
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
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About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 170 reviews with recorded playtime.
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
vodka
Game heavily relies on rng, if you are planning to have a longer run better pack up your luck reserves cause sometimes you just get a random insta death event Also the melee combat is also pretty bad or just not polished. The thing i gotta praise the game about are the ps2 graphic and these east europe vibes.
Chimbita de juego. Optimizacion cool (NIKITA HDP APRENDE A OPTIMIZAR CABRONAZO). Los graficos de PS1 estan goty, nose donde chotas se descargan los modtardos. Deberian de agrega el jennys mod (para mi amigo CR). Conclusión chimbita de game, todo cool. A y si pueden agregar gambling tambien estaría cool. PD: GOTY PD2: que hambre PD3: uy mano que hago escribiendo PD4:mano yo no sé estamos locos PD5: ...
ok this game is one of my now favs and need new weapons and gear alreadyyyy and maybe a headlamp because im a bich in dark rooms like the bunker ;w;
CHICKY BRICKY
very good game, mix of Tarkov, stalker and basebuild. you go out to the zone that changes every 30 minutes and loot everything you can and bring it back to the base that is not effected by the Emission. after 20h you probably seen everything you have and with friends its even better. alone the looting rotation is tidious at some point especially the endgame. still easy recommend
lazy ass admin team, fix the bugs and maewing ♥♥♥♥ you
捡垃圾很上头。但是有些问题: *游戏内容太少 *怪很傻,基本都能地形卡住,不够智能,应该随着玩家发育,越来越智能 *很多物资没啥用,锅子这类照理说应该能炼铁分解材料对吧 *指南针指向的不准,必须要歪着看才能找到家 *食物在手里是播放动画食用,但是在背包里是能直接快速右键,不播放动画使用。正常应该是,也要自动切换到手持状态然后播放食用动画,当然动画应该能被打断来应对突发情况,动画播放完才算食用成功 *应该有个地图系统,去过的地方自动会被绘制出来,当然也允许玩家在上面涂鸦标记。甚至可以拓展玩法,让玩家手动绘制地图,然后根据副本刷新的情况,凭借经验在绘制的地图上设置代表自己的红点,然后红点随着玩家移动更新 *玩家可以通过存档重开的办法来反复控制副本的刷新和天数,我不确定这是好还是坏 *安全屋内并非无敌,要去地堡或商店内才行。中间一大段区域来回跑浪费时间,应该设计能让玩家在空地上挖个新地堡这类的新家。我后期都是箱子堆在安全门出口前,然后进商店躲避核爆,地堡除非烧废料几乎不回去了 *ui交互的设计不够细节,比如我打开背包或者马甲的储存窗口,然后我将物品扔了,窗口应该会自动关闭。搜索物资打开窗口没有一键获取,必须一个个拖动。工作台做了大量物资也没有一键获取。同体积的道具,在窗口内不能立刻拖动交换位置。工作台做道具缺少物资不提醒缺少哪些...总之就是缺少细节
as this game currently is, I can't really recommend it. They seem to have decreased the chance of military/apartments POI so now most of the expeditions are boring copy and paste slop POI's you've seen a thousand times. When you do find anything miltary, the loot is ♥♥♥♥. there needs to be ALOT more POI variety, this is a pretty huge weak point of the game right now The game just becomes a drag when you've been to the same places 100 times over. barely anything interesting happens. and it seems they made guns and ammo harder to find and more scarce, which, not incredibly fun either. I don't really enjoy this game anymore. It's missing alot.
A pretty neat survival game that clearly takes inspiration from games like Stalker and Tarkov. Despite it being fully released, there's no way to finish the game and if you ask me, the content currently in the game runs out quite fast. Still worth playing and supporting. I'm excited to see where the devs goes from here.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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