
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you've got a touch of the 'tism and need something to let it play, this is the genre for you.
Fan de Factorio, j'ai pris MINEMOGUL, le côté physique me tentais. Je ne suis pas déçu. Le jeu est bien plus simple qu'un Factorio mais n'en reste pas moins challenging, car ici la difficulté est la place va falloir faire des étages de convoyeurs et penser à optimiser ceux-ci pour prendre le moins d'espace. En attente de la suite et des nouvelles màj mais le jeu à un grand potentiel, il peut devenir un incontournable de l'automatisation.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 380 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень интересная игра наиграл в демо очень много
Great casual physics based game. Spend about 25 hours on the classic (small cave) map and about finished all the quests available. It's a lot of fun just trying to set all machines up and connecting with conveyors, without making slag / a mess. For the current price, it's great! Because it is physics based, if you have to many items in the map the game will slow your machines down and the game will start to lag. My pc can handle up to 3000 items, but some will only be able to handle up to 1500. With 3000 items I am able to run all mines in the small cave continuously. I hope the game will get optimised better so you can have more items in the world before the game gets laggy and I hope more maps / quests / machines / ores will come.
10/10. Satisfactory + Physics. The game swallowed my entire weekend. I didn't even come across a single bug. Blueprint for how to do early access, correctly. Huge potential
fire
this is a very good game but if you want to play it i strongly recommend having a good pc cause this game can strongly make fps lower if there is more than 2,000 ores or more, this game is very good for people who like creativity and stuff, you can be afk at this game and keep it like that for the rest of the night but make sure to not get any ore leaks or you're pc if fried from 10k + ores, but this is still the best creativy game i have ever layed eyes on,
This game is fantastic. Physics management of produced resources is a double edged sword that makes this game so incredibly satisfying. The game does a wonderful job of making every item uniquely useful in it's own situations. Having to build and then rebuilt to optimize space use isn't as much of a chore in this game as it is in similar games. There is something satisfying about watching thousands of physics rendered objects pass through a giant maze of conveyors.
echt een supper goed spel zelf vind ik het aleen jammer dat het spel geen achevments heeft het concept voor achevments is er al bijvoorbeeld al die misions een achevments geven en bepaalde gebieden kopen is goed over na gedacht kwa peformance na 2000 objects die alemaal los bewegen stoppen de miners zodat je niet/minder gaat laggen ik speel op 5070 5 7500x3d en op het einde lagde ik wel een beetje maar zeker de moeite en full price waard
Fantastic Game. Despite having 3000+ physics in end game it still runs really well. This games is a frustrating organization nightmare but its so rewarding and satisfying in the end. I hope the developers can add a co-op function and will add a purchasable large flat area for endgame sorting/machining. I was also thinking a tube system to transport items would help conveyer optimization so nothing spills over. Lastly maybe making the area to sell faster. So far in my gameplay I am close to achieving all achievements but I'm running out of space and its seeming like the only way to beat the game would be to tear down everything and build a whole new system that cant produce everything at the same time, but that's just part of the challenge i suppose.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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