
3D Point-and-click adventure puzzle game wrapped in cinematic 2D cut-scenes. After a concerning message left on Rob's answer-phone from his panicked-sounding twin, Nick, he rushes to his brother's office to try and find a hidden mask. Not long into the search, things take a very dangerous turn...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this game! wish there were more parts. Quick gameplay
Very nice game
Well, I guess I'm an idiot. Some of these puzzles absolutely required a walkthrough because I would never have guessed them. I can say with confidence that I would never have [spoiler]associated the positions on a map with the numeric keypad, especially when there was a card right there with a series of numbers on it.[/spoiler] Also, the hint for the PC password was ambiguous. I kept thinking [spoiler]the order of knowledge referred to some sort of think tank or university because "order" also means "collective of people", like an order of knights.[/spoiler] And while I did manage to find the [spoiler]volume five[/spoiler] clue, I had the expectation that I would need to actually [spoiler]click volume 5 to see inside of it[/spoiler] because that's what needed to be done before. Perhaps my complaint is less about the clues and more about player expectation. The clues weren't just very abstract, the methods of using them were really unintuitive and there were so many ways to interpret the clues. There were red herrings galore. I spent so much time trying to figure out how to use items and information that had no purpose, which diminishes the enjoyment of the game. I guess everyone's different since some people seemed to get the clues on their own. There were good parts, though. The atmosphere is interesting and creepy enough where I kept [spoiler]turning around to make sure the green painting with the silhouette wasn't moving or coming to life.[/spoiler] I like whatever the story seems to be hinting at. There were enough atmospheric story-related things to keep me wondering what the story will be about, so as much as I've just complained, I think I'll be playing the rest of this. I'm going to recommend the game because the puzzles that stumped me may well be a breeze for some people. And if they are, then you're probably really going to enjoy the game.
much too short, what is the point of more than half items collected, to not even be used???
괜찮은 느낌의 방탈출 게임. 방에서 단서를 찾아 빠져 나가야 하는데, 힌트도 없고 반응하는 오브젝트는 많아 단서 찾기는 좀 힘들다. 스토리는 좀 흥미진진 할 것 같은데 게임 볼륨이 너무 작은게 단점. 아직은 살 때가 아니고 에피소드가 더 나오면 살 것. 지금으로는 빠르면 15-30분 안쪽으로 엔딩 볼 수 있다. 숨겨둔 도전과제가 좀 빡치는데 방안의 모든 오브젝트를 샅샅이 뒤져야 깨진다. 토론마당의 코드 분석글을 참조하면 그나마 어렵지 않다. 일단 추천. 그리고 보류.
1/10
Con mia enorme tristezza,la schermata del gioco,fin all'inizio,appariva tagliata ai lati,così non si potevano leggere le frasi per intero. E l'assistenza non risponde più,ormai è come abbandonato chi lo compra. Mi dispiace,perchè mi ispirava molto,ma ho chiesto il rimborso.
Συνοψίζοντας • Δέν μπορώ νά καταλάβω μέ τί σκεπτικό αποφασίστηκε η κυκλοφορία ενός τόσο μικρού έργου ("Κεφαλαίου", σύμφωνα μέ τούς κατασκευαστές, Σελίδας σύμφωνα μέ τήν πραγματικότητα...), μέ τή δράση νά περιορίζεται σ' ένα δωματιάκι 3x4, μέ τήν διάρκεια νά μήν υπερβαίνει τή μιάν ώρα (κι αυτό, χάρις στούς συνηθισμένους κωδικούς πού θά σού ζητηθούν) καί μέ τούς γρίφους καί τήν ιστορία του νά μήν διακρίνονται ούτε γιά τήν εφευρετικότητα, ούτε γιά τήν πρωτοτυπία τους. Απατο θά πάει καί ανολοκλήρωτο θά μείνει. Γιά ποιό λόγο λοιπόν ν' ασχοληθεί κανείς μαζί του; Βαθμολογία: 1,5/5 http://adventures-index10.blogspot.com/2015/02/mirrored.html
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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