
Delve into Dungeons of Aether, a turn-based dungeon crawler set in the Rivals of Aether universe. Control four new heroes as they uncover the mysteries of the Julesvale Caverns in Story Mode or test your mettle in the grueling Challenge Dungeons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Surprisingly disappointing...? The moment to moment play on the hardest difficulty is just terribly unfun. You're shifting dice around trying min-max turns to use abilities that just aren't that interesting and finding items that are incredibly repetitive and samey. The core isn't bad, it just gets really boring, really quick. Enemies changing their turn based on yours just made me feel like I was always playing the absolute worst turn possible all the time and it's by far my least favorite design decision in here. For context, I was halfway through the third chapter (the armadillo character) when I gave up on the game, because his gameplay style is just incredibly bland.
Español - Spanish: Dungeons of Aether es como entrar a una mazmorra diciendo “voy a tirar unos dados tranqui” y salir completamente domado por un sistema que te hace sentir un genio… hasta que te destruye con elegancia. Acá no hay espadazos al voleo: hay dados, decisiones y ese momento incómodo en el que pensás “esto sale bien” y claramente no sale bien. Cada turno es una mezcla rara entre estrategia y fe ciega. Tirás, combinás, probás cosas y cuando encadenás una jugada perfecta te sentís el Messi de los dados. Ahora, cuando sale mal… bueno, la mazmorra te recuerda quién manda y vos volvés más humilde que nunca. El estilo pixel art es hermoso, los personajes tienen onda y todo respira ese aire indie que no necesita gritar para engancharte. Es de esos juegos que parecen simples, pero cuando te querés dar cuenta estás pensando builds, rutas y decisiones como si te estuvieran evaluando. En resumen: Dungeons of Aether es estrategia, azar y ego roto en cuotas. Le doy 6/10. -------------------------------------------------------------------------------------------------------------------- English - Inglés: [Google Translator] Dungeons of Aether is like walking into a dungeon thinking “I’ll roll some dice, nice and chill,” and walking out completely humbled by a system that makes you feel like a genius… right up until it destroys you with style. There’s no mindless sword swinging here—just dice, decisions, and that awkward moment where you think “this is going to work” and it absolutely doesn’t. Each turn is a weird mix of strategy and blind faith. You roll, combine, try things, and when you pull off a perfect play you feel like the Messi of dice. But when it goes wrong… well, the dungeon reminds you who’s in charge, and you come back more humble than ever. The pixel art style is beautiful, the characters have personality, and everything has that indie vibe that doesn’t need to shout to hook you. It’s one of those games that looks simple, but before you know it, you’re thinking about builds, routes, and decisions like you’re being tested. In short: Dungeons of Aether is strategy, luck, and a slowly shattered ego. I give it a 6/10.
Man the combat in this game is just putrid and one dimensional.
love it, v good, i'll probably come back to replay after slade gets added to rivals (please please please please)
The game has a very interesting approach to turn-based battles. Each turn a handful of dice are rolled, you and your opponent takes turn picking them up and then allocating them to your stats - for this turn - according to dice color. Battles are very short, since enemies have between 2-4 and HP, but every turn matters and this game is a pleasant excercise in strategy. What I enjoyed the most are the characters of course. Their designs, animations, personalities and dialogues, instantly fell in love with them. Main campaign is relatively short, but there is also a challenge run mode, which can be a source of endless fun.
это кубики, фурри и стратегия - что может быть лучше? в целом обожаю вселенную райвалсов, новые персонажи тут просто во 👍 стратегия с кубиками тоже имба идея, из похожего находила только Dicey Dungeons отдельно хочу отметить саундтрек игры - наверно из серии RoA он тут самый лучший)
really addicting turnbased rpg. the combat is very simple, but the stat draft system kinda adds some mindgames to it and the four characters all play wildly differently from each other which helps to add some variety, I think. it's also a fairly short game, so it doesn't overstay its welcome. music bangs. fleet is cute i love her
normaly this type of gameplay isnt my style of game but i wanted to try it because im a big fan of the aether franchise. i really loved it, like usual the sprite and music was really good. the gameplay was hard on somme enemies but i liked it too. and lastly the story was really nice. for those who know aether but is thinking if they should get this game pls try it at least if you want to know more about the lore of aether. you will not be disapointed
AWAWAWAWAWAWA, my aim is true, nomnomnomnomnomnomnom, lalalalala lala, thanks for the practice shesh'!!
Il existe des jeux, notamment de la scène indé, méritant davantage de lumière. Ce jeu était dans ma liste de souhait depuis quelques temps, et dans un élan de curiosité avancé, j'ai acquis ce dernier afin de satisfaire ma soif de nouveauté vidéoludique. Et que fut ma surprise, ce jeu indé est une pépite, certes un peu court à mon goût. Entre le gameplay, l'OST et la direction artistique, presque tout est positif. Une recommandation que je vous partage si vous êtes fan des RPG indé au tour par tour.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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