
Mini Motorways is a strategy simulation game about designing the road map for a growing city. Build a traffic network, one road at a time, to create a bustling metropolis. Redesign your roads and place your motorways to get everyone where they need to go. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Have you ever been stuck in traffic and wished you could do something to fix it?
In Mini Motorways, the city’s traffic problems are in your hands.
From the makers of Mini Metro, Mini Motorways is a game about drawing the roads that drive a growing city. Build a road network, one road at a time, to create a bustling metropolis. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. How long can you keep the cities of the world moving?
Draw roads in dynamic cities that grow and change—every game is unique!
Explore stunning maps inspired by cities all around the world.
Choose from a variety of upgrades to meet the demands of your ever-expanding road network: highways, roundabouts, and more!
Build without limits in Creative Mode—design your dream city exactly how you want it with unlimited upgrades and editing tools.
Stress-free Endless Mode offers you a relaxing gameplay experience, plus you can continue building your city after Game Over.
Tackle our Expert Mode, which features twists such as permanent roads and limited upgrades for the ultimate challenge.
Select different colour palettes on every map, including Colourblind and Night Modes.
Relax to a responsive soundtrack from Disasterpeace that grows along with your city.
Unlock new maps and achievements as you achieve mastery.
Export GIFs of your city layouts to share with your friends.
Compete against other players in Daily and Weekly Challenges.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 24.4Kreviews | 96% | — | $8.8M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have learned how civil engineers feel when fixing bad ideas done in the past
One guy got to work 0.1 seconds late now my entire city is wiped off the face of the Earth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不錯玩 但有時候房子跟地點出現的位置很靠邀 如果有特價可以買
A worthy successor to mini metro simple little time waster
Mini Motorways ist für mich eines dieser Spiele, die äußerlich ruhig und sauber wirken, innerlich aber sehr schnell in kontrollierten Verkehrskollaps umschlagen. Und genau das macht es so gut. Auf den ersten Blick sieht alles noch harmlos aus: ein paar Häuser, ein paar Ziele, ein paar Straßen. Dann wächst die Stadt langsam weiter, die Wege werden unübersichtlicher, Engstellen entstehen und plötzlich merkt man, dass ein einziges schlecht gesetztes Straßennetz das komplette System ins Wanken bringen kann. Was mir besonders gefällt, ist diese sehr klare, elegante Grundidee. Das Spiel erklärt nicht unnötig viel, sondern lässt einen ziemlich direkt verstehen, worum es geht: Strukturen bauen, Verkehrsfluss verbessern, Probleme früh erkennen und mit begrenzten Mitteln möglichst lange Ordnung halten. Genau diese Mischung aus Übersicht, Planung und schleichender Überforderung funktioniert für mich hervorragend. Dazu kommt, dass Mini Motorways diesen seltenen Effekt hat, gleichzeitig entspannend und stressig zu sein. Die Präsentation ist minimalistisch, fast beruhigend, aber darunter arbeitet permanent dieser Druck, dass alles kippen kann, wenn man zu lange auf eine schlechte Kreuzung oder eine überlastete Verbindung starrt und hofft, dass sie sich vielleicht von allein bessert. Tut sie natürlich nicht. Wäre ja zu freundlich. Auch spielerisch motiviert es enorm, weil man mit jeder Runde besser wird. Man erkennt Muster, plant bewusster, baut effizienter und merkt trotzdem immer wieder, wie schnell eine eigentlich gute Stadt doch in ein schönes logistisches Problem verwandelt werden kann. Genau dieser Lern- und Verbesserungsprozess macht einen großen Teil des Reizes aus. Für mich ist Mini Motorways ein starkes, stilvolles und erstaunlich fesselndes Strategiespiel, das aus einem sehr reduzierten Konzept sehr viel Spannung herausholt. Wer Ordnung, Systeme und dieses stille Ringen gegen selbst produziertes Verkehrschaos mag, sollte es definitiv spielen.
Tism banger
It used to be fun at the beginning, but once you have reached 2000 Trips per city, there just isn't any more replayability. The challenges and new cities are basically just "difficult" by being mean, giving you extremely terrible situations to work through while you run out of tiles. There is no real challenge in the sense of skill but just luck of the draw. The best strategy is to plaster everything with an optimal grid of roads so destinations can't spawn and only leave a six-block open for where you want one to spawn. That's just a boring hack. It is not an expensive game, so you won't waste your money, but you will absolutely waste your time in life.
집에서 직장까지 길을 만드는 게임인데, 같은 색상끼리만 출퇴근이 가능해서 트래픽 밸런스를 잘 고려하면서 한정된 자원 (도로, 교차로 등)을 배치해야 합니다. 동일한 규칙으로 시작 맵만 조금씩 달라지며 별도의 설명이 없어도 직관적으로 이해가 됩니다. 그래픽도 심플하고 이쁘게 잘 뽑혔습니다. 킬링 타임 용으로 제격입니다.
Игра про отечественных строителей дорог
this game is the best and the worst game I have ever played I love building my city but one thing holds it back. The greys. they somehow spawn in the most horrific places for my road infrastructure with no roads available and any other resource used on a Wednesday Greys have cost me so many runs with all their stuff consistently on the other side of the map and I have developed a burning hatred for it Grey houses are horrific and evoke a response that Brawlhalla would be proud of I think this game is great but whoever designed grey house placements on the development team should reconsider their career and life in general
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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