
Tic-Toc-Tower is an action packed puzzle platforming game in which players have only ten seconds to complete a room! You will be pushed to the limit to reach the end of every level, which also features an additional challenge.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Dutch, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool platforming concept but the controls feel too imprecise to deal properly with the goal of beating each stage in 10 seconds so it's more annoying than difficult.
Инди-ретро-платформер не очень высокого качества зато быстрый. [h1]Что это?[/h1] Управление через стрелочки. Нужно пробежать уровень за десять секунд. Это самое прекрасное, так как звук (музыку лучше сразу отключить) и «графон» уж очень инди… [h1]Почему?[/h1] Разработик скинул мне эту игру, чтобы я её оценил как [url=http://store.steampowered.com/curator/26105178/]куратор группы «Linux игры»[/url]. Я попробовал — игра вполне рабочая (это главный и единственный для меня плюс) и возможно у данной аркады найдутся свои ценители. [h1]GNU/Linux[/h1] Ubuntu 16.04, ноутбук и видеокарта Intel® HD Graphics 4400. Работает без нареканий, кроме традиционного зависания при переключении из полноэкранного режима по Alt+TAB. Разрешение экрана определяет адекватно, в оконном режиме проблем не замечено. [h1]Обзор входит в список [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1103944566]Игры, Linux, Steam, обзоры[/url].[/h1]
限られた時間で1画面のステージを次々にクリアしていくゲーム 急かしてくるようなハイテンポなBGMもゲームにマッチしている ランダムに選ばれる簡単なステージを次々にクリアし、スコアアタックするのは楽しい 楽しいが、独特な操作感のくせに精密な動作を要求してくるステージや、時間に追われるというコンセプトなのに悠長に動く足場や消える足場の配置されたステージ、ただ一画面を蛇行させて走らせるだけのステージなどが含まれており、これらのステージが選ばれると激しいストレスを感じる 開発者自身がこのゲームのコンセプトを理解していないのではないか、ステージ作りのセンスが非常に悪いのではないかと思わされる ただまあ、安いので値段相応の価値はあり、暇つぶしにはなる
还行吧。 Not Bad.
Взял только из за 90% скидочного купона,про управление и прочее сказано ниже
puzzle game in which you need to complete each stage within 10 seconds. This could be a simple task, but it's not. As soon as you progress into the game, challenges will increase their difficulty, leaving you on acting and think fast. Highly suggested.
Tic-Toc-Tower is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. The gimmick here is that each single screen level must be completed within 10 seconds, that's all there is to it. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls and game handling are notably very clunky and imprecise, I think this is caused by some fairly bad input lag when jumping. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing or polish done. Input lag is bad on any game, but for a precision platformer like this, it's a deal breaker. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. Tic-Toc-Tower didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for dying, trivial to get, you will probably die before the tutorial is finished, but less than 13 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 13 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Tic-Toc-Tower is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
《Tic-Toc-Tower》作为一款融合了经典井字游戏策略与平台跳跃玩法的独特之作,在创意层面确实让人眼前一亮。然而在实际游玩过程中,我不得不指出它存在的诸多问题,使得整体游戏体验不尽如人意。 首先游戏的核心机制——时间操控,本应是最大的亮点所在,但实际应用中却显得过于复杂且不易掌握。游戏要求玩家利用时间倒流和快进来解决一系列基于井字棋布局的谜题,这一新颖理念在理论上极具吸引力,但在实际操作中,时间流动的不稳定性和不精确性往往导致玩家反复尝试,甚至产生挫败感,而不是解谜的乐趣。 其次游戏关卡设计方面存在一定的重复性,看似丰富的关卡实际上创新点不多,玩家可能在短时间内就会发现许多关卡结构和解法相似,缺乏持续的新鲜感和挑战性。同时游戏难度曲线有时并不平滑,某些关卡难度陡增,对新手玩家极不友好。 再者游戏的画面表现和音效质量显得较为简陋。尽管复古像素风在一定程度上可以弥补技术上的不足,但粗糙的动画效果和单调的音效设计并不能给玩家带来愉悦的游戏感官体验,更难以匹配其颇具创意的游戏玩法。 最后游戏的稳定性也是一个不可忽视的问题。在游玩过程中,偶尔出现的卡顿、掉帧现象以及偶发的程序错误,严重影响了游戏的流畅性,这对于一款强调精确操作和时机把握的游戏来说尤为致命。 综上所述,虽具有独特的时间操控理念,但在游戏体验、关卡设计、视听呈现及稳定性等方面尚有许多改进空间。如果开发者能针对以上问题进行针对性的优化调整,那么这款游戏无疑具备成为一款精品游戏的潜力,但现在看来,它还需要更多的打磨和完善才能真正赢得玩家的青睐。
bom
Légèrement trop sommaire pour être accrocheur. Il manque un petit quelque chose afin que le jeu devienne intéressant.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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