
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
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About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Engagement
Hours played at review time, across 88 reviews with recorded playtime.
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
毕竟夸赞一下工作室,沉浸感拉满且剧情节奏很紧凑,简单的室内布局和日常对话就能让你对陈芳产生好感和保护欲,编剧细节上的笔力让人印象深刻也值得很多国内独立游戏工作室学习。 不过还是忍不住要吐槽一下结局和后期剧情,以下涉及剧透: 司徒宁的想法幼稚的让人想笑,在拥有全剧最强战力的前提下她的想法是通过在一个明显“腐败”的特务部门获得权力然后以期尽力帮助社会进行变革,其想法纵观历史就知道根本不可能实现,她还在最后大言不惭的希望寻找到一批志同道合的人,说实话就算有这个小团体也会很快覆灭,因为这些志同道合的人不是在一次次的打击中崩溃就是在不“理智”之后被她放弃。指望一个维护现存秩序的暴力、监控工具通过内部净化和“偶尔”的外部威慑的改良主义,属于是自由主义式的政治幼稚病了… 最后能看到编剧对于资本主义的批判,比如对人性的异化(利用意识体作为算力)和对“底层互害”残酷的描写,但当需要给出出路的时候剧本又滑向了存在主义式的个体抉择,主角的最优解变成了“如何在这个烂透了的系统里自处。而应该是反抗结局的加入“兰花党”,又因为对于“兰花党”这种底层反抗组织的描写还是停留在有限的文本和路人对话中,而显得像是在逃跑,没有后续继续抗争的描写。 当然对于一个以“赛博朋克”为背景的故事追求一些革命性显得有点追毛求疵,但作为成长在革命主义社会的玩家来说在中文背景下还是会有一点失望。不过结局瑕不掩瑜,整体我感觉85-90分问题不大!很推荐大家体验,也希望能有续作!
劇情完整,道德選擇感受強,尾聲有點拖累但瑕不掩瑜。 人物塑造優良,每位主要角色都有立體刻劃,能夠很代入在選項內。 遊戲性受限於遊戲類型,無聊但會被優良劇情拉回。 音樂美術不錯,氣氛渲染到位。 滿分10分可以打分打個非常好玩。
棒
完全是神作来的...
This says a lot about society. My brain grew three times in size like the Grinch, but i aint no Grinch, because i grinned playing this game :D
无论哪种结局都能清晰感受到那世界冰冷的无意义,我依然眷念主角与程芳那可贵的爱恋,但那一抹柔色的出现恰恰击碎了这个畅想的世界,我不能在一个不存在的世界里去追寻一个答案。我们幻想过那样冰冷的世界,但我们不会踏进。这就够了。一部赛博朋克作品能做到最高成就,不是改变它的世界,而是让一个玩家离开时,更加珍惜自己原有的世界观。
G8 Game Show認識的遊戲 [h1]優點[/h1] ● 近未來的世界架構但又隨處可見的台灣感設計得很不錯 ● 主線的腳本和路人的背景對話都非常在地也非常有趣 ● 劇本也是可圈可點,被改編成電影或連續劇也不意外的等級 ● G胖的看板值得5星好評 [h1]缺點[/h1] ● 不管選擇當聖母、惡人還是機掰郎,最後世界線都還是會收束 ● 不能幹傘
这款游戏大概是我今年夏促买到的最值得的独游精品了,剧情甩2077十条街,编剧对于人物刻画和意志论-命定论的理解相当到位
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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