
Enter a virtual world of cyber-landscapes and unravel the mystery behind its creation! "Mighty Gunvolt Burst" is a retro-style 2D side-scrolling action game with an authentic feel. Play as "Beck," "Gunvolt," or "Ekoro," and experience their new stories in this unique parallel universe.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Dutch, Russian, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I Like This Game
Tl;dr review - Very solid Megaman-esque game. Highly recommend it if you're into Megaman at all. Now, if you want a more in-depth review, feel free to keep reading. So, for starters, gotta' start off by saying that I think the game has very well done pixel art, a decent OST and tight controls all packed into one neat, little package. It may not be super long for a casual player who just wants to get a playthrough in and be done with it, but it does have a fair bit of content for players who want to dig a little deeper and see what all the game has to offer. It's also really neat that the game has 3 characters you can choose from right at the start and each one has their own unique style of play (There's also a lot of DLC characters too, but I didn't nab any of those, so I can't say much more about them). Each of the levels also feel pretty much perfect in length IMO; they don't drag on and wear out their welcome on repeat runs and they don't last just a couple of screens before it's boss time. Now, on to something a bit different: difficulty. This part will be a bit tricky to word appropriately due to their being many factors to this, so please bear with me. So, for starters, the game has a normal and hard mode (hard mode gets unlocked after beating the game once) and I'd like to speaking a little on hard mode. I just want to say that I find it kinda' refreshing that it doesn't do the simple thing of just increasing or decreasing numbers and calling it a day; the devs actually made the enemies/bosses have different moves and act differently to make them more difficult to deal with on a non-mathematical level. A very nice touch and is much appreciated. Adding on to the difficulty cake, the devs actually implemented a rad customization gimmick to the game's weapon system that gives the player loads of options on how to tackle the game and its levels. Say you wanted to make the game a breeze, you could pick out certain levels and obtain different perks you can apply to your weapon loadout(s) in said levels, popping them on and just steamrolling through the rest of the game. On the other hand, say you wanted a real masochistic run, or just a "no upgrades" kinda' run, you can do both of those two! Of all the things in this game, I feel that the customization function is what really makes this game shine. On another note, the game's base difficulty isn't too shabby if you're just going through it. The only thing I think the player will struggle with is the boss refights every Megaman has near the end, but the game doesn't use a "lives" system, so you can take those out at your own pace. Now, for a teensy bit of criticism, there are a couple of things I personally was not a big fan of. First off, if you want to fully complete a stage, you have to go through it either 2 or 3 times. Now, if it was because there were multiple routes (which there are on a few levels) or there are certain objects blocking goodies you need specific weapon elements for (which there also are), that would be fun. However, the levels just arbitrarily make you re-complete them to get another goodie only for completing the level. I get that it's a short game and that's there to help pad the game time, but it just feels a bit irritating to me to have it like that without a probable cause for level re-entry. The second thing, and I'm sure this one is purely a personal gripe, so you can take it with a grain of salt, but I felt the boss weaknesses didn't really make a lot of sense half the time. I do not wish to spoil anything more than I already have, but those who have played may know what I'm talking about...Assuming I'm not just alone over here on this, lol. Other than that though, I will say I had a pretty good time with this one. The controls were on point, I don't recall having any "this is BS" moments while playing, the game gave me plenty of options to play my way and I had fun with it, even on repeat playthroughs. As I said in my tl;dr review: if you enjoy Megaman games, I think you're really gonna' enjoy this one!
Megaman X
pelo menos aqui o carinha do mighy number 9 presta
Very nice game. If Might Nr 9 had been like this I don't think people would disliked it so much. If you like OG Mega Man you will like this.
This game is where Capcom should take inspiration for the next Mega Man game.. The story is amazing. The characters look good. I may dislike Ekoro as a character from her original franchise (Gal*Gun) but in this game i actually like her due to her ability to become invincible. The dlc characters are cool. Tenzou is basically mega man due to his ability to slide. The cool part is the doki doki mode which Patako activates for you.. and thats all i had to say. Thank you Inti Creates for a great Mega Man inspired game ! 😄
Inticreates made an actual good game with Beck in it. So it's like when they made Mega Man 9 and 10, but it's Mighty No 9 bosses instead. With a surprise final boss.
Lo termine en mi 3ds y por su pollo que al ver el port lo compre. Juegazo
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Sigh....unless you like playing in a tiny windowed mode skip this... theres no resolution options, the only options they give you is screen size 1x/2x/3x/4x/full screen, 4x is like a window half my screen size, full screen cuts off like 20% on each side left and right and like I said theres no actual resolution options...ridiculous how NES games figured this out in 1980s but in the 2019 when this came out they couldn't be bothered..
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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