
MMA Arena is a fighting game that uses deck building mechanics to throw you into an authentic world of Mixed Martial Arts. Become the ultimate MMA Champion by using a unique turn-based gameplay system that's easy to learn, difficult to master and brutally addictive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Outdated, game freeze on Store.
+ originálna myšlienka + ťahové boje
Good Game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MMA Arena, developed by Hidden Tower Studios and published by Digital Tribe, is a unique hybrid of mixed martial arts and card-based strategy that sets out to reinterpret the fighting genre through an unconventional lens. Rather than relying on reflex-driven mechanics or real-time brawling, the game translates the tactical and psychological aspects of MMA into a turn-based system governed by decks of cards representing attacks, defenses, and special maneuvers. It’s a creative idea, one that aims to merge the thrill of combat sports with the deliberate planning of a strategy game. This approach immediately distinguishes MMA Arena from traditional fighting titles, promising something cerebral and distinctive while maintaining the theme of competitive martial arts. Players begin their journey by creating a custom fighter, shaping everything from their physical appearance to their fighting background. The character customization is surprisingly detailed for an indie title, allowing adjustments to physique, hairstyle, tattoos, and attire. Once your fighter is ready, the game introduces a system of training and deck-building that reflects the grind of an MMA career. You can specialize in different disciplines—boxing, Muay Thai, jiu-jitsu, wrestling, or kickboxing—each offering a unique set of cards to unlock and incorporate into your personal deck. Every card represents a specific move, such as a jab, takedown, or submission attempt, and the combinations you choose define your tactical style in the ring. It’s a refreshing take on the genre, where preparation and balance are just as important as the fight itself. Combat plays out in a turn-based format that contrasts sharply with the real-time chaos of most MMA games. Each turn, you draw cards from your deck, weighing your offensive and defensive options while managing your stamina and anticipating your opponent’s strategy. There’s a deliberate pacing to each exchange—a mental duel that echoes the strategy behind real mixed martial arts bouts. The player must consider whether to conserve energy, counter an incoming strike, or push for a knockout through risky combos. The result is less about quick reflexes and more about intelligent deck management and prediction. While this design may alienate players expecting fast-paced action, it adds a layer of depth and thoughtfulness that makes every victory feel earned through planning rather than button-mashing. Visually, the game reflects its indie origins. The presentation is functional rather than flashy, with simple 3D models and modest animations that serve their purpose but never dazzle. The arenas are basic, the fighter designs are serviceable, and the overall aesthetic is clearly built on a limited budget. However, the developers do manage to capture the gritty atmosphere of MMA events, complete with ring announcers, background music, and the occasional burst of crowd energy. What it lacks in visual fidelity, it compensates for in its commitment to theme and tone. The user interface is clear and easy to navigate, and the menus for training, card management, and upgrading skills are straightforward, if a bit utilitarian. For players who value mechanics over polish, the visual simplicity becomes secondary to the satisfaction of building an effective fighter. Despite its strong conceptual foundation, MMA Arena struggles with consistency and execution. The card system, while inventive, sometimes feels limited in depth, with certain moves and strategies quickly emerging as dominant over others. The balance between offense and defense can skew unevenly, leading to encounters that feel repetitive after extended play. The progression system, too, can become grind-heavy; advancing through the ranks requires substantial training and repetition before you see meaningful improvement or access to new cards. The game’s pacing can drag as a result, and while the idea of “training for greatness” fits the MMA theme, the lack of variation in activities makes the grind feel mechanical rather than rewarding. Some players have also noted technical hiccups and control issues, remnants of its mobile design roots that make the experience occasionally cumbersome on PC. One of the more divisive aspects of MMA Arena is its tone and audience appeal. Fans of traditional fighting games might find the lack of real-time action disappointing, as the turn-based format removes the visceral immediacy that defines MMA as a sport. Conversely, fans of card-based strategy may find the game’s systems too simple compared to dedicated deck-builders. MMA Arena sits between genres, offering enough of each to intrigue but perhaps not enough to fully satisfy either side. Yet for players willing to accept this hybrid nature, it offers something undeniably original—a slower, more analytical interpretation of combat sports that rewards planning over reflex. It’s a title that challenges the notion of what a fighting game can be, even if it doesn’t always hit every mark in execution. In the end, MMA Arena is an admirable experiment that delivers a distinctive experience within the fighting genre. Its attempt to merge martial arts with deck-building strategy is ambitious, and while the result is uneven, it remains compelling in concept. The customization options and progression systems give players a reason to invest time, and the battles, though slower than one might expect, carry a satisfying sense of tactical engagement. The game’s shortcomings—limited depth, repetitive grinding, and dated presentation—keep it from reaching its full potential, but for those who appreciate indie experimentation and a thoughtful spin on familiar themes, MMA Arena provides a fresh and unconventional take on MMA competition. It’s rough around the edges, but its originality and commitment to a unique vision make it worth a look for players seeking something different from the usual fighting game formula. Rating: 6/10
Once you learn the basics about offense and defense,this game becomes a lot of fun!
Alto juego lo jugue hace mucho en el celular y sigue estando muy bueno me encantaria que algun dia lo pongan en castellano
fort potenciel pour créer un meilleur système de lader.
I tried to make Kimbo Slice.... but it more looks like Gimli
ATTENTION: THIS IS NOT A FIGHT GAME. This is a CARD GAME, when you choose what move card should use, THEM, the character punches, kickes or defends TERRIBLE GAME< DONT BUY IT!
The fundamentals are great but the progress in content becomes painfully grindy from level 10 onwards.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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