
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
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Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1756 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gave dwarf some vodka and made him come home to do my labor , nice game
Misery is a game you'd typically play by yourself or with 1-3 other friends. And it did that well, Until this most recent update. I loved it for my time playing, I always find myself restarting the game to enjoy the earliest shinings the most, because their enviroments are nice to look at, easy to navigate, and are much more enjoyable than later ones. 1-5 shinings is forests, 5-10 is swamps, 10-15 is a city, 15-25 is a megafactory (good luck, nothing spawns here), and 25+ is a nuclear bunker (just be ready or the runs fried) On aug. 13 they pushed out a update adding a new area, and fundamentally breaking another half of the game, and reworking majority of it until the early game was insufferable. Before the megafactory update, the best way to gain money was to get a shotgun from the hunter, and hunt deer, and farm your own bread- makes sense, right? you're selling necessities which go for a high price, deer skin is also used in the most essential crafting recipe in the game, the sewing kit. You don't find ready-to-wear vests or gas masks often, and need to repair them with a sewing kit. Sounds reasonable, right? Well... Now deer don't even drop a deer skin 25% of the time, Infact- You're more likely to get a deer to drop 2 of it's own heads, or 1 piece of venison, before getting a deer skin. (Keep in mind, before this update, it was preset, 1 head, 1 skin, 2 venison, reasonable, rational, and enjoyable). And now their heads don't sell for nearly as much, from 50 roubles for a intact head, now 17. A decent backpack fetches 200+ roubles. Now, the farming is where my second quarrel, You find seeds randomly around, as well as being able to make them with the chemistry table, They take two ways to grow, Feces (which drops from you every so often, like ARK,) or ash, which you gain from burning objects and garbage in the furnace. One object gets 1 ash, Garbage, which isn't common, gives like 20. In the new update, growing 1 piece of wheat now takes roughly 20 ash. That's 20 wood, plastic, ecetera (finite resources in the early game btw, that you WILL run out of in later segments when the common resources are replaced w/ constant enemies and weapon **parts**) for turning 1 wheat into 3. Not even enough to make flour for bread. As well as the selling price of bread has been reduced from 20 to 7. Hey, funny thing now; A raw cockroach is sold to YOU for 20 roubles. While if you hand craft bread, it now sells for 7. Sounds funny, right? Anyways, now onto the mutants and enemies. There's really three types of enemies, Animals, Humanoids, and proper mutants. You'll encounter mostly Animals and Humanoids in the first 1-10 shinings, but come 10 you'll grow accustomed to invincible crawfish that make you go insane, ratwolves that twoshot a unarmored (Oh right, Clothing doesn't give armor anymore) scavenger, and the twins which oneshot you. Each of these enemies, whether they be human, animal, or mutant, all have a reward for fighting. But it never pays off the cost. Animals rarely drop the much-needed supplies to make it to the next day, Humans now oneshot you while being capable of eating buckshot to the ♥♥♥♥♥♥♥ face, and mutants are just a constant annoyance- some of the first proper boss-like mutants you encounter also eat 40~ rounds of 9mm (i counted this btw, it took me 5 magazines to put down a twins mutant w/ every shot being on the head) Okay, so we've gone over this, Mutants are bullet sponges and are unappealing to fight, Humans can deal 80 damage if they hit you in the head, Animals aren't worth the drops anymore, "What the hell do I use to fight them!?" Well! Put down the Obrez, it deals slightly more damage overall than a 9mm makarov, and... well, pick up that Makarov. It's unironically one of the best weapons i've handled, 3 headshots to put down a zombie (think humans with horrible aim and automatic weapons), quick reload, and cheap ammo. Rinse and repeat this until you have an AK-74, and you'll survive. Thats... enough of my ranting and guiding, here's where I praise the game. Misery was incredibly fun for the time I had off to play it, the base building was easy, the enviroments were nice to look at, and the combat had that kind of jank to it that made you smirk when you died. It was super fun, I didn't find myself getting mad at it until this update. Hunting was simple, two buckshot from a TOZ to knock a deer down, and now you just made back roughly a fifth of that shotguns price, Take it for a walk and pick up a dwarf w/ vodka for a energy source- yadda yadda, you're set. Unfortunately, I just... Despise, this update. It's all hype and aura, it hinged off the megafactory but the patch notes never specified the fundamental reworks the early game got- which ruined it for most people who aren't already prepared, or those starting new saves. It was bug addled (which got fixed, except for some enemies just being invisible now. This wasn't present b4 aug 13) but presented the megafactory. The megafactory has nothing. There's nothing left. 90% of the boxes are empty, the enemies are bullet sponges that drop somewhat more valuable things you can sell, and there's not a lot more to do than go "Ooh hey this looks cool!" and shooting ♥♥♥♥. Part of the reason the early game reworks happened too was because hunting and farming were the meta, Thats understandable to rework... if this wasn't a casual game that isn't even a open world? Why do you care if people make their money off farming, or hunting? The prices in the shops are ♥♥♥♥♥♥♥♥♥♥, medicine costs fortunes, food costs fortunes, and gear costs fortunes, if people have to use a meta way to gain money that isn't their fault, it's the game's fault for having poorly balanced ways to make money. Scavenged items rarely sell for over 30 roubles, and repairing a mosin-nagant takes 25 rifle parts (you need to find these), a broken mosin (you need to find this), 350 roubles, and a toolbox (you need to BUY this, you used to be able to find them). If people have to use a meta way to get there, don't make the way horrible in every way, just don't make the path there so miserable and pointless. If you want to play misery, play it with friends, it makes it less miserable, but I hope the dev behind it (solo, which I give credit to) understands this update was a net negative to a casual base, and made the game less enjoyable.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/14/2026 Posted. I love this game , i really do. but the recent update has broken the game aswell as crashed the ingame economy. Less then 24 hours ago this game was like it always has been, challenging but has few boost in sales to help bypass said challenges. example bread. 4 wheat = 1 flour = 1 bread = 20$ amazing. But now its 7$? why did it suddenly change so drastically? Another example , its hard getting clean water early on by yourself for building let alone drinking. Water used to cost only 15$ and now cost 70$ ... why when its been the same for over a year? Im sorry but you need to drop the other dev if they are behind these drastic idea changes. Suddenly theres no reward for spending the time selling and trading aswell as now hunting doesnt always = reward anymore. i do recommend this game , i really do. its really good. But this new update has brought more issues then fixes. POV is also messed up , the arrows in the walls and furniture when editing now appear constantly. Gun mags are floating around the gun and now your weapons vanish in your hands. NPC are also going invisible mid combat and seemingly cannot die even when putting a whole AK Mag into them. PLEASE FIX THIS!! This update had wayy too much in it and its broken so many things.
[h3]Intro[/h3] I am someone who plays a lot of under the radar indie games, mainly to support indie developers but also with the hopes I may find a true diamond in the rough. This game caught my attention with some a good art style alongside appealing retro graphics (something I am a big fan of), so when my friend wanted to buy the game to play together, I bit and gave it a shot. However, after playing with a friend for about two days for a few hours it is apparent the retro graphics are basically the only enjoyable thing this game offers. [h3]Dislikes[/h3] The game is just plain not fun. It is set in a nuclear wasteland in which survival is meant to be really difficult, but survival is actually the easiest part of the game and requires basically no effort. Food, water, and radiation are incredibly easy to manage, and the biggest challenge with regards to it is knowing you are starving/dehydrated in the first place (since the game does not display this data on your HUD). Radiation also goes away incredibly quickly so there is no real downside to drinking irradiated water, so long as you don't do it all at once. The lack of good survival mechanics it a huge downside for this game, as since it has no meaningful progression or story to complete, these mechanics need to be engaging enough to compensate. This is not the case with this game, and the janky controls and sometimes obtuse mechanics don't help with that one bit. One such obtuse mechanic is the Sirzez. Selling things in the Sirzez is a huge hassle because this game has some of the most random buy/sell restrictions I've seen in any game. There is a guy you can buy ammo from guns from, but for some reason you can only sell rusty weapons to? Why can't I sell ammo for guns I don't have yet? Most of the Sirzez is like this, only taking very specific (and often otherwise useful) materials for selling, while leaving your base with useless junk that you have to get rid of manually. The combat in this game isn't much better. The enemies are so incredibly basic I feel confident saying I've coded better enemies in Unity myself, they all just run directly towards you and attack if in range. If they have a gun they shoot you, but its very easy to tank the damage and kill them with melee anyways (and of course the ones with guns don't drop guns because why would they). The game is also incredibly buggy, especially for my friend who I played coop with, as he encountered constant controller issues and a strange bug in which he kept on getting radiation poisoning even after respawning (this made the game unplayable for him). I cannot speak on that as the bugs did not effect me nearly as much as him, but I did encounter things such as ghost items in my inventory taking up space. Finally, exploring is a huge pain since you always need to mind the "Shinings" that occur on a regular basis. Shinings basically force you to go back to base or you die, and while on paper it sounds like a fun mechanic most of the time it just interrupts whatever you were doing and takes away some of the fun inherent in exploring the world [h3]Likes[/h3] The only part of this game I actively enjoyed were the retro graphics and the anomalies, but even my enjoyment of them comes with caveats. Anomalous occurrences are so common that they lost their charm quick, and many (like the black holes) cause graphical glitches not related to the anomaly. The places in the thumbnails when you load up the game look pretty cool but because of graphical glitches they rarely look how they do in the title screen when you find them in game. [h3]Feedback[/h3] As far as feedback goes, this game desperately needs something that sets it apart, as it is very similar to the game S.T.A.L.K.E.R. The retro artstyle is a start, but it is nowhere near enough when many of the core mechanics are below the average I would expect for a release of a standalone small indie title, let alone something that plans to compete with S.T.A.L.K.E.R. This game desperately needs bug fixes, polished mechanics, a tighter gameplay loop, and overall just more content before I could ever seriously recommend it. [h3]Final Score[/h3] 3/10
mid stalker clone
Me and my friends were waiting for the update since it got announced it was coming "soon" around three weeks ago. Well, we could tolerate that, more time means better update, right? Right?.. [h1]IT ♥♥♥♥♥♥♥ SUCKS[/h1] Let me tell you how I've come to hate this update. Let's start with the most common change - the economy. Let me tell you, it's nigh impossible to fix a broken weapon now. For the best weapons, it now takes more than a 1000 rub to fix them. Some items also received absurd pricings - bread now sells for 7 rub while being bought for 95, same goes for beer. And just so the players can't get ANY money now, plants now take ten times more time to grow, so you ain't getting your money from farming! Only thing you can do now is cell components, but that won't give you nearly enough money. Now let's get over to miscelanious changes. You remember those coal bags and fuel? They no longer spawn! In 10 hours on one save I found a SINGLE coal bag! Remember those tool boxes needed for weapon fixing? SINGLE ONE in 10 hours, and it's THE SMALLEST ONE! Same goes for EVERY sellable item like copper wire, radio, game console, etc, you ain't getiing NONE of those too! Oh, you wanted to spend your precious resources on killing some big mob? Congrats, loots AREN'T GUARANTEED now! You may as well spend 30 ammo for NOTHING! Also, just to make sure you won't get anything, clothes are now just RESKINS WITH DIFFERENT AMOUNTS OF POCKETS! No more protection or radiation protection for all of us. Oh, and also, every mob now deals TWICE AS MUCH DAMAGE, just to make sure you lose ANY hope. Finally, let's talk about the most MISERABLE part - new content. New location SUCKS. Mobs either deal half of your healthbar or just oneshot you and have trillions of HP, with some just straight up becoming separate beings up to TEN TIMES! Tons of boxes meant for loot DON'T HAVE ANYTHING! Performance just randomly drops to unplayable levels because why not! Also., let's just drop billions of zombies there and landmines too because it doesn't suck enough! Oh, and also this location spawns from day 15 onward so prepare to die, order a coffin or something. [h1]Now, let's conclude it all - the update sucks.[/h1] Yeah, that's it. That's literally it. The game is truly MISERABLE now, just like the devs seemingly wanted (judging by the discord messages). How to fix it? Revert EVERY change that was made to already existing content and take out the new biome until it's properly fixed and balanced, because judging by the hell that was happening there it wasn't tested by ANYONE. Until then, the game will suck. Go play somethis else while it's in this state. I recommend Unturned, it's also fun with friends.
oyuna ilk girdigimde bune amk dedim hiçbirşey anlamadım sonra bi iki rehber falan okudum ve oyunu anladagında asırı sarmaya baslıyor bazı buglar var ama zamanla duzeltilir bence oyunun estetigi falanda asırı iyi oyunun üstüne düşücekseniz alın bence sarıyo yazmayı unutmuşum oyunda sözde sosyalist bir ülkedeyiz ama aşırı hard kapitalizm dönüyor bi tane hurdayı 1 rubleye alıp 7 rubleye satmak ne amk adam smith görse ayakta alkışlar
este juego está inspirado en mi país, apenas salgo y me asaltan 10/10 me recuerda a mi infancia
Me: *In an abandoned soviet bunker walking silently with my mosin and a flashlight* Me: *Turns a corner and hears a baby crying in the pitch black followed by weird slender man looking monsters rushing me* Me: *♥♥♥♥♥ pants* Genuinely the first time a game scared me without me being jump scared. The combat is it a bit lacking but the grind and the game loop of loot -> build ur base or sell items -> repeat is really fun. The atmosphere especially going in blind and knowing nothing about the game made it really enjoyable as well. There's a few bugs with but nothing game breaking so far. I did manage to get stuck during one expedition so saving before leaving the base is a good idea. Cant wait to see what the dev does with this game.
[Chorus] I miss that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? [Verse 1] I love you so much that it's dripping Dripping from my arms and such I'm sorry, I know I'm too much To love, to trust, I'm nothing, but [Chorus] I miss that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? [Verse 2] You are what I could believe in since I have nobody else I keep screaming, I keep breathing, it's the living I can't help It's the misery 'cause you can tell me how much that you care And I know it's true, but yet you need to get me out your hair Is what we have special? What's that mean? Why can't you choose me, is it greed? This isn't lust, no fairy dust, it's blunt, it's what you see Misery in knowing I love you and had to leave The misery that I can't shake, the misery I bleed You might also like It’s me, It’s Verity Horror Skunx Rin Tin Tin Freestyle* The Q Brothers Meant to Be ♥♥♥♥♥♥♥♥♥♥♥ [Chorus] I miss that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? But it's real, that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? [Bridge] Hurts to feel that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? How to heal that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? [Chorus] I miss that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? God, I feel that kind of misery The kind where you are nice to me But only in the evening? Why only in the evening? [Verse 3] 'Cause I know that you care (I know that you care) 'Cause I swear it ain't fair (I swear it ain't fair) I'll slit my wrists and show you I'll dare to do anything I love you, I love you with everything [Chorus] Hurts to feel that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? How to heal that kind of misery The kind where you are nice to me The kind where you are nice to, to me To heal that kind of misery The kind where you are nice to me But only in the evening So I wish that I was dreaming But only in the evening, in the evening God, I wish that I was dreaming I miss that kind of misery
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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