
Explore a tiny world, find upgrades, discover hidden paths, and battle bosses in this retro-style metroidvania action platformer.
Modeled estimate, not a reported figure. How we estimate →
Media

About
So tiny, that the screen resolution is only 160x90!
It's so small that you can also complete the game in a single session!
Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more.
Almost every room has a hidden item or a secret path. Can you find them all?
Missiles, Claw, Ball-Mode and more!
Equip Microcards to modify your weapons and abilities. Create your own play style. Just make sure you've found enough Microcells to power them.
Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die.
And quitting to the main menu will save your game where you are, so you can jump right back in on your next session.

Designed for controllers, with fully customisable buttons.

Including accessibility options like rapid fire or toggle modes for various functions. If a boss gives you trouble, you can use the "Respawn at Boss" setting to make them easier to fight.
... and you can pet the snail!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Cute game; nails all the classic metroidvania boxes and offers multiple ways to explore. Be aware that microcard upgrades require batteries before you can equip, so you'll have several upgrades that can't be equipped at first. Batteries are much harder to find!
This game does a great job of reintroducing the exploratory draw of the genre. It remains faithful to its predecessors while feeling fresh. I had a hard time putting it down.
地图设计的好棒,处处是惊喜,探索感很足。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 32 reviews with recorded playtime.
Really fun, but short matroid(vania). Completed the game in bit over 3 hours, but worth every penny.
还挺好玩的
Fun and mildly challenging. Like, challengingly fun, but rarely stressful. A legit 7/10. I recommend this game for sure. Only played with controller.
CUTE!
This game is very cute! I got about 90% of the items on the map before finishing the game, and I had a blast while doing it. Very good progression and backtracking for sickos like me who like that sort of thing. I personally couldn't handle the filter on the game, so I'm glad there is an option to turn that off. When I played it there were some very janky bugs that didn't break the game and just brought a smile to my face when I encountered them. I'm not sure if they have all been fixed, but it was great fun.
a fun metroidvania game it's short but sveral challenges youc an try and so you'll be busy long enough :)
Listen, there's nothing WRONG with the size of your average unlocking world platformer; exploring huge maps for dozens of hours has been a part of the formula for longer than we've been calling them metroidvanias! However, if you play more than 2 of these a year I think you've noticed some patterns. Certain strains on enemy and combat variety. Unintuitive play ordering and conditioning around backtracking and memorization. Noticeable slumps in discovery and pacing around 70% map completion. Now, Microvania isn't really attempting to BLOW YOUR MIND in any of the usual ways games in this genre attempt, but I think if you play it you might find your mind OPENING just a bit. The fact that it's inexpensive and doesn't represent some huge time commitment makes the above experiment easy; see if you don't walk away thinking about how much of the core metroidvania appeal survives being narrowed down to what some devs would consider a mere vertical slice.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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