
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first I had my doubts. Skewed? Private? Interior?? Seemed arbitrary. But I powered through my misgivings and it grew on me. It's Oxygen Not Included Lite. Not nearly as technical and deep, but still a delightful colony sim addict's snack. I played it nonstop for 10 days while I was healing from surgery. My qualm is how easy the end game is and the bare bones combat system. I made my team the most utterly powerful they could be and beat the combat end of the game (infinite halls) in like 5 minutes. And now my squad is useless because it's too op. Edit: air is over-tuned and dark is under-tuned. Really no point in building dark. Combat has no variation.
✨ Mon avis sur Mind Over Magic ✨ J’ai envie de partager mon ressenti après environ 114 heures de jeu sur Mind Over Magic (c’était un cadeau d’anniversaire, et franchement… quel super cadeau !). D’abord, l’ambiance école de magie est incroyable. Le jeu dégage une atmosphère sombre et mystérieuse qui m’a rappelé les deux premiers Harry Potter — j’ai vraiment adoré cette vibe. Les mécaniques de jeu sont super intéressantes : le système de contre-éléments, la personnalisation poussée des builds, et la gestion en général, qui est à la fois intuitive et bien pensée. La progression est hyper satisfaisante : on commence avec presque rien et on finit avec un véritable palais magique, c’est génial à voir évoluer. J’ai eu plusieurs moments “wow”, surtout quand on déverrouille les nouvelles zones de Sombrecole ou les capacités de rang 8 — c’est vraiment impressionnant. Mention spéciale au système des reliques et aux quêtes qui influencent les statistiques des mages : ça apporte une vraie profondeur et rend chaque partie unique. Côté difficulté, j’ai joué en mode “détendu”, et c’était très bien équilibré : assez de challenge pour rester captivant, sans devenir frustrant. Le style graphique est un vrai coup de cœur — visuellement, c’est superbe et parfaitement cohérent avec l’univers. Globalement, j’ai pris énormément de plaisir à jouer. J’avais de vrais pics d’excitation à chaque découverte. J’y rejouerai sûrement (et j’espère voir arriver encore plus de contenu à l’avenir — par exemple un élément de “Lumière” pour compléter les Ténèbres, ou un peu plus de personnalisation des salles comme les couleurs des murs ou de nouvelles décorations). Pour moi, le jeu est déjà très complet et bien pensé. Un grand bravo aux développeurs pour cette pépite magique ! 💜
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mind Over Magic is fun, and it offers way more than the other 2 magic school games. It has a lot going for it like school customization. that being said, i cannot recommend it. Even in 1.0 it feels like an early access release with some janky and bizarre things like no drag to select things for harvest or only 1 burial solution for dead mages. There is a good game here under all the obviously missing content they planned for it, its so obviously abandoned mid-way through development i cant recommend someone play it even if i enjoy it as it is.
嚎玩,框架好,慢慢玩的话可以有大概近100h的游玩体验,但是有以下几点: 1.希望后续能继续强化一下人物AI,现在真的傻傻的,一个任务都走到边上准备开始了,日程一到就马上跑去别的地方做别的事情,一个人同样的事情在一个房间里也不能同时做,一定要把另外一个任务分给别人 2.优先度也希望能有更多梯度,现在不够用 3.期待后续多更新新植物、动物和材料 4.战斗方面感觉开了高级模式最多用点药水硬刚,后续前置的道具完全用不上
Super fun and surprisingly deep. Sort of like a combo between ONI and Darkest Dungeon, but more forgiving than either. If this game had mod support it would be perfect, as is it's very good!
Just a thumbs up. Don't care to explain why I think it deserves it.
Эта игра мне очень понравилась, жаль, что она больше не обновляется, у неё всё ещё есть огромный потенциал. Она заслуживает большего признания. В плане flavor'а и стиля/дизайна всё выполнено на десяточку: звери, перерабатывающие материалы; одежды наших волшебников (особенно то, что у разных рас свои одеяния); требования к комнатам и их внешний вид (мне больше всего в этой игре понравилось строительство, оно ощущается как своего рода головоломка, в которой нужно комбинировать комнаты так, чтобы всё было красиво и при этом функционально); сотканные помощники. Один из главных минусов, помимо того, что игра больше не обновляется - медленный эндгейм, приходится просто долго ждать выполнение квестов (ради минмакса), при том, что все возможные дела уже сделаны (можно было бы пораньше некоторые квесты давать как-то), но игра всё равно пушка-бомба.
Good fun, complex but not as intimidating as other sim. Delightful setting and fun writing.
afk simulator
A very underappreciated colony builder. I love the spells-as-tools work system and the ability to shuffle the keywords necessary to build school rooms means I have to change how I design my school every game. Highly recommended.
Active players
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