
Immerse yourself in a survival FPS adventure. Stranded on a dangerous island, face mercenaries, dinosaurs, and a vibrant yet hostile ecosystem. Explore breathtaking environments and survive the onslaught of intense, fast-paced encounters.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wake up on an uncharted island where the world feels alive and unpredictable. From ancient ruins to apex predators, every element of the environment shapes your fight for survival. Explore, adapt, and use the island’s dangers to your advantage. This isn’t just a setting—it’s a relentless, ever-changing force that challenges and rewards those who dare to uncover its secrets.

Engage in relentless combat with mercenaries, dinosaurs, and mechas in a dynamic FPS adventure. Craft weapons and gear using resources from the environment to adapt to any challenge. Tailor your arsenal to suit your approach. Every fight delivers a high-stakes, unforgettable experience.

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity — or a threat.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 884reviews | 63% | — | $487.7K |
| $19.99−20% | 37ratings | 68% | Top 100 | not modelled |
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine one moment you're on a ship with your brother, and the next moment you wake up somewhere on the beach of an island in the middle of nowhere. Literally in the middle of nowhere, because this island is anything but ordinary. This island feels like it's been ripped out of time. And from … reality. Welcome to FEROCIOUS! It quickly becomes clear to you that a lot has gone very badly out of control. Your brother also survived the shipwreck, but he ended up in captivity. Enemy soldiers abducted him, so you set out to look for him and freeing him. When you run into giant crabs and ancient temple ruins, it quickly becomes clear that something's not right. By the first raptor encounter at the latest, you realize that everything feels like a fever dream. But it's real. Will you find your brother and uncover the island's secret? And most importantly: Will you survive? https://steamcommunity.com/sharedfiles/filedetails/?id=3797622516 FEROCIOUS is an exciting Dino Survival Shooter. In First Person you have a whole Island to explore. And you can be sure, nearly everything that Moves wants to kill you. Nearly. in sme situations it depends on how carefull you are, but yes, it´s a dangerous Island. https://steamcommunity.com/sharedfiles/filedetails/?id=3797622930 First of all, I just have to mention this amazing atmosphere. If you really immerse yourself in the game, you can practically feel the island. Whether it's swarms of insects in the swamp or the changing weather, the entire fauna is impressively realized. Then there are the temple ruins, the military facilities and the many stranded ships, you feel like you're on SKULL ISLAND (Godzilla Monsterverse) or on an island in the Bermuda Triangle. Also amazing, the Sounds. When it Comes to Battles FEROCIOUS goes into an atmospheric driving Music. When you are not in Battle open your Ears. Maybe you can hear something before it attacks you. The louder, the nearer. https://steamcommunity.com/sharedfiles/filedetails/?id=3797623551 FThe fights are well staged. You can usually recognize soldiers from a distance by their visors, while raptors are silent, but you can hear them coming from their noises. Oh, in tall grass you should watch out for big lurking scorpions. You start small and gradually get better weapons. Ammo isn’t super scarce, but it’s not overly abundant either. Blind shooting quickly leads to running out of ammo. Make every Shot Count. The amount of ammo you can carry is limited, but you can gradually make belts and pouches to carry more. That greatly increases your chances of survival. Plus, you can craft useful things like body armor or first aid kits. Oh, i forgot, you can only save your Game at Fireplaces, but there are enough of them. FEROCIOUS is a pleasant surprise. The game is incredibly fun and the story is exciting. You want to know where you are, why there are dinosaurs here, why there are so many stranded ships, and not to forget the activities of the military. And later you are able to Control Dinos, love it. Overall, i love FEROCIOUS and love returning every day to continue the Story. I didn´t encounter any Bugs and i didn´t have any other Problems on my way. The Game was made by a small Indie Team and my greatest Respect for this Game. FEROCIOUS didn´t need to Hide behind that AAA Games. It is amazing and i higly recommend it. Give it a Try, it is worth it. Thank you for Reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] You like this Review? You want more? Visit and follow our AWG Curator! You`re always welcome. We do not bite. Wyvern Word of honour! [/url]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't understand how the demo has less bugs in the release game Way too many bugs Some enemies don't spawn In some places you not able to get into Even there is only one way in You got trapped in the air And in Act 1 You don't need to find rope But in Act 2 you have to find the ropes to clear down And sometime Conversation is repeated over and over and over I got kind of tired of reporting bugs all the time To the only good things I can say about this game is beautiful and the story is decent The gameplay is fine
has potential but needs a massive fix pros: good looking environment nice story foundation and weapon system is great and looks good UI like map checking and cleaning gun good too no problems. cons: 1: Enemies shot me through rocks walls or pretty much anything but when i tried to shoot back there seems to be a massive hitbox so even if i have a clear shot it misses and acts like a shot the wall got me killed a lot because Enemies don't seem to have this problem. 2: clipping is a massive problem i seem to be abele too clip my entire body trough a wall or anything and crouch to see trough it which breaks realism and immersion and could lead to things like shooting or stabbing Enemies behind wooden walls etc. 3. enemy UI is okay not exactly mediocre but a major problem is detection they seem to be abele to detect you trough walls and shoot you from distances that are impossible and seem to have crazy accuracy combined with the first problem enemy's shooting trough walls it is clearly a massive problem that ruins immersion and fun also enemy's seem to just spam grenades and the sliding mechanic is extremely annoying i would like to have a slide cancel put in and enemy's sometimes appear to just spawn as dead i don't know why. 4. velociraptors seem to be bullet sponges even on normal or easy like 3-4 shotgun rounds to kill 1 velociraptor which if going for realism doesn't make sense because 1-2 shotgun rounds should be enough for a headshot i would understand if the pistol took a lot of shots too take one down but this is the shotgun a weapon that's supposed to be powerful also human enemy's are the same and take like 3 shotgun rounds too kill which is respectfully ridiculous for normal difficulty. 5. Quest-line audio cuts out for some reason sometimes don't know why. 6. textures seem to sometimes not load most particularly cars/buggy's the steering wheel seems to disappear and reappear multiple times. 7. items particularly grenades seem to just vanish from inventory and i don't know why. very annoying 8. the gore setting doesn't work i turned it off but there is gore everywhere even though i turned it off this is a major problem because for personal reasons i turned it off because that stuff makes me physically ill and seeing that much gore even when i turned it off makes the game completely unenjoyable and upsetting. 9. map UI i know i said was a pro but the way to progress is super confusing i am running around the map looking for keys and i have no clue where to go to find said key and etc. its super annoying and confusing. [and that's it the game has potential but in its current form its extremely mediocre buggy and etc. needs a massive overhaul] > Rating: 5.9 <
It's somewhat amazing to me that the game is somehow a buggier and messier experience than the demo was. I waited nearly a year to play this after picking it up because I saw there were several rough issues that I had hoped would be fixed. Totally not worth the wait. The positives are simply that the game looks nice environmentally so, and there are dinosaurs. That's it. I died if I moved during the process of putting on a bandage. Enemies often shot me through rocks or walls. Dinosaurs would struggle with doorways and often find some kind of invisible wall that prevented them from reaching me for their attacks. Enemies occasionally just suddenly appeared as dead bodies. Many of the locked gates can be circumvented with some simple climbs around them. Quest-line audio stops abruptly if you move outside of its activation area. There are dozens of areas you can just simply get stuck in the terrain. Really, the whole thing just feels like a broken mess.
Cons: Introduction is weak, voicelines are weak, story is cringe, general gameplay is janky, main character is cringe, cannot use crafted badges on the spot as it launches you into the sky, game feels incomplete, some enemy ai don't do anything to you, Pros: The dinosaurs look terrifying (which is good), the map, atmosphere and world setting is peak, gun play is a highlight, soul-like campfire save system, Far Cry with Dinosaurs but minus the gun selection and cool upgrades paths
I get that this is an indie game, but basic game design is lacking. I am so sad with this one. I've been following it since the very first trailer and could not wait to play once achievments were enabled. I can forgive a lot of things about this game and chalk it up to just indie design or lack of budget. but there were two major complaints that sullied the entire experience for me. 1. the enemy AI was horrifically atrocious. Dinosaurs were at the epitomy of this. Many times they just stand there and let you shoot them (especially if they can't get to you). But even when they DO have hostile intent, it is the most retro run at you in a straight line you will ever see. The humans are even worse. They really only have one state (found you, or can't see you). Their AI is ungodly easy to exploit, their aim is terrible even on the hardest difficulty, and they will often talk while dead or call out support when they are the only ones left. They simply just cycle through voice lines while not having AI that even older games have pulled off. This all equals a game that gets very monotonous. 2. but this leads into the other issue that there is a lack of sound design. There is almost no ambiance. Birds don't make sound, there is no wind, and most of the animals make no sounds. About a third of the way through the game, you are attacked by the first really dangerous dino (There is actually a severe lack of dinos in this dino game). And while it is attacking you, it is DEAD silent. Your character makes some struggle noises while the dino model flails awkwardly at you... all while never making a single sound. Things like this create almost no sense of getting locked in to the story and continuously remind you that you are playing a tech demo game. And that is truly what this game feels like. A big, open, island map with enemies tossed around to shoot at for fun. The mechanics are terrible, and the gunplay gets old quickly.
I would have really liked to reccomend this game, since I like dinos, exploration-heavy games and titles from smaller teams. But sadly, there is too much still wrong with the game, even after a few patches. The story is about 2 brothers getting stranded on an unkown jungle island full of dinos, big insects and amphibians. Additionally, a military group has set up camps on the island, taking the role of the main enemy, while animals take the back seat. Plotwise the game is pretty basic, both the good and the evil characters are very one note, plus the setting and explanation for it all happening could come straight from a B-movie, or me as a teenager. That wouldn't not be much of a problem, but the game also takes itself very seriously in a very boring, forgettable way, which really clashes with the simple and cheesy plot. A good dose of humor and a bit of self awareness, or a better thought out plot would habe made the experience much more fun. You don't have to go marvel or borderlands with the tone, but something more akin to a (good) resident evil would have made it more enjoyable, charming and memorable. Additionally, the cutscenes sometimes bug out, with missing sounds, voices or character-models which makes it even harder to take anything seriously. The gameplay goes for a mix of far cry and survival game, with gathering and crafting being big parts of the loop. There are camps to clear out and ancient temples to plunder, with gold and HP-boosting flowers as the main rewards. Gold can be used to buy weapons, ammo and attachments, but there is no need to collect everything, since the amount of weapons and mods is very limited. Plus ammo and attachments are found pleantyful in the envoirment and on enemies. Even on hard mode, I was swimming in money and ressources, but I would have explored a lot more, just for the fun of it, if the game wasn't so buggy and cluncky. It rarely takes more then 5 Minutes to run into some bug, glitch or barely working mechanic. Ropes dissapear into walls, shortcut-doors are suddenly closed again. Enemies and animals are stuck in the envoirment, same goes for items. Sometimes whole rooms are just blocked by a wall, the pick up symbols still visible but not reachable. Other times, I could just pick up a key trough a closed window or glich trough a wall into an area with no exit. There is also a mechanic that lets you control dinos, giving them simple commands like "go here" "fetch this" or "attack the enemies". But these might also not work. Dinos get stuck in walls, crates and shelves, don't react at all or don't pick up items. There was also a moment when I nedded to ride a dino to reach some optional areas, but as soon as I climbed atop of it, it would glide over the ground, until it got stuck in a stone or the ground. Even simple things like levers might just not work, doors don't open and buttons can't be pushed. Sometimes it is really hard to tell if something is broken or just badly desinged or placed. Am I lacking the right key and the game forgot to tell me so, or is the door broken? Those were things I thought a lot while playing. The game also got confused with its more open structure a few times, like wanting me to use C4 on a tunnel-door, despite me already been in that tunnel from a side entrance, which stopped me from using an elevator at the end of the level. So I had to blow up that random door just to push the elevator-button. Sound is also a source of problems. Sound effects are sometimes missing or too loud, especially weapons and vehicles, but also dinos are affected. The main voice actors are fine, even if the script is really lacking most of the time. The soldiers and one minor villian on the other hand are really bad, which atleast gives the story some form of humor, even if it isn't intentional. The levels tend to look really nice, even if the geometry can be, you guessed it, a bit buggy. Models are not alligned correctly, walls can be easily be jumped upon (which atleast helps if one of the doors is bugged again) and sometimes you get stuck in plants and stones. The world sadly also often feels empty, some insects fly around and you might see on of the big amphibies in the water, but most of the time, the jungles and plains don't have much going on. Parasaurolophus and Dryosaurus are the most common dinos, but since they are used for puzzles, they mostly just stand close to those places. Raptors are the only dinos you actively fight, apart from that there are some stealthy scorpions. Amargasaurus and some flying reptiles are the other animals you see from time to time, which are just for looking cool, which is fine. There are also some dinos that can help you with combat, which I wont spoil, but these are always a highlight, and also by far the most fun instance of buggy interaction. Some Notosaurs can also be found in the begining of the game, but after that, I never saw another one. So yeah, not a lot of animals, and sadly not the most interesting placement in the levels. I'm fine with a small number of them, but the levels are just too big and empty, so their low amount and sparse placement are felt. The models look good and there are some great moments when leveldesign, animals and effects all get together and form some beautiful and atmospheric vistas. Human enemies are by far the most common, mostly found in small and big camps. Gunplay is good, even if the amount of effects can be a bit much. The AI is very simple, some basic cover taking and running towards the player, with a granade thrown at you, from time to time. But just like the animals, the humans also often bug out. Getting stuck, losing sight of you despite being right next to you. Or just moving like the have broken spines while shooting the ground. So yeah, it seems the devs really put too much on their plate. A far cry inspired game with dinos, crafting, hidden temples, drivable vehicles and controlable and ridable dinos. Sounds great and I would have enjoyed it despite some problems, if they didn't occupy every aspect of the game, at basically every moment. Sadly the problems are present from the start of the game and don't stop appearing, mostly getting worse with every new mechanic and element introduced. I hope the devs can fix the game up more, so it atleast gets to an accaptable level. I would really like to recommend this game atleast to fans of dinos or more open level-structures. But at the moment, the problems are just too numerous and take you out of the game constantly.
not worth the money spent on the game since the babdage bug issue still isnt fixed even after a few month still....
75 % – Kleines Abenteuer mit Ecken und Kanten, aber definitiv kein Totalausfall Ich bin ungefähr bei der Hälfte von FEROCIOUS und möchte dem Spiel trotz seiner Schwächen eine faire Chance geben. Die Steam-Bewertungen haben mich zunächst etwas abgeschreckt, aber nach dem Spielen sehe ich das deutlich positiver. FEROCIOUS ist im Vergleich zu großen AAA-Open-World-Spielen eher ein kleines Abenteuer. Das muss meiner Meinung nach aber überhaupt nichts Schlechtes sein. Vom Charakter erinnert es mich stellenweise an ein kleines Far Cry – unter anderem durch die Heilungssequenzen – nur eben mit Dinosauriern. Die Welt gefällt mir insgesamt richtig gut. Dafür, dass FEROCIOUS auf der Unity Engine läuft, sieht der Dschungel wirklich stark aus und kann eine schöne Atmosphäre erzeugen, wenn man sich darauf einlässt. Aus der Nähe wirken einzelne Texturen allerdings teilweise etwas unscharf. Besonders gut gefallen mir die Waffen. Das Sortiment ist überschaubar und besteht größtenteils aus gewöhnlichen, klassischen Waffen. Genau das finde ich gut. Sie fühlen sich authentisch an und hinterlassen gerade bei den Söldnern ordentlich sichtbare Verletzungen. Die Gunfights können dadurch richtig intensiv werden – Schüsse kommen mit ordentlich Druck auf dich zu, dazu kommen Explosionen und Granaten. Das ADS ist ohne Visier etwas schwammig, mit Visieren wird das Zielen aber deutlich besser. Gerade Kopfschüsse fühlen sich damit wesentlich präziser an. Auch wenn manche Spieler vermutlich mehr Dinosaurier erwarten, finde ich die Mischung nicht grundsätzlich schlecht. Die ruhigeren Bereiche können durchaus Spannung erzeugen. Es muss für mich nicht ständig irgendwo ein Dino herumlaufen. Jetzt aber zu den Schwächen, denn die sollte man meiner Meinung nach nicht verschweigen: Die KI ist teilweise wirklich ziemlich stupide. Söldner können beispielsweise mit dem Gesicht zur Wand stehen und dich trotzdem beschießen. Die Gegner wirken teilweise etwas spongy, wobei sich das für mich noch im Rahmen hält. Die Reitmechanik ist leider komplett verbuggt. Das ist besonders schade, weil sie für bestimmte Bereiche tatsächlich benötigt wird: Es gibt Stachelbüsche, durch die der Spieler alleine überhaupt nicht hindurchkommt und die nur mit einem Dinosaurier überwunden werden können. Das Problem ist, dass man beim Reiten teilweise praktisch keine Kontrolle mehr hat und der Dinosaurier einfach quer über die Karte läuft. Auch das Dino-Befehlssystem ist buggy. Gerade kleinere Dinos folgen nicht zuverlässig und normale Treppen können plötzlich zum unüberwindbaren Hindernis werden. Dazu kommt, dass man für einige Türen Schlüssel finden muss. Die liegen meistens auf Truhen oder Tischen. Das kann man mögen oder nervig finden – für mich persönlich ist es kein Ausschlusskriterium. Das sind alles Dinge, die ich kritisieren möchte, ohne deshalb das komplette Spiel schlechtzureden. Für mich ist FEROCIOUS aktuell ungefähr 75 % wert. Es ist kein perfektes digitales Erlebnis und vermutlich auch nicht ganz das Spiel geworden, das die Teaser damals versprochen haben. Aber ein kompletter Ausfall ist es für mich definitiv nicht. Im Gegenteil: Dieses kleine „Far Cry mit Dinosauriern“ macht mir tatsächlich Spaß. Und genau deshalb würde ich mir wünschen, dass FEROCIOUS weiter gepatcht und geglättet wird. Wenn die Entwickler die gröbsten Bugs und Probleme noch in den Griff bekommen, könnte daraus meiner Meinung nach ein richtig starker Preis-Leistungs-Banger werden. Ich finde außerdem, dass man bei kleineren Indie-Spielen nicht immer mit den gleichen Maßstäben wie bei einem 60- oder 70-Euro-AAA-Titel ansetzen muss. In solchen Spielen steckt oft unglaublich viel Arbeit und Liebe – und genau das möchte ich hier honorieren. FEROCIOUS ist nicht perfekt. Aber es macht Bock. Mein Wunsch an die Entwickler: Bitte weiter patchen.
Had to play without trying to take damage, the bandage is broken. Everytime I use it, at the end of it's animation. I cannot move, the moment I jump, it launches me into the sky and fall down and die. So I have to try and play this game without using the bandage ever. The way I managed this is by saving every single time I find a campfire and even halfway mid quest, I always look for a campfire to save and if I'm ever low on health, I just jump off to respawn on the campfire. Other than that, everything else was working fine. The game does not deserve my thumbsup because of how annoying it was to play without healing. I'm curious on what the ending is like is the only reason I'm continuing playing this game
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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