
MMA team manager is the all new, face punching, body slamming manager game for the real MMA fans. Experience the life as a manager running your own team and leading the fighters to international glory in the cage.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
jouer 5 minute trop de clic avant d'arriver a la gestion, pas intuitif
Yes
Waste of money
there need to be a lot of fixes and changes. i think you should not start with a full gym, you should start with an empty one and work your way up. the animations need to be fixed and there is no tutorial to show you how to play. the game is also ridiculously overpriced and not work £25
игра топ
Nope, I would make a huge post about why not. But have to run to work. Just don't.
?????????????????
Jeux qui fait beaucoup trop surchauffer mon ordinateur pour ce que ces.
Crashed three times in the 0.1 hours I spent trying to create a manager.
This game looks like it might have been pretty good, but like most management games that don't quite work the UI isn't there, it takes too many clicks to do what you need to do. Also things aren't explained well - this title could have really, really used mouseovers for a lot of stuff. So first you pick a team. There are 8 fighting disciplines such as boxing, judo, etc, and each team has 2 that they specialize in. I'm not sure if that means you get a bonus in those disciplines or if that's where your best fighters are. After you pick the team you'll have 21 fighters at the start. Each has also 2 disciplines out of 8 that they appear to use in a fight. You can level up in other disciplines but I'm not sure that helps them in any way. You get the option of either assigning the AI to train them all entirely or you doing it yourself. Obviously you're going to do them yourself, right? Isn't that the point of a game like this? But not only are you setting daily training schedules for 21 fighters but you're also setting fight tactics (which appear to be something you HAVE to do). The way the screens are set up, you're setting tactics and making training without seeing the attributes and skills of the fighter, so you're constantly like, "Wait, am I better off training speed bag for this guy? What are his skills again?", and then you have to click back to the fighter screen that shows the attributes and click back. Then with tactics you're doing the same. "What's his reach again? Is he a submission guy?" And you also have to set tactics for each round, which doesn't make much sense because your fighter's skills aren't going to change and any tactical adjustment you make would depend on how the fight is going. I never actually got to see a fight as I got tangled up in the morass of training and tactics and I knew after an hour of that that if I bought this title all the extra clicking and micro would wear me out after a few hours. I also got a bug where I had to restart my PC to get the game to exit. I couldn't do it in task manager, as the app wouldn't show, and going through Steam wouldn't exit the game either. I don't know if that is common. If this were EA I'd definitely advise coming back to it in a few months, because it's not like the game was a bad idea or was headed in the wrong direction. The UI just needs quite a bit more work and maybe there are some bugs which need ironing out. It would be a promising looking EA title. But it's not EA so I guess that's that.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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