
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人生游戏相见恨晚的感觉。
如果你觉得自己无能为力,那安于现状也无可厚非。反抗的重点是为了想办法改变现状,而非为了徒劳无功的自我感动。
你知道的 太太太太正!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大愛!! 台灣居然可以做出這種遊戲,有種看小寶貝上戰場的感覺
无法拒绝赛博朋克的主题
很沉浸的体验,一玩就是几个小时
故事不錯,賽博台灣風很對我的胃口整體還是推薦的!不過性格扮演上對結局影響不大,還有想吐潮主角太有親和力了,試過全程有.......就選......... 沒有就選字最少的,但裡頭的npc、主管、同事、甚至反派敵人還是照樣跟你講一大堆 有點無奈又好笑w
好剧本
文本和演出都比想象的更好
足够遥远的距离会稀释道德成本,让一切变得不可承受而可以接受……或者只是漠不关心 足够宏大的体制会压缩个体责任,让每一个善良的人或主动或被动地为恶;如果剥削结构注定存在,那么人或许真的生而有罪……但这没有意义,绝对的正义只会滑向绝对的理想,理想最后,一片虚无 但真的能放弃追问吗?关于为什么要做对的事,为什么要坚持正义,为什么要继续前行 如果一件事正确,但要求支付代价,会愿意吗?还是在现实面前败下阵来? 只有极少数人会真的认为自己是恶人,大多数人要么善良要么习惯于伪装善良 所有人都有自己的原则和理由,争吵的声音都在地下,沉默只是消亡 没什么好指摘的,只是人性,只是正常 嘘,安静,别出声 不要叫醒装睡的大家 灵魂长埋地下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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