
"MicroSStep" is a 2D action roguelite. Control "Cross," a two-sworded girl who becomes infinitely stronger as she fights her way through demons. Create the strongest swordsman by combining the items and skills you acquire as you level up and clear stages.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
К сожалению, я не понял эту игру. Самое обидное, в ней не всё плохо. Точнее даже есть вещи, которые понравились, а именно: -Пиксель-арт -Анимации -Атмосфера Но... играется как-то без удовольствия. Управление какое-то неотзывчивое, много отвлекающих от процесса вылетающих окон с выбором умений, где много текста, который читать в процессе совсем не охота. Да и эффекты от выбора не всегда ясны, насколько это полезно. Враги скучноватые, в противовес гиперактивному главному герою, они медлительны и неуклюжи. В общем, на данный момент игра перегружены лишними элементами, а основные элементы (управление, битвы с врагами) плохо ощущаются. Запросил возврат средств :(
This is a quality action game with very distinct, flavorful and excellent-feeling characters currently. Content is currently a bit short, but clearing what is available is at least five hours at present, and it's the right amount of time to get a feel for both of the characters available. I think that's a reasonable value at the price. You will die, it is a roguelight. But a solid one, with light ryona content that's very cute, bloodless, and spectacularly animated. Someone on the team is clearly a very talented animator, with a spectacular usage of movement to impart flavor on a cutscene. I would love to see this dev get a proper budget and freedom to execute their vision, because it's a standout feature of the game. As a very "inside" side note: if you've played the dojin game "Punisher," buy this game now because I can tell you'll like it from that alone. Then, try playing Cross with that game in mind. I'm curious if anyone else sees this, or I'm just imagining it, but I feel like there's a connection there.
想法是好的 ,技术是差劲的, 手感差到无法想象,但游戏性到值这个钱。 等优化吧,还先行着呢, 这中文幽默机翻,手柄还幽默适配, 键盘暂时没试过,不过也大差不差 地板抹油一样站不稳,地图设计又需要很精准, 没闪避键,有重伤受身,没有小受身,但甚至还能被地刺无限击飞到死 官方更新后好玩不少
喜欢hnk
游戏还行,就是按键说明不能是中文吗?技能释放光看还看不明白得自己试着按才会放
早期アクセスの範囲のクリアまで。 可愛らしく癖を感じるドット絵がとても良く、やられ演出が執拗に細かかったりと個人的にはその部分だけでも結構満足。 アクション操作は少しぎこちなさを感じるもののスキルにパッシブ色々付けたり思ったより楽しめました。 現状だとボリューム的にはステージ数など少なめなので今後に期待しています
这款游戏有着极其、极其、极其巨大的进步空间。 看在支持独立游戏的份上我就不退款了。
连续点两下esc直接退游戏一个确认键也没有 刚开始的键位也阴间的不行 像是你花了十几块去帮别人找出一个学生作品的缺点。该有的缺点它都有了。看了一圈,作者好像根本没打算做好游戏,对于评论区也是毫无回应,打折倒是勤快,像是为了实验搞得半成品。
Karakterlerin tasarımına ve beğendiğim pixel art tarzını yansıttığı için almıştım. Ve ilk defa bu kadar kısa sürede oynayıp inceleme yazıyorum. + Dediğim gibi karakter tasarımı ve pixel art tarzı tam bana göre. - Ve bunun dışında olan her şey vasat. Karakterin saldırı animasyonları iyi olsa da gelen saldırıyı savunmak ya da savuşturma diye bir şey yok. Düşman yapay zekası çok kötü. Saldırıları ise hem tekdüze hem de menzilli saldırıları neredeyse size kitleniyor. Çevre tasarımı yok. Hikaye ise menüde sadece story mod sekmesi olarak var. Rogue-lite elementleri ise aşırı kısıtlı. Seviye aldığınızda gelen yetenek setleri hep aynı geliyor. Oyun erken erişimde ama gelişip düzelir mi bilmem. Ve sanmıyorum. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 57
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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