
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #46, worst PL #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Aug 27 → 23.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 117.1Kreviews | 89% | — | $102M |
| $49.99 | 40.3Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game 100% in 65 hours now to grind followers
5/10 I only recommend this game to a point. It has a great story, beautiful landscapes, and is overall very fun to play through the main game similar to the fist one. But, once you reach endgame I can no longer defend it. This is due to the famous Nemesis System. It was done well in the first game, however in this one they decided to take it up about 20 notches. In this game you must conquer forts, specifically in the endgame to unlock the epilogue. Problem is sometimes they will have literally unkillable bosses. Immune to fire, immune to frost, immune to poison, immune to this, immune to that, immune to literally every single thing you have. Oh, and then the boss also has dark magic, poison, one hundred wargs with him, etc. What do they expect us to do? It literally locks you out of the ending. To me that is unforgivable, it would be one thing if it was optional, but to lock a part of the story behind this is ridiculous.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
| $49.99 |
| 4.8Kratings |
| 82% |
| — |
| not modelled |
| $49.99 | 753ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll leave this review just to state how mad i am that we have to wait 10 more years for Nemesis system not be patented anymore. Fck you WB.
I love the game, it's really one of the best science fiction games I've ever played. The story is quite interesting and without a doubt a huge improvement over the first game, Shadow of Mordor. If you like Lord of the Rings, you're going to love this game — sensational. But for me it wasn't all flowers: I’m having 2 frustrating bugs in the game. For some reason, when I try to execute orcs, they trigger the 'death defying' animation about 95% of the time and survive. I rarely manage to execute them. Another issue is that the orc’s reaction animation (where he starts talking that he's going to kill me blah blah blah when he sees me) doesn’t play at all — even after I hit him, it only starts when I try to execute them. And after hitting them so much they end up with very little health, and only when I try to execute them does the animation play. This next point isn't so much a problem but more personal: the difficulty balance feels really strange. Normal mode is way too easy, while Nemesis mode actually feels like the real Normal difficulty. And finally, the last point is a tip: if you care about the character's cape and hair, then play the game at a maximum of 60 FPS because Talion's hair and cape become stiff with almost no physics the higher the FPS you play at, which ends up being a bit stupid, but it’s a matter of opinion. Anyway, the bugs I found must be very rare because I've never seen anyone talking about them anywhere, so it's not a reason to worry when buying and playing the game because it probably won't happen to you. Edit: I forgot to say that I already platinumed this game on PS4/5 and none of these bugs happened to me there, at least as far as I remember.
ik why people want the nemesis system in other games now its so ♥♥♥♥♥♥♥ peak dawg
Sinceramente, Shadow of War é um dos jogos mais divertidos que já joguei. O combate é muito satisfatório, o Sistema Nêmesis continua sendo uma das melhores mecânicas já feitas e é muito bom ver aquele orc que te matou voltar achando que é o maioral, só pra apanhar de novo cinco minutos depois. E não tem como falar do jogo sem falar do Talion. O cara é simplesmente um chad. O maluco enfrenta um exército inteiro praticamente sozinho, domina orcs, conquista fortalezas e ainda peita Nazgûl como se fosse mais uma terça-feira. Enquanto todo mundo tá tentando sobreviver em Mordor, o Talion tá distribuindo porrada e recrutando inimigo pro próprio exército. Agora, preciso zoar uma coisa da história. A Celebrimbor passou o jogo inteiro fazendo parceria com o Talion e, no final, simplesmente mete o louco, pega o anel e vai brincar de "Senhor Brilhante". O Talion carregou a dupla nas costas e, de recompensa, tomou um "valeu, vou seguir outro caminho". O cara foi literalmente abandonado depois de fazer todo o trabalho pesado. Se isso não é traição, eu não sei o que é. Mesmo assim, o jogo é bom demais. Sempre acontece alguma coisa diferente por causa do Sistema Nêmesis, conquistar fortalezas nunca enjoa e é muito difícil largar o controle depois que você começa a jogar. Pra mim, é um 10/10 fácil. Vale muito a pena jogar. E justiça pelo Talion, porque ele merecia um parceiro melhor do que alguém que resolveu trocar de lado no final.
После 12 часов игры могу сказать: игра хочет быть интересной, старается, но у неё не выходит. Всё из-за отсутствия ощущения прогресса. Убиваешь капитана — на его месте сразу появляется новый, и так бесконечно.
wish more games had the nemesis system
Strongly recommended. Developers, please continue the series
veri gut gejm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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