
Project Tarvotan allows you to explore the depths of the Milky Way and local universe. Use your wit and resources at hand to plan out your path through each sector. Your demise lurks around every decision. Can you survive long enough and restore balance to the universe?
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfinished pile of refuse. There's no way to save your progress in a game that's extensively about exploring the galaxy.
"Project Tarvotan" ist ein Weltraum-Erkundungs-Spiel. Wir sind der Kapitän der SSC Tarvotan einem kleinen Erkundungsschiff, das eine deutliche Ähnlichkeit zu einem Space Shuttle hat. Damit bewegen wir uns zunächst durch unser Sonnensystem, um Planeten zu scannen und Rohstoffe abzubauen. Denn dummerweise hat das Sonnensystem seine Balance verloren und begonnen zu kollabieren. Deswegen müssen wir uns zu anderen Sonnensystemen aufmachen, wofür wir natürlich die notwendigen Ressourcen benötigen. Wir bewegen also auf einer Sternenkarte unser Raumschiff von Planet zu Planet und geben Anweisungen. Spielmechanisch funktioniert das alles praktisch rundenbasiert. Bei jeder Aktion sollten wir auch unseren Treibstoff und unseren Sauerstoff beachten, die verbraucht werden. Zudem können wir auch Aufträge ausführen. Grundsätzlich scheint das Spiel interessant. Zumindest das Setting ist spannend. Und auf den ersten Blick scheint auch die Umsetzung passend. Die Sonnensysteme schauen einigermaßen passabel aus. Schnell allerdings bemerkt man, daß das Spiel in der technischen Umsetzung einige grundlegende Probleme hat. Es wirkt wie eine frühe Alpha-Version, wie ein unfertiges Produkt, bei dem es nicht nur an Optimierung fehlt, sondern auch einige Dinge schlichtweg fehlen. Die Mechaniken sind reichlich umständlich und auf den ersten Blick undurchsichtig. Das bemühte Text-Tutorial hilft da kaum weiter. Absolut absurd wird es dann, wenn man feststellt, daß man das Spiel praktisch nicht speichern kann. [h1]Wertung:[/h1] 5/10 Atmosphäre 5/10 Story 6/10 Grafik 4/10 Sound 2/10 Spielmechanik 3/10 Balancing 4/10 Spielspass [h1]Fazit:[/h1] Project Trash. [h1][b]4/10 Gesamtwertung
[h1] I like space games. This one is more about jumping from planet to planet in solar system and accepting quests or trade offers. Quests consist of different challenge steps you have to accomplish. On each planet you can either send probe, scan for materials, science, fuel or oxygen. You can accept investment offers when meeting certain conditions there is a reward. Make sure to not run out of fuel and oxygen. Some ships might attack you, in this case turn based battle begin. Few actions are available like targeting different areas of enemy's craft, faction assistance if available or retreat. Outcome is measured by accuracy and power and is a bit of RNG, press 'space' at the right moment. I encountered a bug amidst the battle, game got stuck during outcome and had to quit. In general I found this game to be A BIT boring. Music will make you question your pathetic life. Not recommended as we're only speckles in galaxy. [/h1]
Для очень узкого круга игроков, я не из их числа, но негативный отзыв оставлять не буду
Project Tarvotan is a somewhat unusual kind of game, I suppose it's best explained as a kind of stat based "survival" game meets space exploration/trading game. There's a welcome depth to the game mechanics as you scan planets, dispatch probes, trade and ally with various factions and so on. But where it falls down is in a series of very poor game design decisions. Most of the game interface is just clicking through various menus and things like an interactive web game. There's golf-swing minigames and so on as well, which clash with the whole idea of piloting a spaceship and exploring the galaxy... thematically these elements just don't sit properly together. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately ethical behaviour and genuine intentions alone are not enough to produce a brilliant gaming experience. The first thing that will strike anyone seriously trying to play this is just how clunky, confronting and obtuse the user interface is. Standard UI conventions aren't followed, and because the majority of the "gameplay" here is conducted by clicking through menus, not getting those perfect is a death knell for this kind of game. The game doesn't have any save game features, despite that being a basic standard for all games of this time. The developer might defend this as an attempt to make the game seem more "difficult" without them having to balance the game or do their job properly with engaging and challenging level design, but it's just as likely they simply couldn't work out how to make a save game feature work. Either way, that's a defect that adds another reason for gamers to avoid this game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. The planet Earth almost looks like a D20. I feel bad for anyone who has to fly around on that planet, avoiding all the hard edges. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Project Tarvotan is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
TR:Oyun koleksiyon kartları için alabilirsiniz. EN:You can get it for game collectible cards. RU:Получить его можно за игровые коллекционные карты. İSP:Puedes conseguirlo para cartas coleccionables del juego.
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Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Мир и визуал простоваты — многим не хватает глубины оформления, порой ощущается “пустым. Однообразие и медлительность — геймплей может замедлиться из-за однообразных действий и мелкого микроменеджмента. Краткость геймплея — в среднем прохождение занимает около 4 часов — коротковато даже для инди
uzay bilim zaman... evrim ağacı aklıma geldi buradan selam olsun, uzayda ticaret simülasyonu
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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