
Descend into the dangerous depths of PAIMO in this co-op sci-fi roguelite bullet-hell focused on resource gathering. Play solo or with friends as you fight, gather resources, and upgrade together. The deeper you go, the greater the risks, rewards, and secrets waiting beneath the surface.
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About

After a failed heist, a group known as the Renegades is forced to flee, crash landing near the mysterious planet Paimo. With no other choice, they descend into its depths in search of help and uncover secrets that should have remained buried.
Descend solo or with up to two friends into the dangerous depths of PAIMO. Coordinate your abilities, share gadgets, and work together to survive. But watch your back... sometimes you’ll need to unleash your inner Renegade and break away from the group to maximize your rewards.
Inside the MineGeon, every run is a chance to grow stronger. Level up to unlock powerful Gadgets that grant a wide variety of upgrades to aid you in battle, equip a variety of weapons to match your playstyle, and choose Ultimates that can completely change how you approach combat. Combining Gadgets, Weapons, and Ultimates creates unique synergies that will shape your descent into PAIMO.
PAIMO is filled with minerals that bring out your inner greed. The deeper you descend, the greater the rewards and the risks. Collect valuable minerals and trade them for permanent upgrades, but choose wisely when to send them back to your ship.
The biomes of PAIMO are home to a vast array of enemies. Throughout your journey, you’ll encounter the Scavengers, who will do anything to stop your descent. Why are they so determined to keep you from going deeper? Each biome culminates in a boss battle that will push your skills and strategies to the limit.
Progression is key to your survival and success. As you explore and gather resources, you can upgrade your skills and equipment to grow stronger with every run. Invest in permanent upgrades for your spaceship and enhance each Renegade’s attributes to prepare for the challenges ahead.
Access the Galactic Express PC to buy over 200 items, decorations, and themed objects from the biomes you explore, and customize the interior of your ship to your liking. Organize your base, visit other Renegades' ships online, and show off your setup to the community.
Choose from three classes, each with their own ultimate ability and unique stats. From Marshall, the resilient Tank, to Trevor, the deadly DPS Gunslinger, and Ari, the balanced Engineer. Find your role within the team and combine your strengths with other Renegades to maximize your chances of surviving the descent into PAIMO.
Deep within PAIMO lie mysterious monoliths pulsing with ancient technology. These relics let the Renegades decide how to continue their descent, vote as a team to choose the path that benefits everyone, or follow your own ambition.
Add MineGeon: Renegades to your wishlist and join the adventure!
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Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, great stuff, bugs need to be fixed ie x% values. Also definitely add a save and quit option, just lost 2 hours of my life leaving the game because I didn't have time to continue a run.
[h3] これはローグライクゲームじゃないよ!インクリメンタルゲームだよ! [/h3] 難易度調整が敵の硬さで成り立っているところがあり、操作的には対して難しくないものの敵が中々倒れないために必要以上に戦闘が長引いているな...という印象です。そしてこのゲームにはマップ機能がなく、その状態でフロアをくまなく探索してゴミ拾いをするパートがプレイ時間の3割ほどを占めています。アップグレードに『[spoiler]戦闘終了時にフロアの経験値を自動回収する[/spoiler]』があったのにも呆れました。それって面白いと思ってるんですか...? ただ、ここまで散々な書き方をしましたが、ローグライクを期待して購入すると残念な気持ちになるだけで、端から(技術介入要素のある)インクリメンタルゲームだと思って遊べば所謂『スルメゲー』かな。とは思うのでオススメにはしておきます。[strike]まあ自分がそういうゲームが好きってのもあるんですけど...[/strike]
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Languages: English, French, Italian, German, Simplified Chinese, Korean, Japanese, Spanish - Latin America, Portuguese - Brazil, Russian, Vietnamese
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu achei um jogo muito divertido e bom e que te faz querer jogar mais. Joguei apenas solo e foi uma experiencia muito boa, as diferentes variacoes de mundo e desafios pra passar de fase sao muito bons . Acho que tem uma progressao interessante e tem um visual e estilo de arte muito maneiros. Recomendo demais pra quem quer ter uma diversão de umas 10-15 horas num preco ate que bom.
YESN'T Seal of approval. The grind and progression isn't really all that bad (after getting weapon mastery). Yes it could be better, not for a lack of trying. Here's some things I would want though (Of course it wouldn't happen, cause it's not in early release): ENDLESS MODE (If you're not going to give us a save file than at least give us something to just try out different loadouts. There is already an animation set for the ultimates room I'm sure you can use that same portal to connect to weapon/gadget shops or weapon/gadget upgrades. No mining to be done in this mode but trying different loadouts for various swarms of enemies would be interesting). QUALITY OF MAP GEAR (Give us minimap gear or something to help especially in finding all the enemies or finding the burn towers in the snow biome. OR Map gear that identifies all the mineral that needs to be harvested at least highlighting the minerals would even be helpful). BULLET GEAR (If you're going to have different bullets, you could at least make some kind of bullet gear fusion. Shatter bullets for shotguns that could be instead used on a bounce pistol would be quite the sight.. Yes there would be damage runoff or even less rate of fire. AND also there's a slime launcher.. why can't there be a poison or lava launchers? I would not be opposed to adding slime/poison/lava effects to more weapons). MAGNET (Why is there not a magnet in this game?? Every little bit helps towards the damage or critical hit marble buffs. I'm sick an tired of not being able to get the underground coin because it's just too far or not close enough. If you've played this game you know exactly how this feels.) BONUS: You have a keybinding section but you can't change the keybinding for gear for every level up during runs???? What the actual....
To little different between each run and way to many of the same enemys would + the progression system works only for one player in the party
1. 파밍 : 직접가서 파밍해야함. 이 부분은 양보하더라도, 벽으로 넘어가면 파밍을 못 함 and 광석을 캐는만큼 다 못 가져감. '전송포드'라는걸 이용해야하는데, 대략 3-4개 맵마다 배치돼있어서, 오히려 꾸준하게 광석을 캐는게 오히려 효율 대비 손해. 2. 상점 : 라운드 내내 골드 받아서 1개 밖에 구매 못 함 => 업그레이드 체감 X 3.캐릭터 업그레이드 : 의미가 있나? 싶은 정도의 업그레이드 4. 경험치 : 지렁이 게임에서 경험치에 대한 아이디어를 가져온듯한 디자인. 1) 광석을 캐고 => 직접가서 => 경험치를 먹기 2) 몬스터를 잡고 => 직접가서 => 경험치를 먹기 둘 중 하나의 경로로 획득 가능한데, '직접가기'에 대한 불편함이 너무 큼. 5. 타격감 : 없음. 발사 사운드가 있었는지도 잘 모르겠고, 타격 사운드도 딱히 없는 것 같음. 기억나지 않음 6. 키 세팅 : 스킬 사용키와 상호작용키가 가까워서 잘 못 누르는 경우가 많음. 7. 레벨 디자인 : 초반 튜토에 나오는 잡몹도 당시 가장 강한 '권총'무기 기준 3대, 중간몹 n대. 결과론적으로, '어떻게든 플레이타임 2시간만 지나서 환불시간만 지나게해보자'라는 느낌의 레벨 디자인. 로그라이크 장르에서 굉장히 중요하다고 생각되는 타격감, 파밍적요소, 업그레이드 등등 그 무엇 하나에서도 매력을 느끼지 못 함.
Minegeon Renegades is a roguelite worth buying. You get 30+ hours easy and the replayability is strong (it’s a roguelite, after all). There are 6 biomes with some of the best pixel art I’ve seen, and the weapons are really good. My favorite is the frag shotgun. It splits after hitting an enemy and just cleans up the massive hordes you run into. The biomes are fully fleshed out with a complete set of mobs and some amazing bosses. There are three characters with different playstyles. I stick with Ari (the support) because her luck stat gives me way better loot every run. The large catalog of ultimates and gadgets changes how you play every single run. The game is dropping patch notes really fast to fix bugs, so you can tell the team is dedicated. The devs are super responsive and actually take feedback and put it into the game.
MineGeon has an interesting premise and gameplay loop. With some care, I think it could become something really special - Enter The Gungeon is one of my favorite bullet hell roguelikes, and the inspiration in this game is clear. But in the very early game, there have been several bugs/inconsistencies that make this feel almost more like an early access experience. One of the major one is companion AI. During my first run, I acquired two mining companions. The second one was completely useless. He simply followed the first one around, not seeking out additional mining clusters nor helping to mine what the first miner was hitting. Then, playing another run with Aiko (a melee dog companion), he wasn't aggressive enough to hit fast moving slimes. Another issue is the upgrades. Sometimes they feel very inconsistent or outright don't work. Specifically, one upgrade claims to reduce the cooldown of your ultimate ability by 20%, and upgrades to 50%, but in my run it didn't change the cooldown at all. Another example is an upgrade that creates an electric chain along your jump path - the upgrade says it happens with a 40% chance, but that is far greater than how many times it actually triggered. There are a few other smaller issues, such as "I" never being capitalized in dialogue, encountering a merchant npc in the mines without any introductory dialogue, or instances of getting stuck on the terrain and needing to jump to escape. None of these issues seem insurmountable, and with some patching I'll definitely change this review to positive. But for now, unfortunately, it feels like there is still work to do.
Enjoyed this since the demo. Especially the music, art style, and boss fights. Plenty of intersting and cool guns, gagdets to enhance gameplay, and useful ultimates. The resource gathering lets you unlock some interesting and useful upgrades and rooms for progression.
This game is not fun. The furthest thing from a Bullet Hell I could imagine. Straight hot garbage. A 6 year old Chinese kid could code a better game than this POS.
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