
Mineral Defense combines tower defense with roguelite elements and procedural generation. Build paths, unlock upgrades, and unleash powerful synergies to conquer evolving challenges in an ever-expanding world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mineral Defense is a unique blend of tower defense and roguelite gameplay, where the strategic possibilities are endless!
Shape the battlefield by unlocking tiles and crafting the ultimate path. Plan intersections and bottlenecks to funnel enemies in the most efficient way.
Use combinations of towers and abilities to defeat enemies!
There are many damaging and support towers at your disposal.
Slow enemies, reduce their resistance, melt them with acid, then explode them with missiles! That is only one of many ways to strategize the most effective survival. The possibilities depend on you!
Draw cards after rounds to unlock powerful upgrades, activate new structures, and improve your chance of victory.
100+ in game rewards, many more to come!
Use collected research points to unlock new technology. Discover the potential of powerful structures, unleash devastating abilities, invest in risky catalysts, and improve your arsenal with upgrades.
184 unique research entries, more added every week!
Mineral Defense offers save functionality, letting you pick up where you left off with ease. The game will automatically save your progress at the end of every wave!
We understand that not everyone has hours every day to game. Mineral Defense has 4 adjustable game speeds you can use to play the game at the speed that works best for you.
The Mineral Defense Discord server is an active community where you can share your thoughts, give suggestions or report bugs, or just hang out and chill.
Join us via the link in the info tab!
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
solid game - nonesense for achievement hunters
please add more maps this game is amaizing
Затягивает. Интересно как будет развиваться
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is basically Rogue Tower, but slightly different. It's a fun little game to fiddle around with and then move on once you've beat it. There are several things the devs could fix to make the game more enjoyable: 1) Make it impossible for the path to split in the first 5 waves. It's absurd how often I get a split on waves 1-5 and while you can still win on the easy planet, on the hard planet you will almost always lose. The early splits also make pushing for higher waves (100+) basically impossible. There's no reason to have 100% RNG based path splits in the first 5 waves, it's just annoying and forces you to restart a lot. 2) Standardize the starting minerals. There's a small chance you basically fill the entire first tile with minerals which is a huge advantage because not only can you claim a bunch of them for early cash, but then you get 2, 3, and even 4 agency bonus on your miners which massively propels your early game economy. The only thing that sucks is you have to restart 10+ times to get this and it's an un-fun, stupid mechanic that I have to sit there clicking restart for 15 minutes to get a good starting tile when you could just make the starting tile the same every time. 3) More tower depth. There are a few towers that buff other towers. Oil buffs Flamethrowers, Ice buffs Cannons, the Volt Tower buffs all damage on its target, but these buffs are small and generally not worth going for (I get a few Volt Towers, but they're so expensive in both cost and energy upkeep that beyond a few they aren't worth it at all). The Oil tower itself is useless so you're better off buying other towers and building more Flamethrowers if you need them. The Cannon tower is useless after the early waves so there's no point in building the Ice Tower because it only buffs the Cannon. The Volt Towers buff is fine, but the tower itself sucks. This tower synergy mechanic should be rethought with better synergies between better towers. For example, the Ice Tower applies brittle which only buffs the damage of heavy kinetic towers which is literally only the Cannon tower. Why isn't the Sniper Tower a heavy kinetic tower? Why is the Rail Gun tower an energy tower? Rail Guns shoot blocks of metal which would be heavy kinetic damage. There are several corrosive towers, but nothing that interact with corrosion. 4) More upgrade depth. Why is every upgrade increase range, fire rate, or damage? Why is there nothing unique about any of the upgrades? Why is there not at least an AOE increase for the Missile Towers? Why no crit multiplier upgrade for the Snipers? Why no increase damage for every second the Laser Tower is shooting the same target? 5) Rebalance XP. Why does the hard planet give XP at the same rate as the easy planet? There's no reason to play the hard planet until after you've grinded out XP on the easy planet for all your upgrades. Why are the upgrades so insanely expensive? It takes hours and hours to get started, but as soon as you have enough stuff to effectively get to wave 100 on the easy planet you can get 100x faster research points and then unlock everything all at once and dump a bunch of points into the endless upgrades.
Couldn't stop playing it. I am a fan of tower defense games and this is one of the best.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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