
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1756 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
捡垃圾很上头。但是有些问题: *游戏内容太少 *怪很傻,基本都能地形卡住,不够智能,应该随着玩家发育,越来越智能 *很多物资没啥用,锅子这类照理说应该能炼铁分解材料对吧 *指南针指向的不准,必须要歪着看才能找到家 *食物在手里是播放动画食用,但是在背包里是能直接快速右键,不播放动画使用。正常应该是,也要自动切换到手持状态然后播放食用动画,当然动画应该能被打断来应对突发情况,动画播放完才算食用成功 *应该有个地图系统,去过的地方自动会被绘制出来,当然也允许玩家在上面涂鸦标记。甚至可以拓展玩法,让玩家手动绘制地图,然后根据副本刷新的情况,凭借经验在绘制的地图上设置代表自己的红点,然后红点随着玩家移动更新 *玩家可以通过存档重开的办法来反复控制副本的刷新和天数,我不确定这是好还是坏 *安全屋内并非无敌,要去地堡或商店内才行。中间一大段区域来回跑浪费时间,应该设计能让玩家在空地上挖个新地堡这类的新家。我后期都是箱子堆在安全门出口前,然后进商店躲避核爆,地堡除非烧废料几乎不回去了 *ui交互的设计不够细节,比如我打开背包或者马甲的储存窗口,然后我将物品扔了,窗口应该会自动关闭。搜索物资打开窗口没有一键获取,必须一个个拖动。工作台做了大量物资也没有一键获取。同体积的道具,在窗口内不能立刻拖动交换位置。工作台做道具缺少物资不提醒缺少哪些...总之就是缺少细节
It's that kind of misery the kind where you are nice to me but only in the evening so I ask if I'm just dreaming
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
S.T.A.L.K.E.R. tarzı atmosferleri çok sevdiğim için merakla şans verdiğim bir oyundu. Ana fikir ve konsept aslında gayet potansiyelli: Her 15 dakikada bir 'emission' benzetişi bir wipe yaşanıyor, harita değişiyor ve siz ölmeden toplayabildiğiniz kadar loot toplayıp kaçmaya çalışıyorsunuz. Ancak oyun henüz çok ham ve katetmesi gereken çok yol var. Bir noktadan sonra süreç aşırı tekrara biniyor, bu döngüyü kıracak farklı mekanikler veya çeşitlilik şart. Tek başınıza da, arkadaş grubuyla da girip oynamak keyifli ama mevcut haliyle maksimum 10 saatlik bir içerik sunuyor. 5$ gibi indirimli bir fiyata denenir ama üstü kesinlikle verilmez; daha çok fırın ekmek yemesi lazım. Not 22.07.2026 için geçerli bu
[h1] Vamos falar de MISERY? [/h1] Bom, encontrei o jogo perambulando na loja da Steam(aproveitar as promos né ashausuhash) e até agora estou surpreso como este jogo me segurou e me fez ir atrás de entender a mecânica do mesmo para poder avançar. Não JULGEM o game apenas pelo "gráfico" ou pela mecânica "simples" porque de simples não tem nesse gamezinho maneiro. Cada run nesse jogo vale muito a pena, cada loot que você encontrar vai ter algum sentido/utilidade dentro do seu bunker ou para o seu personagem(ex: artefatos). Vale ressaltar que este jogo é desenvolvido por um único dev. Aproveitem, joguem com amigos e o mais importante de tudo, APOIEM.
Бессмысленная, поломанная, но в некоторой степени атмосферная выживалка на пару-тройку вечеров. Нормального баланса в игре нет (мосинка не убивает в голову бандитов, что?), экономика внутриигровая просто мертва (самые редкие артефакты стоят столько же, сколько и самые бесполезные. Ну а патроны стоят как 3 артефакта, серьёзно?), нормально электричество провести на базе тот ещё квест(нельзя было сделать сплиттеры больше чем на 2 входа, а?) и всё это дополняется огромным количеством багов (которые чем дальше, тем чаще встречаются). Плюс ко всему у игры порой возникают серьёзные проблемы с производительностью, что скорее всего вина движка UE5 и неопытности разработчиков в работе с ним. По сути у вас нет никаких конечных целей в игре на данном этапе, просто выживай себе пока не надоест и всё. Никаких квестов, никаких диалогов с НПС которые бы вводили игроков в лор игры. Биомы через некоторое время начинают приедаться, а вылазки в бункер всегда жопаболь из-за запутанности локаций и отсутствии нормального освещения. Неужели нельзя было сделать нормальный фонарик или дать хотя бы какую-нибудь лампу керосиновую с нормальным радиусом освещения? С ориентированием полный атас. Какой вообще смысл в компасе, если вращаются не его стрелки, а сам компас? Ориентироваться с его помощью просто невозможно и в итоге из-за этого приходится порой просто по кругу бегать, потому что потерял вход на базу. Вообще, игре стоило бы выходить в раннем доступе, тогда претензий было бы куда меньше. А сейчас мы имеем якобы релизную версию, в которой толком нечего делать, кроме как развлекать себя самостоятельно. Надеюсь в будущем таки добавят хоть какие-то цели в игре или по крайней мере мастерскую Steam, чтобы хотя бы модами игру разнообразить. Может через годик-другой вернусь в игру и исправлю отзыв, если что-то поменяется в лучшую сторону.
I miss that kind of misery The kind where you are nice to me >,<
En líneas generales, el juego está muy bien logrado. Cada aspecto que propone funciona y se disfruta, se nota el trabajo detrás. Sin embargo, hay un punto donde se queda corto: la narrativa. Falta más énfasis en la historia, en el "cómo llegamos hasta acá". Se siente que el contexto y el trasfondo podrían estar mucho más desarrollados. Lo mismo pasa con el contenido a mediano/largo plazo. Sumar más facciones, personajes nuevos o criaturas distintas ayudaría a mantener ese gancho que te haga querer seguir jugando. Porque llega un momento en el que ya tenés todo desbloqueado o ya viste todo lo que el juego ofrece, y ahí empieza a sentirse repetitivo. Mi conclusión: es un buen juego, pero con más contenido narrativo y más variedad (facciones, personajes, enemigos), podría pasar de "bueno" a excelente. Tiene base sólida, le falta ese extra que lo sostenga en el tiempo.
it looks fun but if you use linux its not able to be played with people on windows so i refuneded it
found out the developer is racist..... had to refund... in his discord he said the only reason he added english to the game is to "suck the fat americans dry.." so...
I miss that kind of misery The kind where you are nice to me But only in the evening So I ask, am I just dreaming? I love you so much that it's dripping Dripping from my arms and such I'm sorry, I know I'm too much To love, to trust, I'm nothing, but
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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