
Explore, fight, solve puzzles and bend gravity to escape the dream-like world of the Halls! Metro Gravity is a mind-boggling musical adventure with rhythmic combat and compelling lore.
Modeled estimate, not a reported figure. How we estimate →
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About
Explore the twisting passages and alleys of the Halls, a liminal manifestation of the subconscious of many.
After clicking a shady looking hyperlink and filling out a survey, you find yourself in a non-sensical place where gravity implies no "up" or "down." The unfortunate residents encourage you to find your way out by facing your regrets and getting stronger.
Gain abilities, jam with foes and conquer the Halls!

Walk on walls, use your gravity beam and other abilities you unlock to traverse the Halls how you please.
Solve puzzles! Test your wit with perplexing and disorienting challenges.
Explore a cute low-poly environment with retro-inspired pixel graphics.
Make friends with the cast of characters in the same situation as you! Help them out with tasks, and they might just reward you with items and lore.
Fight a plethora of enemies to the beat of unique soundtracks!

Time your parries, dodges and jumps to the beat of the song!
An expansive list of scores dictate tempo and feel of the combat!
Almost every sound effect, from abilities, to dialogue, to combat sounds are in tune with the melody!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Serbian, French, Turkish, Russian, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
underrated
Прикольно
Omg this game was made for me. This is a 3d platforming and puzzle focused metroid-vania, with bosses why are rhythm based parry+dodge fights, and traversal mechanics in the vane of Gravity Rush. It's not crazy long, especially if you don't go for all the collectables, but what is here is fantastic. My few complaints: 1. Exploration and tracking where you need to go, even with the 3d map, is really disorienting. a small indicator for the direction your character is looking in the map screen would do wonders. 2. There was one point I was COMPLETELY stumped on where to go as I had accessed everything I could by foot. Had to look up a walkthrough only to realize the next area I needed was only accessible through fast travel, and I just completely overlooked it in the location list. 3. Boss fights just kinda... end very abruptly. They are probably the most difficult part of this game to program and design I'm sure, but they are SUCH a highlight it's a shame there isn't just a bit more to them. Maybe a second bonus chorus if you refuse to finish the boss off? Honestly would play a game of JUST the bosses. 4. Enemies outside of the bosses don't feel quite as impactfully synced with the music, and as a result I didn't even clocked this was meant to be a rhythm game until the first major boss. Might have just been me being oblivious to what i was playing. Pick this game up, then after you fall in love with it like i did, pick it up a second time because the creator deserves more for this gem.
Одна из самых необычных игр за последнее время которую удалось заценить. Это и ритм игра, и пространственная головоломка, и платформер (от части) и всё это перекрыто главной механикой, взаимодействие с гравитацией! Голова у меня давно так не кружилась, это ещё мягко сказано, есть некоторые загадки которые придумывал явно ШИЗ, потому что использовать футбольный мяч как электропроводник это ещё надо додуматься, и да, есть прям ОООЧЕНЬ не очевидные загадки, а так игра увлекает прям с головой, тут тебе и локации и боссы и музон, всё что надо чтобы провести там....В моём случае 6 часов, но это я ещё не все доп загадки прошёл, а их там много, ещё всё запрятано в закоулках.....И гайдов очень мало по игре, я бы сказал их почти нет, так что развлекайтесь с загадками сами, кстати ещё плюс к игре, решение нельзя загуглить. В игре не так много Боссов, скажу так, если у вас нет чувства ритма, вам хана. Самый первый босс "ДОКТОР", дал мне просраться на целый час, а это как видите 1/6 от прохождения, и если вы привыкните, все остальные боссы будут просто щёлкаться. Ещё похвалить игру можно за юмор и собственный вайбик при общении с непесями, прикольно. Так что РЕКОМЕНДУЮ!!!...конечно если вам не жалко две пачки чипсов на игру.
This is a genuinely good 3D Metroidvania. While the cameral controls and the gravity switching can take a bit of getting used to, once you learn how it works it lets you play an amazing game. And there is plenty of nice small details too, like your character's idle and running animations syncing up with the music, and how the floating hand you can summon begins to snap to the rhytm if you just hold it out.
Exceptionally ambitious game achieved to an exceptional level for being a solo project. Genuinely extremely impressive what it is able to achieve on limited development resources
重力锁定但是谁便就改变了,你锁nm滚木呢
Saw this one in an Iron Pineapple video years ago, and something about it just kept noodling around my head all this time. I finally decided to give it a try, and it was 100% absolutely worth it, the puzzles can be tricky but it's just such a perfect vibe. Definitely the coziest rhythm action metroidvania I've ever played.
MY. ASS. IS. HEAVY.
One of the worst games I've played. This is just a janky tech demo at best. A game about gravity and shifting landscapes in a dreamy world should focus on just that - and even then, exploring this world feels vomit inducing from the camera that responds to any changes in gravity. Why should a prop have a gravity field?! Not everything has to be a surface you can walk on. Additionally the combat is absolutely horrendous, its some sort of rhythm / slash / parry combo that is so unreliable and unnecessary. The combat is also too wonky from the shifting gravity, Very strange game design decisions all around. A great effort by a solo dev and I do appreciate the concept, but the execution leaves a lot to be desired especially in the basics.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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