
Mineral Defense combines tower defense with roguelite elements and procedural generation. Build paths, unlock upgrades, and unleash powerful synergies to conquer evolving challenges in an ever-expanding world.
Modeled estimate, not a reported figure. How we estimate →
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About
Mineral Defense is a unique blend of tower defense and roguelite gameplay, where the strategic possibilities are endless!
Shape the battlefield by unlocking tiles and crafting the ultimate path. Plan intersections and bottlenecks to funnel enemies in the most efficient way.
Use combinations of towers and abilities to defeat enemies!
There are many damaging and support towers at your disposal.
Slow enemies, reduce their resistance, melt them with acid, then explode them with missiles! That is only one of many ways to strategize the most effective survival. The possibilities depend on you!
Draw cards after rounds to unlock powerful upgrades, activate new structures, and improve your chance of victory.
100+ in game rewards, many more to come!
Use collected research points to unlock new technology. Discover the potential of powerful structures, unleash devastating abilities, invest in risky catalysts, and improve your arsenal with upgrades.
184 unique research entries, more added every week!
Mineral Defense offers save functionality, letting you pick up where you left off with ease. The game will automatically save your progress at the end of every wave!
We understand that not everyone has hours every day to game. Mineral Defense has 4 adjustable game speeds you can use to play the game at the speed that works best for you.
The Mineral Defense Discord server is an active community where you can share your thoughts, give suggestions or report bugs, or just hang out and chill.
Join us via the link in the info tab!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easily my favourite tower defence game :)
꽤 재미있게 했습니다. 속도 조절도 좋고 다양한 선택지도 가능하고 현대전 무기등이 나오니깐 취향이 맞더군요.
Muy buen tower defense, con buena rejugabilidad y adictivo si te gusta este genero. El unico punto negativo es que no seria visualmente muy vistoso.
I liked Defense Grid 2. I like this. It is similar fun. The roguelite tech tree is fun. No raspberries, though.
Got my Key from Alphathetitan/ttv, and have lost time to this amazingly addictive game, nice graphics, and a great development tree to try and get better each time.
Довольно таки простая(в плане графически),и в тоже время залипательная TDшка!Надеюсь разрабы не забросят проект и будут пополнять его контентом.
Couldn't stop playing it. I am a fan of tower defense games and this is one of the best.
This strategic tower defense challenges you to protect precious crystals with powerful mineral formations! Addictive waves, clever upgrades, and vibrant visuals make every level engaging. A gem for strategy enthusiasts!
Затягивает. Интересно как будет развиваться
This is basically Rogue Tower, but slightly different. It's a fun little game to fiddle around with and then move on once you've beat it. There are several things the devs could fix to make the game more enjoyable: 1) Make it impossible for the path to split in the first 5 waves. It's absurd how often I get a split on waves 1-5 and while you can still win on the easy planet, on the hard planet you will almost always lose. The early splits also make pushing for higher waves (100+) basically impossible. There's no reason to have 100% RNG based path splits in the first 5 waves, it's just annoying and forces you to restart a lot. 2) Standardize the starting minerals. There's a small chance you basically fill the entire first tile with minerals which is a huge advantage because not only can you claim a bunch of them for early cash, but then you get 2, 3, and even 4 agency bonus on your miners which massively propels your early game economy. The only thing that sucks is you have to restart 10+ times to get this and it's an un-fun, stupid mechanic that I have to sit there clicking restart for 15 minutes to get a good starting tile when you could just make the starting tile the same every time. 3) More tower depth. There are a few towers that buff other towers. Oil buffs Flamethrowers, Ice buffs Cannons, the Volt Tower buffs all damage on its target, but these buffs are small and generally not worth going for (I get a few Volt Towers, but they're so expensive in both cost and energy upkeep that beyond a few they aren't worth it at all). The Oil tower itself is useless so you're better off buying other towers and building more Flamethrowers if you need them. The Cannon tower is useless after the early waves so there's no point in building the Ice Tower because it only buffs the Cannon. The Volt Towers buff is fine, but the tower itself sucks. This tower synergy mechanic should be rethought with better synergies between better towers. For example, the Ice Tower applies brittle which only buffs the damage of heavy kinetic towers which is literally only the Cannon tower. Why isn't the Sniper Tower a heavy kinetic tower? Why is the Rail Gun tower an energy tower? Rail Guns shoot blocks of metal which would be heavy kinetic damage. There are several corrosive towers, but nothing that interact with corrosion. 4) More upgrade depth. Why is every upgrade increase range, fire rate, or damage? Why is there nothing unique about any of the upgrades? Why is there not at least an AOE increase for the Missile Towers? Why no crit multiplier upgrade for the Snipers? Why no increase damage for every second the Laser Tower is shooting the same target? 5) Rebalance XP. Why does the hard planet give XP at the same rate as the easy planet? There's no reason to play the hard planet until after you've grinded out XP on the easy planet for all your upgrades. Why are the upgrades so insanely expensive? It takes hours and hours to get started, but as soon as you have enough stuff to effectively get to wave 100 on the easy planet you can get 100x faster research points and then unlock everything all at once and dump a bunch of points into the endless upgrades.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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