
Explore a tiny world, find upgrades, discover hidden paths, and battle bosses in this retro-style metroidvania action platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
So tiny, that the screen resolution is only 160x90!
It's so small that you can also complete the game in a single session!
Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more.
Almost every room has a hidden item or a secret path. Can you find them all?
Missiles, Claw, Ball-Mode and more!
Equip Microcards to modify your weapons and abilities. Create your own play style. Just make sure you've found enough Microcells to power them.
Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die.
And quitting to the main menu will save your game where you are, so you can jump right back in on your next session.

Designed for controllers, with fully customisable buttons.

Including accessibility options like rapid fire or toggle modes for various functions. If a boss gives you trouble, you can use the "Respawn at Boss" setting to make them easier to fight.
... and you can pet the snail!
Genres
Engagement
Reviews
This game is very cute! I got about 90% of the items on the map before finishing the game, and I had a blast while doing it. Very good progression and backtracking for sickos like me who like that sort of thing. I personally couldn't handle the filter on the game, so I'm glad there is an option to turn that off. When I played it there were some very janky bugs that didn't break the game and just brought a smile to my face when I encountered them. I'm not sure if they have all been fixed, but it was great fun.
Very fun and well thought out! this scratches the Metroidvania itch quite well! The nonlinearity is also handled great. I've been looking forward to this release since the Demo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 32 reviews with recorded playtime.
其实还是有银河战士内味的,就是我玩的银河战士不多,属于新时代玩家了,这游戏很明显十分的还原老银河战士的手感,这也导致玩起来很痛苦,另外改键还不支持上下左右,只能在字母键盘改,而他的变球冲刺手感很僵硬,摇杆玩起来简直是折磨,建议蹲蹲是否有更新!
CUTE!
Listen, there's nothing WRONG with the size of your average unlocking world platformer; exploring huge maps for dozens of hours has been a part of the formula for longer than we've been calling them metroidvanias! However, if you play more than 2 of these a year I think you've noticed some patterns. Certain strains on enemy and combat variety. Unintuitive play ordering and conditioning around backtracking and memorization. Noticeable slumps in discovery and pacing around 70% map completion. Now, Microvania isn't really attempting to BLOW YOUR MIND in any of the usual ways games in this genre attempt, but I think if you play it you might find your mind OPENING just a bit. The fact that it's inexpensive and doesn't represent some huge time commitment makes the above experiment easy; see if you don't walk away thinking about how much of the core metroidvania appeal survives being narrowed down to what some devs would consider a mere vertical slice.
Imitação malsucedida de Metroid de NES. Jogabilidade lenta demais, o personagem se arrasta e são muitos tiros para matar qualquer bicho. Gráficos de Atari. Tem só uma música, cujos canais vão sendo acrescentados, o que é a melhor parte do jogo. Níveis mal compostos, com retornos lentíssimos, repetitivos e frustrantes.
Eu adorei o jogo irei escrever uma análise mais coesa.
※DEMO版と製品版でマップが異なるので、先にDEMO版で遊んでみるのをおすすめします。 レビュー時点では日本語未対応ですが、ストーリーテキストはほとんどなく、アイテムの効果説明も簡素なので問題なくプレイできました。 このゲームの説明の「ほぼすべての部屋には隠されたアイテムや秘密の道があります。」のとおり、アイテムが至る所に散りばめられているので、探索しがいがあって良かったです。 戦闘は難しすぎず、個人的には程よい印象でした。 不満としては、 [spoiler] 回復地点の数が少なく、ボムが枯渇しがちだったこと。残弾が尽きてボムブロックを泣く泣くスルーすることが多かった。 [/spoiler] 短時間でサクッとクリアできて満足しました。 メトロイドヴァニアが好きな方には特におすすめです。
Sideways thumb. It's fine. I wish you could teleport to any teleporter rather than the single assigned location. The map was confusing to read at times. I felt like you moved really slow. Exploration was really good though. There's secrets pretty much everywhere.
The exploration aspect of this game scratches an itch in my brain, but the boss fights are really tedious. It isn't clear where u should shoot at on the bosses, and randomly shooting doesn't help at all. I got frustrated and quit at the lava worm fight.
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Players by region
Where this game's players are, estimated from review languages.
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