
It’s defense time! Arrange your forces against the invading Robotic tribe called the Kaids. Choose your arsenal and place them wisely for excellent road defense. Prove your defenses against challenging enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h2]Minibots TD[/h2] [h1]Bloons TD?[/h1] No, it’s obviously not Bloons TD. I haven’t played a lot of these tower defense games (except Bloons, obviously) so this genre is a bit new to me. But I am pretty sure anyone would understand how a TD game works. It’s mostly focused on the strategic placement of the defense units and upgrading them. Anyways, let’s just jump into the review. [h1]About This Game [/h1] [h2]Storyline [/h2] The game doesn’t really have a proper plot. There aren't any narrations of any sort which makes the game’s lack of a story pretty evident. But they did mention that the enemy units go by the title “Kaids” and they are trying to seize control of your city. But I didn’t see any traces of this story in the actual game itself, I read whatever I just mentioned from the game’s Steam Store Page. So, I guess it’s safe to say that this game doesn’t follow a storyline of any sort. [h2]Gameplay Mechanics [/h2] I’ve been writing a lot of codes in C# that I mix coding when typing/talking in English. Let’s hope I do not make the same mistake here. Anyways, let’s not get sidetracked. Lemme just list the game mechanics here: [list] [*] The main mechanic is the user’s ability to place any of the towers they can afford wherever they want on the map. I mean, there are obviously some restrictions but yeah. [*] They can then use the money they earn to buy upgrades for each tower. Upgrading them will increase their range, damage, and fire rate. [*] You will first start with only two options of towers to choose from. The rest can be unlocked only through playing the game. [*] You can also upgrade the towers in the main menu which will kinda add something like an Evolution level to it that will allow you to upgrade it more in-game (I think that’s how it works). There is also a Rebuild feature. I am not sure what it does since I didn’t get an opportunity to use it yet. But from the sound of it, it might rebuild your tower into something more powerful(?) [*] You have a limited amount of health and each time an enemy manages to reach the end of the path, you lose a portion of your health. This makes your objective very obvious, make sure no one survives till the end of the path. [*] You will also have a limited set of consumable traps that you can use as your last resort. They include single mines, cluster mines, some kind of laser tesla tower thing, etc. [*] There will be a red indicator that will let you know when the next wave is about to start. I think that the indicator should blink for a few seconds and the next wave should automatically start. But for some reason, the next wave only starts when you click on the red button most of the time. I think this is a bug but I won’t argue if they say it’s a feature. [*] There are two time-related features in-game. One allows you to increase the game’s overall speed so everything happens faster. The other button allows you to pause the game whenever you want, allowing you to upgrade towers and place new ones without the enemies moving (I hope you get what I mean). But I feel like the pausing feature is kinda unnecessary since it removes the feeling of stress that you should experience in such games. [/list] So yeah, this game does have a lot of features. They also have a lot of levels and different kinds of environments, towers, and enemies. This keeps the entire gameplay experience very dynamic which allows players to play for a long time without getting bored. But on the other side of the same coin, this game is kinda difficult. I am not sure if it’s just a skill issue or the game is actually hard, but there are some levels where it’s almost impossible to defeat the enemies before they reach the end of the path. But they are doable if you use the traps. In conclusion, the game is obviously rich in content, but it looks like they went for quantity over quality since some of the features feel unnecessary while some are a bit broken. There’s obviously room for the developer to fix the balance issues and the bugs the game has, so let’s not jump to conclusions yet! [h2]Visuals & Audio[/h2] The game could’ve done a lot better in the visuals aspect. They could’ve chosen a better art style that would’ve suited the game’s overall theme. If I was them, I’d have either chosen a cartoony cel-shader art style or low-poly models with flat colors. This would’ve complimented the “Minibots” theme a lot. Right now, everything looks like a mixture of realism with a hint of cartoony art. It just feels really boring and unattractive to look at. They could really use an asset and art-style overhaul since the serious war style doesn’t seem to fit. Since this game is made in Unity, try using the Quibli asset as I am sure it will make the game look a thousand times better. [h1]Pros[/h1] [list] [*] Rich in content. [*] Pretty engaging gameplay. [*] Simple to understand controls. [*] Decent Replayability rate since you can choose different approaches when you replay. [*] There are also a total of 3 difficulty modes for each level which add to the replayability aspect of the game. [/list] [h1]Cons[/h1] [list] [*] Even the easy difficulty mode is a bit too hard. I feel the difficulty curve is high. [*] The game’s visuals are kinda unattractive. There’s nothing that attracts the player’s attention. [*] There are a few bugs here and there. [/list] [h1]Conclusion[/h1] So yeah, the game does feel a bit unpolished. But there is a lot of room for improvement if the developers are willing to work on it more. They can make the game even more engaging and attractive. Please consider an asset and art/graphic-style overhaul! But is it worth the money? I mean, yeah since it is kinda rich in content. It is also not very expensive. I do recommend giving it a shot! [b]Reviewer:[/b] Midplayz I expected the bots to be cute……My disappointment is immeasurable and my day is ruined…. [b]Rating:[/b] 0/10 [h2]Update: 30/06-2023[/h2] This game has had a drastic increase in price. From around €7, it went up to €146 and now it's priced at a ridiculous €194.99. No one in their right mind would pay more than €5 for this title. I hope this is just a pricing error and they fix it in the future. Steer clear from Minibots TD for the time being. [url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for more quality reviews.[/url]
[b]TLDR: Want just a Gameplay Video? Its at the bottom of the review.[/b] This review might seem a little mean, but I see very good potential for this game and I say these things in hopes the Developer will take notice and fix/update them. So if the developer is reading this I will say the kind words first to soften my criticism blow: Developer(s), I feel you have a good TD under you so far. With the rough ideas in place with it being early access the game truly does show promise. I enjoyed the feel of the game. The sounds were solid and the tower hits felt like they had decent chunk to them. I am excited to see how the game will pan out the further along you get with the project. [b][u]Recommendation[/u][/b]: Currently the game is in a smooth playable state and I'd so far give it a recommend towards your follow list if you're just on the fence; or if you're an avid TD collector then go ahead and buy it. I will be checking back in on the game in a few months to see how its progress and update my review accordingly. Now on with the review. [b][u]UI:[/u][/b] This is a very early access title which means UI elements are simply not there that explain things to you. There are no mouseover elements in the game to explain what does what. You have to guess what it does based on the picture. Not even names of turrets are included on the portrait menu of your selections in the lower left, as shown in the screenshots of the game. This also extends to your out-of-mission upgrade system. Sure it costs 500 credits to upgrade your basic turret, but....what does the upgrade do? Who knows! Alongside this lack of UI element explanation there is also the lack of damage your turrets do and what they are strong against. You currently get the bare minimum of it targets ground/air. TD players are of a similar breed and brother we like STATS. Give us the tasty stats. How much damage does the tower do currently, whats its current range, what type of enemy is it effective against? Also when hovering the upgrade button (please hotkey this so I can hover-upgrade towers) I would like to see what the +damage and +range modifiers are denoted for example by 5 + 2.5, so you know you're adding 2.5 damage. The range would also be displayed physically around the tower with a green faded circle to denote more distance. [b][u]Enemies:[/u][/b] I currently like the volume of enemies up until the 9th mission (where I stopped) and the different styles of them. Keep that part up! But my issue with the enemies is along the same vein as the UI elements, I would appreciate it if there was a bestiary of some sort. Or at the very least be able to click on an enemy in game and have its stats shown and if it has an enemy typing. Secondly the enemy's health bar is denoted going down in certain % values I believe such as 100%, 66% and 33%? There is an easier way to do health bars if you're unfamiliar with how to do a sliding health bar, the simplest way is to use a slider, turn the enemies health in to a % (current health divided by max health x 100) and then you have the slider adjust to the %. It creates a real-time slide animation for each units health. There are other ways to do it of course, but this is an easy way if unfamiliar with health bars. [b][u]Maps: [/u][/b] All the maps currently are essentially reskins of each other. If someone has played further in the mission list please let me know if there are split-path maps or if its just the same singular path. While the maps at least are pleasing to the eye (not jagged messes, but smoothed surfaces which gets bonus points from me) their lack of diversity on multi-pathing is concerning. [b][u]Gameplay:[/u][/b] Currently the best strategy is to use all tier 1 towers (no upgrading) and stagger them 1 circle-range from each other, ad infinitum. Usually trying the approach of a small set of towers and upgrading them will let enemies slip past whereas complete map saturation instead will keep your health total much higher. There is also no way to tell how to unlock Normal and Hard modes. I assume you have to beat easy mode entirely for Normal to unlock? There are 35 missions so if someone knows, please comment on this so I can update the review with said information. [b][u] Suggestions: [/u][/b] Basically what the game currently needs is a bit of polish on the lacking aspects. The lacking aspects are as follows 1) The UI needs a heavy overhaul to include mouseover elements for data/information 2) Show off a split-lane map for mission 4 or 5, this shows a player there are more interesting map types. 3) Let the player pick Normal difficulty right away (its merely a psychology thing, but when people are forced in to easy they can feel like their skill is being insulted, this can be fixed by simply calling easy->normal, normal->hard, and hard->brutal for example. It may seem like a joke, but look at the sizes of .... "hose straps" NASA uses for their astronauts to use the bathroom with. 4) Its early access, so throw in some wild ideas you might be floating and label them "experimental" and play around with it a bit. If players generally dislike it, then it can be removed or if they really enjoy it you can lean in towards that a bit more. Hopefully my review was useful to people. Contains first 9 missions. https://youtu.be/8bIruQizZkM
A very competent Tower Defense title that is not quite as easy as it first looks. It will take you a few runs to work out the game's nuances. Graphics are adequate and sound is limited (at least to level 5). You unlock towers and upgrades as you go along and the game restricts you to the Easy level, I suspect that you have to complete all levels on Easy before being allowed access to the next harder level - not a bad thing as Easy can be very challenging as you build up your upgrades. I really like the fact that you can move turrets - have not seen it before. Be careful not to waste your initial supply of mines and laser - you will need them in tight corners, particularly with the large heavily armoured transport units in the later stages that release additional troops and flying units. Initially had a problem with the game failing to recognise the mouse, that I found was solved by disconnecting my X-Box controller. This will hopefully be rectified shortly. Wouldn't mind seeing direction arrows for land land and particularly air units and some information on what the various upgrades bring to the table. Update 15 Fen 23 Through to the 15th level (on easy) and I am finding all levels are playing too easily with the same tactic, which takes out the interest.
I recently started playing this game and I must say, I am thoroughly impressed! The heroic enemy attacks are truly epic and keep me hooked for hours on end. The variety of enemies, both terrestrial and aerial, adds to the challenge and keeps gameplay fresh. The tower arrangement feature is a strategic aspect that adds a whole new level of excitement to the game. I love being able to watch my towers engage in all out robotic battles. One of the best things about this game is the freedom for tower placements. You can truly customize your game strategy and experiment with different tower arrangements. I highly recommend this game to anyone who loves action-packed, strategic games. It's a must-play!
If you hate robots, and you should, this TD game is a pleasant way to pass some time. No specific element stands out, but all together the game works. There is no story if that is your thing, but it has progression via economy system, but no tower experience.
Одинаковые уровни, с разными поворотами. Одна музыка на всю игру. Баланса 0. Вся игра проходится с помощью одной любой башни, которую нужно прокачать до максимума, но чтобы ещё прокачать до максимума, нужно пройти один и тот же уровень миллион раз. Не берите даже бесплатно!
I appreciate the effort, but this game just isn't fun. I did not want to review it until after any updates, but there have not been any. Lackluster at best. As someone who loves tower defense games (and has over 2000 hours on them), I felt this was a waste of money.
Nether mouse nor xbox controls work. I wasted my money
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