
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9.5/10 神作。
游戏值得一玩 很多选择可以选 故事也不错 赞 好玩!
难得一部佳作、故事立意有深度、每个角色个性与立场都非常鲜明。💯💯💯
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good story but told in way too much length/chitchat. nearly no gameplay
一周目打完了,来说一下感想。是个好游戏,写得很细腻,讲的是一个以中国台湾为背景的,如果人类非常依赖ai的未来社会。如果有中评的选项的话我会选中评,或者中上。整体质量我觉得原价不值76,大概会在四十多左右吧。 玩法上像一些差评所说的一样,比较匮乏。整个游戏基本就在和人物对话选择,以及几个qte之前进行,但是能把文本看进去的话体验还是不错的,写得很细腻。 我的一周目体验不好,所以以下主要会讨论我打到一周目结局时反感的一些问题。 我一周目想要选择“[spoiler]接过手枪,加入鸮队[/spoiler]”,但是我[spoiler]因为和戴士杰好感太低,导致我直接被他掐死了(应该是BE了),四种普通结局全不能选。最后他替我选择了“不接手枪,加入鸮队”,这个后续看得我有点窝火,不服气。 在我和戴士杰第二次小黑屋聊天的时候,戴士杰就问我,我是不是不喜欢他?确实,我不喜欢这种性格的主角。他后来也问我,我对这一切有什么感想,我也老老实实地告诉他我就是在当游戏玩。后来我也试图和芳透露过“我不是戴士杰”的事情。我应该就是因为这些原因,最后才被戴士杰掐死了。 在这款游戏里,我唯一对不起的可能也只有戴士杰一个人。一周目我把除了“23姐向宁表白”这个成就以外,其他所有支线成就都做了,包括拯救寂静,撮合小情侣,和张隆生谈心等等等等,什么支线都打成了完美。我自认为我已经很对得起这个世界了,毕竟我只是个过客,结果就因为我不喜欢主角的性格,并明明白白告诉他了,最后我就要被夺舍???关于试图告诉芳“我不是戴士杰”,我本来也没打算真的戳破谎言,只是想作为“我”真正地和芳打个招呼或者说句不好意思,结果我才选了两个选项就被夺舍了......最后还因此“丧命”了,我觉得有点生气。 虽然从戴士杰的视角出发,我完全能理解他讨厌我,想要弄死我的想法,因为在他看来,我是个未知不可控的入侵者,甚至可能伤害到程芳,但是我代入的是我自己:我从一开始就不是他,我的目标也仅仅是“证明自己的意志”,而我对这个世界并无恶意。结果玩到最后,就因为我“不如戴士杰的意”,我就落得个被他掐死的下场。 我把每条支线都尽量打到完美,想要让每个人都开心,结果我就因为“身体的主人”不喜欢我,最后就被他杀了。老天爷啊,我感觉我良心喂了狗了,这是卸磨杀驴吗???说得难听一点,在游戏期间,我是替戴士杰行动的人,人们认识的也是“我”,那这副躯体不就应该是我的吗? 以上就是我对这条be线的理解。虽然换位思考能够理解各个势力的想法,但是我们玩家作为“玩家”,就因为这种理由而打出了BE,我觉得是挺憋屈的。 [/spoiler]
文本非常有意思的赛博朋克作品,也注定了不管怎么选择结局都有遗憾、有妥协。 随着剧情推进,NPC会逐渐丰富世界观解说,如果游戏时有细心查看文本,结局的无奈也更为顺理成章。可惜是高潮也是落幕的终章处理得略显草率,演出篇幅太短,转折缺少更多铺垫,不仅是主角面对结局的遗憾,也是玩家的遗憾。 至于有评价烂尾的,不太认可,个人很难抵御时代洪流和社会规则,赛博朋克背景下就算是隔壁鼎鼎大名的V也没办法给所有人HE。 还有公司那群可爱的同事,没有五官仅靠对话就能呈现性格迥异的角色,制作组对文字的驾驭能力可见一斑,期待下一部作品~ 9/10,优秀的文游,扣一分给结束太快的终章,推荐!
Tolles Spiel mit wunderbaren Charakteren und einer sehr ausgefeilten Geschichte
故事框架和文本确实都很不错 可惜在尾声以前我都对营造出来的世界观持毁灭态度 对于普通人来说 它甚至没有存在的意义 [spoiler] 按下爆炸按钮之后再啐一口是对这个世界观最有礼貌的告别了 [/spoiler]
一想到玩完短暂时间没有这样的代餐,我的意志就沉默了
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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