
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
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About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Puro RNG y me tiene hasta los cojones
Its okay
the game is good but i get it to play on steamdeck only. steam has badge that game is fully supported but in fact no! dev just added mouse emulation on track pad and only ~3 menus are supports dpad navigation. xcom on ps3 had super good gamepad support,why its so hard to just follow the same?
игра про инцест
honestamente, o jogo é bom. É engraçado, mas se vc n souber exatamente o que e como está fazendo, terá seu rego aniquilado
behind 200 hrs of hitler and poop jokes is an incredibly engaging rougelike rpg thats deeply satisfying to progress through. give it a shot.
I think that mewgenics is probably my 2026 goty and I would say its pro heavily out way its cons pros being: its probably one of the best most fun turn based tactics games out there its a rougelite so nothings ever really the same so many cool combos with items, passives, abilltys just like in tboi every other run I'm seeing a cool new interaction cons: some of the late game achivements kinda just feel like a drag (but thats most games so not to big a con) some boss and enemy design are just not great at all and some classes becaome usless (now this wouldn't be that bad and just "play around it" but with the game being so rng heavy at times you can't really) the house section of the game is just kinda boring it was cool at first and it was awsome to get cats to inharit thier parents mutation but then after some point i just picked whatever cat had high stats ofc theres alot more awesome things and not so awsome things but overall this game is great and I really want to see a bright future for it and knowing Edmund games a future DLC will definlty add more to enjoy and probably reduce my cons list so if you thought about picking up the game I highly recommend it I give the game a 9.2 out of 10
I'm more addicted to this game than I am to my vices
Firstly, I was punching some kittens... And now, after 200 hours, I'm punching some [spoiler]Hitlers[/spoiler]
bon jeu mais surcoté et avec énormément des défauts, très fun au début mais vite répétitif et long, il y a peu de variations de salles, peu de capacités différentes entre les classes et peu de variations dans les évènement, tout donne l'impression qu'il manque de la diversité, et la durée de vie du jeu est tirée en longueur, le jeu a pas mal raté l'aspect roguelike, on a très vite l'impression d'avoir fait le tour et le fait que ce soit un roguelike donne l'impression que c'est uniquement pour un aspect marketing et se servir de la popularité d'isaac, bref acheter isaac est largement plus rentable (le jeu est quand meme intéressant pendant une dizaine d'heures mais après les premières win quand on comprends que la seule progression que l'on a c'est des zones répétitives, des chats capés a 7 et des mutations super rares ça devient très vite décourageant)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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