
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very underappreciated colony builder. I love the spells-as-tools work system and the ability to shuffle the keywords necessary to build school rooms means I have to change how I design my school every game. Highly recommended.
嚎玩,框架好,慢慢玩的话可以有大概近100h的游玩体验,但是有以下几点: 1.希望后续能继续强化一下人物AI,现在真的傻傻的,一个任务都走到边上准备开始了,日程一到就马上跑去别的地方做别的事情,一个人同样的事情在一个房间里也不能同时做,一定要把另外一个任务分给别人 2.优先度也希望能有更多梯度,现在不够用 3.期待后续多更新新植物、动物和材料 4.战斗方面感觉开了高级模式最多用点药水硬刚,后续前置的道具完全用不上
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked it when I started playing it, it reminded me of Oxygen Not Included. But I played two separate worlds and no matter what I tried I couldn't get the characters to do tasks and the beds were always somehow obstructed. Yes I used the tutorials and tried everything I could think of outside of them. It's unplayable for me sadly. Also I would've loved if you could choose the staffs skills and stats instead of having to randomize them.
After many hours, during which I was patiently hoping for the game to get better, or to achieve some kind of flow, I sadly have to change my review from cautiously good to disappointed. This game doesn't get better the more you figure it out. It gets worse. I'm sad to say that. The game shows so much potential in so many aspects in the beginning. In the end though, it continously frustrates and disappoints. "Complexity for complexity's sake" seems to be the main offender. It gets more complicated the longer you play while never reaching the depths other games in this genre - mainly ONI - do. More importantly, you can't trust this game. Too many design choices are just mind-boggingly bad. After well over 100 hours into the game, I'm giving up. Some examples: Scheduling, a very important part of the game if you want to keep your mages happy, is an overcomplicated mess. You're constantly re-designing, renewing and deleting schedules while totally losing oversight. Not a very fun task if you ask me. Research sequences don't seem to be in the right order. There's too much you simply can't do at first because of research barriers, and while I get the reasoning behind that, it rarely feels organic or earned when you finally get there. If you haven't researched certain higher tiers and try to nurse your dragon to adulthood, you'll get severly punished for the rest of the game without a chance to reverse your mistakes (not entirely sure about that, actually. But I don't trust the game anymore). The priority system needs constant work. New trials for the initiates need constant work while often being repetitive. And so on. You won't get better or develop some sense of achievement the longer you play. You just get more of everything, with challenges that never really change. More toons, more problems, more resources, more schedules, more rooms. And, everything demands your attention constantly, or else. In ONI, you figure out some systems or rules that seem to work, and are actually allowed to let them simmer for a bit while facing new challenges. This is not possible in MoM. Found a good schedule for your initiates? Here, have a problem that makes everything obsolete. Built some rooms and figured out a good layout for your school? Yeah, you'll need to tear it all down some hours later because it just doesn't fit in with the new rooms you'll be able to build now. It really gets tiresome at some point. I don't even want to see the endgame anymore. It really has become too much of a drag.
Really enjoyed this game, played on normal difficulty and didn't find it hard. You really need to like micromanaging if you want to get into Mind over Magic. Not only all the characters, but also the resources and different rooms of the school you build must be planned ahead and changed to succeed. The classes and races felt diverse enough to make certain choices of whom to send to battle and what other roles they play necessary. Relics can be used to enhance specific characters or use as a school wide buff. The art is great and the AI of all characters felt good enough. The game could use some more QoL changes, especially regarding relics equipment and trials tracking. Overall can recommend this game!
整體是不錯的,不同元素搭配,然後培育學生畢業當上教授再參加戰鬥這方面最吸引。 但是最難受的是建房間部分。因為是一層一層蓋上去的,要升級某個房間或是作出改動就會變得困難,因為會受到限制,令遊玩樂趣大大減低!
I wish there was a better way to automate some of the student progression: summoning and upgrading wands. I think it would be very nice to sit back and watch a fully built school operate itself for a bit before moving on and starting a new save file. But other than that I think the game is fantastic. Are there things to be improved, of course. But there isnt a game (that I know of) that lets you build a wizard school as fun as this one
Kind of a boring game. The only interesting thing is that it's about a wizard, I guess.
afk simulator
abandoned for Klei's other games...interestingly, I only like this one, the others are kinda boring.
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