
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 40.25/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 54Kreviews | 90% | — | $51.2M |
| $39.99 | — | — | #30 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没中文玩个danm
可能是我太菜的原因第一张图的墓地那关没打过。打了两次每次都见到boss然后被暴打,第二次更是boss只差一滴血就赢了。太痛苦了。然后得到的结局就是路上的食物和钱都没有了,家里培养的猫没有食物也属性烂掉了。很痛苦,现在已经变成克苏鲁生存游戏了。现在家里食物0,金钱3,尝试了两次单通第一关就被打烂了。输掉这两次已经没有心气去玩了。和那种赌博输掉的感觉一样。现在除了重新开新档感觉没有解决方法了。大概是因为我太菜了别人玩都玩的好顺利啊真羡慕可以体验到快乐游戏的感受。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #30, worst AU #100 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review bombing is disgusting. Just like holding a vote and then relying on Steam statistics. The game is wonderful, the author is not.
[h1] Game: Mewgenics [/h1] [h3] Rating: 8/10 [/h3] [h3] Status: Jogando [/h3] [b] Um achado bem Viciante! [/b] Mewgenics é um ótimo jogo, definitivamente sim! e se você não comprou pelo preço, saiba que o jogo possui bastante conteúdo a ser descoberto, tenho atuais quase 50 horas e não cheguei nem nos 50% do game. As músicas desse jogo são muito bem trabalhadas e tem umas que são Bangers definitivas, a Gameplay é bem gostosinha junto de um fator replay bem interessante também, você com certeza vai se viciar se curtir esse estilo de game. Mesmo sendo um jogo bem trabalhado tem algumas coisas que fazem o jogo ser relativamente maçante, afinal, os gatos tem muitas informações e é um saco você ter que toda hora ficar olhando a árvore genealógica do gato pra não fazer cruzamentos errados, gerenciar isso é bem chatinho e se fizer algo errado pode criar toda uma geração de gatos completamente molestados, também não gosto muito da ideia de descartar tantos gatinhos, eu sou mais da ideia de criar alguém forte e manter ele até sua morte, seja por velhice ou morto em campo, más em Mewgenics você descarta os bixinhos toda hora, seja por uma pata quebrada ou não "servir" mais, mesma coisa com os items que quebram muito rápido, você mal consegue desfrutar de um item bom por muito tempo sem perder ele depois. [b] Conclusão [/b] Compre se gostar de RPG de turno e não se importa com descartes de personagens frequentes e items que não são permanentes, caso tenha bastante tempo disponível também, esse jogo é bem grande caso queira fazer 100%/103% (existem alguns mods de qualidade de vida no NexusMods, coisa como items não quebrarem e coisas assim, caso tenha interesse, o criador do game já disse que haverá uma Workshop na Steam em breve.)
where the fk is the language update???? Its already AUGUST !!!!!!
Eu já sabia exatamente o tipo de pessoa que o Edmund McMillen era. Então comecei [i]Mewgenics[/i] pensando: [i]"Vai ser tranquilo, é só um jogo de gatinhos."[/i] Que inocência. Mais de [b]200 horas[/b] depois, tenho uma árvore genealógica mais complexa que a da família Targaryen, uma planilha mental de mutações, conheço o DNA de um gato melhor do que o meu próprio e fico genuinamente triste quando o Senhor Bigodes IV morre porque ele era o único capaz de dar um crítico enquanto pegava fogo. [hr][/hr] A parte mais assustadora é que o jogo convence você de que eugenia felina é uma atividade perfeitamente normal às 3 da manhã. [b]"Não, esse gato não pode reproduzir."[/b] "Por quê?" [b]"Tem -2 de Velocidade."[/b] Isso faz sentido. Pelo menos fazia na minha cabeça depois da centésima hora. [hr][/hr] O combate é profundo, as sinergias são absurdas e sempre existe mais uma combinação quebrada para descobrir. Quando você acha que finalmente entendeu o jogo... ele apresenta um gato com sete doenças hereditárias e uma habilidade que transforma tudo em caos. É exatamente o tipo de genialidade perturbada que eu esperava do Edmund. Se você gosta de estratégia, roguelites e de tomar decisões moralmente questionáveis envolvendo gatos mutantes, esse jogo vai destruir sua vida social de uma forma surpreendentemente eficiente. [h2]Veredito[/h2] ✔️ 10/10. [b]Ponto negativo:[/b] agora olho para gatos de rua e penso: [i]"Esse aí renderia uma build interessante."[/i]
It's pretty good if you just take the gameplay itself, but managing the house is a pain in the ass. It was a pain in the ass at launch, then Edmund in all his genius decided to make it and breeding even more of a pain in the ass. Why this guy refuses to add some basic ♥♥♥♥♥♥♥ qol features to what is essentially spreadsheeting stats is beyond me.
Мяу. Мяуу мяяяу. Мя-мяу. Ма-ма-мяу. Мяуу мяяяу мяу. Мя-мяу, мяуу мяяяу — мяу! Мяу, мя-мяу, мяуу мяяяу мяу-мяу. Ма-ма-мяу, мяуу мяяяу, мяу. Мя-мяу мяуу мяяяу мяу, мяу-мяу. Мяуу мяяяу! Мя-мяу, мяу, мяуу мяяяу — ма-ма-мяу. Мяу мя-мяу мяуу мяяяу. Ма-ма-мяу, мяу, мя-мяу. Мяуу мяяяу мяу мяуу мяяяу. Мя-мяу. Мяу.
等了差不多6个月的翻译你他妈给我丢个这个,什么叫’悸动的王’,等这么久连民间汉化组的汉化都比不上,不想搞你直说
中文呢😓
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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