
An attractive puzzle platformer where you use magnetism to escape a factory. Meet a cast of magnet characters and work together to solve logical conundrums.
Modeled estimate, not a reported figure. How we estimate →
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About
Escape a dangerous factory using the power of magnetism. You must team up with three different magnet friends and use their unique abilities to solve more than 50 tricky single-screen puzzles.
This game comes from Mark Brown, the creator of the YouTube channel Game Maker’s Toolkit. You can follow his game making journey on YouTube... and now play the final result for yourself!
Solve more than 50 puzzles, in 5 different worlds as you work your way up the factory.
Use magnetism to move blocks, open doors, travel over gaps, and more.
Meet a cast of cute magnet friends and borrow their handy problem-solving abilities.
Play through the game with developer's commentary to learn how it was made.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nettes Rätselspiel, auch wenn es relativ kurz ist.
Great puzzle game
Eu acompanhei o desenvolvedor no seu canal do youtube (GMTK) e foi um prazer jogar esse primeiro jogo sabendo mais sobre todo o processo de criação
Pretty solid puzzle platformer. It's short and never gets terribly challenging, but that can still be enjoyable if you're looking for a laid back title that you can marathon in one sitting. The vast majority of puzzles hit a sweet spot of being mildly challenging without ever getting you hard stuck like can happen in harder puzzle games like Baba and The Witness. Definitely not going to satisfy diehard fans of the genre, but that can be perfect for anyone wanting an experience that gives them dopamine injections. You hit small bumps in the road, but you're never far off from cracking the solution and moving on. While I do have pretty positive feelings on the game, it is still admittedly short at only 2-3 hours. There's some director's commentary to boost the playtime if you like Mark Brown's content and want to hear more from him, but most people are probably going to pass on that. I suppose if the value doesn't seem great, it's still worth grabbing on sale. Also, if you ask me, there's arguably an appeal in playing a game like this front to back; it makes it something you can actually play instead of leaving it to rot in your backlog.
Simple, yet sometimes more challenging than you'd expect. Mind Over Magnet is a simple and short puzzle game all about navigating levels by utilizing a simple jump and some specific magnet capabilities. The game, in both presentation, story, and challenge, feels like it's geared towards a younger audience. That doesn't mean it's not enjoyable for anyone of any age, but it's very cutesy and every level has a robust hint to help you out if you need some help, so it's very approachable. After completing the game, the thing that stood out the most is that it's very short. Almost every level feels more like it's introducing a new puzzle concept rather than expanding on existing concepts. This isn't a bad thing, and I prefer games to not over stay their welcome, but I do think that more could have been done with the mechanics on offer. On the bright side, almost every single challenge you need to overcome is handled very well, so when it clicks, you will be able to exocute it quickly, with is exactly what you want in a puzzle game. No long waits or having to fiddle with timing or positioning, just a straight forward solution that may require you to rethink your approach. There was ONE mechanic that I think was failed to be introduced in a manner in which the player will pick up on it, though it could very well be just a failure on my part. This one mechanic has to do with flippers. [spoiler]These flippers are introduced as switches that change their condition when either the player or a magnet moves them. In the next level, you are meant to move a flipper with the character after placing the magnet on the ground, so that when you pass through the flipper, the magnet is launched as well. This wasn't something I realized could be done and the small window I think was meant to lead you to this conclusion wasn't really good enough for me. This was the one level I needed a hint for because I simply didn't see a way forward.[/spoiler] This hardly ruins the game, it's just one little hiccup in an otherwise extremely well done game. It doesn't take too long to complete this game, but you're likely to enjoy your whole time with it, so go ahead and give it a chance.
Great little puzzle game with cute design and good progression
cool
Overall it's a charming puzzle platformer. I got this game in a bundle and probably only spent around $3, if i were to have paid the full price I would have been extremely dissapointed by how short and how easy and fast a lot of levels could be completed, be sure to only purchase on a sale.
A short, decent little puzzle game. Nothing that will blow your mind, but quality none the less.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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