a sign I liked it. It works preety well on the Steam Deck. You'll just need to tinker some controls and you're ready to go.
It's an ok old game, but I'm not a fan of the kind of that first-person view. More than going to places, picking some objects rathan than resolving puzzles. Still Life and Syberia are far better.
It's a decent game, especially for it's time. I enjoyed this game although I quite literally can't tab out at all and enter the game again, it'll just crash. So I had to stay playing the game the entire time. No video options help either. I lost data twice both 30 minutes in and 10 minutes in because of this, not realizing it just crashed both times. I like the story and the vibe of the game, although some things are just unclear. Like, how am I supposed to know I'm meant to right click to open my menu and items? Took me almost 40 minutes to figure this out. Other than that, it's decent enough. I'm not sure why people aren't cutting it more slack.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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